Damage category: Difference between revisions

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The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref>In [[Pokédex 3D]]</ref> of a [[move]] is an element of said move that determines the kind of [[damage]] it deals.
The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref>In [[Pokédex 3D]]</ref> of a [[move]] is an element of said move that determines the kind of [[damage]] it deals.


In games prior to Generation IV, the [[type]] of a damaging move determines whether the move is [[Physical moves|physical]] ({{DL|Damage|damage calculation}} is performed using the user's {{stat|Attack}} and the target's {{stat|Defense}}) or [[Special moves|special]] (the user's {{stat|Special Attack}} and the target's {{stat|Special Defense}}).
In games prior to Generation IV, the [[type]] of a damaging move determines whether the move is [[Physical move|physical]] ({{DL|Damage|damage calculation}} is performed using the user's {{stat|Attack}} and the target's {{stat|Defense}}) or [[Special move|special]] (the user's {{stat|Special Attack}} and the target's {{stat|Special Defense}}).


It was first assigned to individual moves in {{g|XD: Gale of Darkness}} for [[Shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.
It was first assigned to individual moves in {{g|XD: Gale of Darkness}} for [[Shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.
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