Damage category: Difference between revisions

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While the moves remain, for the most part, in the same category that they were in before, the majority of moves of a formerly "Special" type that were given status as Physical, as well as moves of a formerly "Physical" type that were given status as Special, are obvious changes, as is the case with {{m|Fire Punch}}, {{m|Ice Punch}}, and {{m|ThunderPunch}}. Several new moves, as well, were introduced to give more balance to formerly all-Special and all-Physical types, such as the {{type2|Psychic}}, which got {{m|Zen Headbutt}} and {{m|Psycho Cut}}, and the Fighting-type, which got Focus Blast, {{m|Vacuum Wave}}, and {{m|Aura Sphere}}.
While the moves remain, for the most part, in the same category that they were in before, the majority of moves of a formerly "Special" type that were given status as Physical, as well as moves of a formerly "Physical" type that were given status as Special, are obvious changes, as is the case with {{m|Fire Punch}}, {{m|Ice Punch}}, and {{m|ThunderPunch}}. Several new moves, as well, were introduced to give more balance to formerly all-Special and all-Physical types, such as the {{type2|Psychic}}, which got {{m|Zen Headbutt}} and {{m|Psycho Cut}}, and the Fighting-type, which got Focus Blast, {{m|Vacuum Wave}}, and {{m|Aura Sphere}}.


Moves that deal no direct damage were also given a category, however, as they never dealt damage in the first place, no moves formerly of other categories were moved to this category, and no moves moved from this category to another.
Moves that deal no direct damage were also given a category; however, as they never dealt damage in the first place, no moves formerly of other categories were moved to this category, and no moves moved from this category to another.


==See also==
==See also==
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