Damage category: Difference between revisions

no edit summary
m (Removed the redirect suggestion because no one has talked about the Move Category page since 2017)
No edit summary
 
(16 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Move|Move category}}
{{DamageCats}}
{{DamageCats}}
The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref>In [[Pokédex 3D]]</ref> of a [[move]] is an element of said move that determines the kind of [[damage]] it deals.
The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref>In [[Pokédex 3D]]</ref> of a [[move]] is an element of said move that determines the kind of [[damage]] it deals.


In games prior to Generation IV, the [[type]] of a damaging move determines whether the move is [[Physical moves|physical]] ({{DL|Damage|damage calculation}} is performed using the user's {{stat|Attack}} and the target's {{stat|Defense}}) or [[Special moves|special]] (the user's {{stat|Special Attack}} and the target's {{stat|Special Defense}}).
In games prior to Generation IV, the [[type]] of a damaging move determines whether the move is [[Physical move|physical]] ({{DL|Damage|damage calculation}} is performed using the user's {{stat|Attack}} and the target's {{stat|Defense}}) or [[Special move|special]] (the user's {{stat|Special Attack}} and the target's {{stat|Special Defense}}).


It was first assigned to individual moves in {{g|XD: Gale of Darkness}} for [[Shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.
It was first assigned to individual moves in {{g|XD: Gale of Darkness}} for [[Shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.
Line 12: Line 13:


==Type-based categories==
==Type-based categories==
The move categories used from [[Generation I]] to [[Generation III]] are listed below.
The move categories used from [[Generation I|Generations I]] to {{gen|III}} are listed below.
 
The unused {{t|Bird}} type only exists in the first two generations and was defined as a physical type.
{| class="roundy" style="text-align: center; background: #ccc; border: 2px solid #888" cellpadding="3px"
{| class="roundy" style="text-align: center; background: #ccc; border: 2px solid #888" cellpadding="3px"
|- style="background: #C0C0FF;"
|- style="background: #C0C0FF;"
Line 40: Line 43:
|}
|}


The unused {{DL|List of glitch types|Bird}} type from the Generation I games is physical.
==Status moves==
{{main|Status move}}
 
Status moves act differently from both the other move categories, as they don't do direct damage. They also typically ignore type immunities, but Thunder Wave and Glare (in Generations [[Generation II|II]] and [[Generation III|III]]) are notable exceptions.
 
==Icons==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Black color dark}}; background:#{{Black color}}; font-size:80%"
| style="background-color: #fcfcfc; {{roundytl|20px}}" | {{color2|000|Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl}}, and {{color2|000|Pokémon Platinum Version|Platinum}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC IV.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC IV.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC IV.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold and SoulSilver}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC HGSS.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC HGSS.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC HGSS.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Generation V}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC BW.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC BW.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC BW.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Generation VI}} and {{color2|000|Generation VII|VII}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC LGPE.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC LGPE.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC LGPE.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon Sword and Shield}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC SwSh.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC SwSh.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC SwSh.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC BDSP.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC BDSP.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC BDSP.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon Legends: Arceus}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC LA.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC LA.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC LA.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon Scarlet and Violet}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC SV.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC SV.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC SV.png]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon Masters EX}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC Masters.png|100px]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC Masters.png|100px]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC Masters.png|100px]]
|-
| style="background-color: #fcfcfc" | {{color2|000|Pokémon HOME}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC HOME.png|100px]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC HOME.png|100px]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC HOME.png|100px]]
|-
| style="background-color: #fcfcfc; {{roundybl|20px}}" | {{color2|000|Pokémon HOME}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:Physical icon HOME.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:Special icon HOME.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:Status icon HOME.png]]
|}
 
==Trivia==
* {{m|Bite}} and {{m|Water Shuriken}} are the only moves to have changed damage categories outside of Generation IV and [[Pokémon Legends: Arceus]]. Bite was changed from physical to special in [[Generation II]] when it was changed to a Dark-type move, and Water Shuriken was changed from physical to special in [[Generation VII]].
** {{m|Bite}} is also the only move to have changed damage categories twice: once in Generation II when it turned from a Normal-type and thus physical move to a Dark-type and thus special move, and again in Generation IV when it was changed back to a physical move in the physical/special split.


==References==
==References==
Line 62: Line 135:
[[Category:Terminology]]
[[Category:Terminology]]


[[de:Schadensklasse]]
[[de:Kategorie (Attackeneigenschaft)]]
[[fr:Catégorie de Capacité]]
[[fr:Catégorie de capacité]]
[[it:Categoria danno]]
[[it:Categoria danno]]