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| ==Critical hit== | | ==Critical hit== |
| A move will sometimes inflict a '''critical hit''' against another Pokémon. This will double the damage done after type effectiveness calculations occur, leading to the possibility of a doubly-super effective move that gets a critical hit to do eight times as much damage as normal. Pokémon with the {{a|Sniper}} ability will triple the damage done during a critical hit rather than double it. Regular moves have a 6.25% chance of scoring a critical hit, but some moves have increased critical hit rates. | | A move will sometimes inflict a '''critical hit''' against another Pokémon. This will double the damage done after type effectiveness calculations occur, or triple it if the Pokémon has the {{a|Sniper}} ability. |
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| The chance of causing a critical hit can be modified by using {{Cat|Moves with a high critical-hit ratio|moves}} or items that increase the critical hit level.
| | ===Generation I=== |
| | {{incomplete|section}} |
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| | Critical hits ignore stat modifiers, even if beneficial to the attacker. It is based on speed. Due to a glitch, {{m|Focus Energy}} reduces the chances of landing a critical hit instead of increasing them. |
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| | ===Generation II onwards=== |
| | Starting in [[Generation II]], the chance of a critical hit is no longer based on the Pokémon's speed, but rather the chance is the same for each Pokémon. Similar to [[stat]]s, there are temporary in-battle stages used to calculate the probability a particular move will be a critical hit. The stages are as follows: |
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| {| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2" | | {| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2" |
| |- style="background: #ccf;" | | |- style="background: #ccf;" |
| ! Level | | ! Stage |
| ! Percentage | | ! Percentage of critical hit |
| ! Moves
| | |- |
| |-
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| |0
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| |0%
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| |Any move used on a Pokémon that has {{a|Battle Armor}} or {{a|Shell Armor}} or is under the effects of {{m|Lucky Chant}}.
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| |- | |
| |1 | | |1 |
| |6.25% | | |6.25% |
| |Regular moves. This is the default level.
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| |- | | |- |
| |2 | | |2 |
| |12.5% | | |12.5% |
| |{{Cat|Moves with a high critical-hit ratio|Moves with an increased critical hit rate}}: {{m|Slash}}, {{m|Stone Edge}} etc.; or regular moves in combination with {{a|Super Luck}} or with the [[Razor Claw]] or [[Scope Lens]] held.
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| |- | | |- |
| |3 | | |3 |
| |25% | | |25% |
| |Regular moves used by {{p|Farfetch'd}} and {{p|Chansey}} with the [[Stick]] and [[Lucky Punch]] held, respectively; or by a Pokémon with {{a|Super Luck}} with the [[Razor Claw]] or [[Scope Lens]] held; or by any Pokémon either using regular moves after using {{m|Focus Energy}}, [[Lansat Berry]], or [[Dire Hit 2]], or using {{cat|Moves with a high critical-hit ratio|moves with an increased critical hit rate}} while holding the Razor Claw or Scope Lens, or using [[Dire Hit]].
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| |- | | |- |
| |4 | | |4 |
| |33.3% | | |33.3% |
| |{{cat|Moves with a high critical-hit ratio|Moves with an increased critical hit rate}} used by {{p|Farfetch'd}} and {{p|Chansey}} with the [[Stick]] and [[Lucky Punch]] held, respectively; or these Pokémon using regular moves after using [[Dire Hit]]; or by a Pokémon with {{a|Super Luck}} while either holding [[Razor Claw]] or [[Scope Lens]] using moves with an increased critical hit rate, or using regular moves after being {{m|Baton Pass}}ed {{m|Focus Energy}}, using [[Lansat Berry]], or using [[Dire Hit 2]]; or by any Pokémon that had used Focus Energy, Lansat Berry, or Dire Hit 2 either using moves with an increased critical hit rate, or holding Razor Claw or Scope Lens and using regular moves; or by any Pokémon using regular moves after using [[Dire Hit 3]].
| |
| |- | | |- |
| |5 | | |5 |
| |50% | | |50% |
| |{{cat|Moves with a high critical-hit ratio|Moves with an increased critical hit rate}} used by a Pokémon with {{a|Super Luck}} after being {{m|Baton Pass}}ed {{m|Focus Energy}}, using [[Lansat Berry]], or using [[Dire Hit 2]], or by any Pokémon holding [[Razor Claw]] or [[Scope Lens]] after using Focus Energy or Dire Hit 2; or after using {{m|Bug Bite}} or {{m|Pluck}} to eat a Lansat Berry (or having one {{m|Fling|flung}} at them}} while holding a Razor Claw or Scope Lens; or regular moves used by {{p|Farfetch'd}} and {{p|Chansey}} with the [[Stick]] and [[Lucky Punch]] held, respectively, after being Baton Passed Focus Energy, using Dire Hit 2, or having a Lansat Berry flung at them, or, in Farfetch'd's case, using Pluck on a Pokémon holding one; or having been {{m|Skill Swap}}ped Super Luck while doing the above but using regular moves; or any Pokémon using either regular moves and Razor Claw or Scope Lens, or moves with an increased critical hit rate, after using [[Dire Hit 3]].
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| |-
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| |6
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| |100%
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| |{{m|Storm Throw}} and {{m|Frost Breath}}; and {{cat|Moves with a high critical-hit ratio|moves with an increased critical hit rate}} used by a Pokémon with {{a|Super Luck}} holding [[Razor Claw]] or [[Scope Lens]], after being {{m|Baton Pass}}sed {{m|Focus Energy}}, using [[Dire Hit 2]], or being {{m|Fling|flung}} or {{m|Pluck}}ing a [[Lansat Berry]]; or using either moves with an increased critical hit rate without an item or regular moves with Razor Claw or Scope Lens, after using [[Dire Hit 3]]; or by {{p|Farfetch'd}} and {{p|Chansey}} holding the [[Stick]] and [[Lucky Punch]], respectively, after being Baton Passed Focus Energy, using Dire Hit 2 or being flung or Plucking a Lansat Berry; or using regular moves after using Dire Hit 3; or any Pokémon holding Razor Claw or Scope Lens using moves with an increased critical hit rate after using Dire Hit 3.
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| |} | | |} |
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| [[Scope Lens]] and [[Razor Claw]] both add 1 level. {{a|Super Luck}} also adds 1 level. The [[Stick]] adds 2 levels for {{p|Farfetch'd}}, the [[Lucky Punch]] adds 2 levels for {{p|Chansey}}, and {{m|Focus Energy}}, [[Lansat Berry]], and [[Dire Hit 2]] add 2 levels to any Pokémon and do not stack. [[Dire Hit]] adds 1 level, and [[Dire Hit 3]] adds 3, but will not stack with each other, Focus Energy, Dire Hit 2, or Lansat Berry. | | An attacking move will always start out in stage 1. There are several ways to increase a move's stage (and therefore, chance that it will be a critical hit), as detailed in the table below. |
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| | {| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2" |
| | |- style="background: #ccf;" |
| | ! II |
| | ! III |
| | ! IV |
| | ! V |
| | ! Way |
| | |- |
| | | +2 |
| | | +2 |
| | | +1 |
| | | +1 |
| | |Using a {{Cat|Moves with a high critical-hit ratio|move with a high critical-hit ratio}} |
| | |- |
| | | +1 |
| | | +1 |
| | | +1 |
| | | +1 |
| | |Holding a [[Scope Lens]] |
| | |- |
| | | |
| | | |
| | | +1 |
| | | +1 |
| | |Holding a [[Razor Claw]] |
| | |- |
| | | +2 |
| | | +2 |
| | | +2 |
| | | +2 |
| | |Holding a [[Stick]] (if the Pokémon is {{p|Farfetch'd}}) |
| | |- |
| | | +2 |
| | | +2 |
| | | +2 |
| | | +2 |
| | |Holding a [[Lucky Punch]] (if the Pokémon is {{p|Chansey}}) |
| | |- |
| | | |
| | | |
| | | +1 |
| | | +1 |
| | |Having {{a|Super Luck}} as its ability |
| | |- |
| | | +1 |
| | | +1 |
| | | +2 |
| | | +2 |
| | |Being under the effect of {{m|Focus Energy}} |
| | |- |
| | | |
| | | +1 |
| | | +1 |
| | | +1 |
| | |Consuming a [[Lansat Berry]] (or being {{m|Baton Pass|passed}} its effect) |
| | |- |
| | | +1 |
| | | +1 |
| | | +1 |
| | | +1 |
| | |Using [[Dire Hit]] on it |
| | |- |
| | | |
| | | |
| | | |
| | | +2 |
| | |Using [[Dire Hit 2]] on it ([[Wonder Launcher]] only) |
| | |- |
| | | |
| | | |
| | | |
| | | +3 |
| | |Using [[Dire Hit 3]] on it (Wonder Launcher only) |
| | |} |
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| When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. In [[Generation I]], critical hits always ignore stat modifiers, even if this is disadvantageous to the attacker. However, it does not ignore modifiers caused by items or abilities such as [[Eviolite]], {{a|Defeatist}}, or {{a|Slow Start}}.
| | Even if enough additions are obtained, there is no way for a move to be in a stage higher than 5; if the sum is greater, it will still only have a 50% chance of landing in a critical hit. The effects of {{m|Focus Energy}}, the [[Lansat Berry]], and the several versions of [[Dire Hit]] cannot stack with themselves or each other. Additionally, if the target Pokémon has the ability {{a|Battle Armor}} or {{a|Shell Armor}}, or is under the effect of {{m|Lucky Chant}}, a move will never be a critical hit, no matter the stage. On the other hand, if the move used is {{m|Storm Throw}} or {{m|Frost Breath}}, it will always result in a critical hit<!--except when the target has Battle/Shell Armor or Lucky Chant (TBD)-->. |
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| {{m|Storm Throw}} and {{m|Frost Breath}} will always result in a critical hit. | | When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. However, it does not ignore modifiers caused by items or abilities such as [[Eviolite]], {{a|Defeatist}}, or {{a|Slow Start}}. |
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| ==Same-type attack bonus== | | ==Same-type attack bonus== |