Damage: Difference between revisions

2,168 bytes removed ,  19 May 2011
→‎Critical hit: Super fixed; there was lots of misinformation, though I admit I'm not 100% sure on everything here. Changes based on veekun and http://www.psypokes.com/lab/criticalhits.php
(→‎Critical hit: Super fixed; there was lots of misinformation, though I admit I'm not 100% sure on everything here. Changes based on veekun and http://www.psypokes.com/lab/criticalhits.php)
(One intermediate revision by one other user not shown)
Line 15: Line 15:


==Critical hit==
==Critical hit==
A move will sometimes inflict a '''critical hit''' against another Pokémon. This will double the damage done after type effectiveness calculations occur, leading to the possibility of a doubly-super effective move that gets a critical hit to do eight times as much damage as normal. Pokémon with the {{a|Sniper}} ability will triple the damage done during a critical hit rather than double it.  Regular moves have a 6.25% chance of scoring a critical hit, but some moves have increased critical hit rates.  
A move will sometimes inflict a '''critical hit''' against another Pokémon. This will double the damage done after type effectiveness calculations occur, or triple it if the Pokémon has the {{a|Sniper}} ability.


The chance of causing a critical hit can be modified by using {{Cat|Moves with a high critical-hit ratio|moves}} or items that increase the critical hit level.
===Generation I===
{{incomplete|section}}
 
Critical hits ignore stat modifiers, even if beneficial to the attacker. It is based on speed. Due to a glitch, {{m|Focus Energy}} reduces the chances of landing a critical hit instead of increasing them.
 
===Generation II onwards===
Starting in [[Generation II]], the chance of a critical hit is no longer based on the Pokémon's speed, but rather the chance is the same for each Pokémon. Similar to [[stat]]s, there are temporary in-battle stages used to calculate the probability a particular move will be a critical hit. The stages are as follows:


{| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2"
{| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2"
|- style="background: #ccf;"
|- style="background: #ccf;"
! Level
! Stage
! Percentage
! Percentage of critical hit
! Moves
|-
|-
|0
|0%
|Any move used on a Pokémon that has {{a|Battle Armor}} or {{a|Shell Armor}} or is under the effects of {{m|Lucky Chant}}.
|-  
|1
|1
|6.25%
|6.25%
|Regular moves. This is the default level.
|-
|-
|2
|2
|12.5%
|12.5%
|{{Cat|Moves with a high critical-hit ratio|Moves with an increased critical hit rate}}: {{m|Slash}}, {{m|Stone Edge}} etc.; or regular moves in combination with {{a|Super Luck}} or with the [[Razor Claw]] or [[Scope Lens]] held.
|-
|-
|3
|3
|25%
|25%
|Regular moves used by {{p|Farfetch'd}} and {{p|Chansey}} with the [[Stick]] and [[Lucky Punch]] held, respectively; or by a Pokémon with {{a|Super Luck}} with the [[Razor Claw]] or [[Scope Lens]] held; or by any Pokémon either using regular moves after using {{m|Focus Energy}}, [[Lansat Berry]], or [[Dire Hit 2]], or using {{cat|Moves with a high critical-hit ratio|moves with an increased critical hit rate}} while holding the Razor Claw or Scope Lens, or using [[Dire Hit]].
|-
|-
|4
|4
|33.3%
|33.3%
|{{cat|Moves with a high critical-hit ratio|Moves with an increased critical hit rate}} used by {{p|Farfetch'd}} and {{p|Chansey}} with the [[Stick]] and [[Lucky Punch]] held, respectively; or these Pokémon using regular moves after using [[Dire Hit]]; or by a Pokémon with {{a|Super Luck}} while either holding [[Razor Claw]] or [[Scope Lens]] using moves with an increased critical hit rate, or using regular moves after being {{m|Baton Pass}}ed {{m|Focus Energy}}, using [[Lansat Berry]], or using [[Dire Hit 2]]; or by any Pokémon that had used Focus Energy, Lansat Berry, or Dire Hit 2 either using moves with an increased critical hit rate, or holding Razor Claw or Scope Lens and using regular moves; or by any Pokémon using regular moves after using [[Dire Hit 3]].
|-
|-
|5
|5
|50%
|50%
|{{cat|Moves with a high critical-hit ratio|Moves with an increased critical hit rate}} used by a Pokémon with {{a|Super Luck}} after being {{m|Baton Pass}}ed {{m|Focus Energy}}, using [[Lansat Berry]], or using [[Dire Hit 2]], or by any Pokémon holding [[Razor Claw]] or [[Scope Lens]] after using Focus Energy or Dire Hit 2; or after using {{m|Bug Bite}} or {{m|Pluck}} to eat a Lansat Berry (or having one {{m|Fling|flung}} at them}} while holding a Razor Claw or Scope Lens; or regular moves used by {{p|Farfetch'd}} and {{p|Chansey}} with the [[Stick]] and [[Lucky Punch]] held, respectively, after being Baton Passed Focus Energy, using Dire Hit 2, or having a Lansat Berry flung at them, or, in Farfetch'd's case, using Pluck on a Pokémon holding one; or having been {{m|Skill Swap}}ped Super Luck while doing the above but using regular moves; or any Pokémon using either regular moves and Razor Claw or Scope Lens, or moves with an increased critical hit rate, after using [[Dire Hit 3]].
|-
|6
|100%
|{{m|Storm Throw}} and {{m|Frost Breath}}; and {{cat|Moves with a high critical-hit ratio|moves with an increased critical hit rate}} used by a Pokémon with {{a|Super Luck}} holding [[Razor Claw]] or [[Scope Lens]], after being {{m|Baton Pass}}sed {{m|Focus Energy}}, using [[Dire Hit 2]], or being {{m|Fling|flung}} or {{m|Pluck}}ing a [[Lansat Berry]]; or using either moves with an increased critical hit rate without an item or regular moves with Razor Claw or Scope Lens, after using [[Dire Hit 3]]; or by {{p|Farfetch'd}} and {{p|Chansey}} holding the [[Stick]] and [[Lucky Punch]], respectively, after being Baton Passed Focus Energy, using Dire Hit 2 or being flung or Plucking a Lansat Berry; or using regular moves after using Dire Hit 3; or any Pokémon holding Razor Claw or Scope Lens using moves with an increased critical hit rate after using Dire Hit 3.
|}
|}


[[Scope Lens]] and [[Razor Claw]] both add 1 level. {{a|Super Luck}} also adds 1 level. The [[Stick]] adds 2 levels for {{p|Farfetch'd}}, the [[Lucky Punch]] adds 2 levels for {{p|Chansey}}, and {{m|Focus Energy}}, [[Lansat Berry]], and [[Dire Hit 2]] add 2 levels to any Pokémon and do not stack. [[Dire Hit]] adds 1 level, and [[Dire Hit 3]] adds 3, but will not stack with each other, Focus Energy, Dire Hit 2, or Lansat Berry.
An attacking move will always start out in stage 1. There are several ways to increase a move's stage (and therefore, chance that it will be a critical hit), as detailed in the table below.
 
{| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2"
|- style="background: #ccf;"
! II
! III
! IV
! V
! Way
|-
| +2
| +2
| +1
| +1
|Using a {{Cat|Moves with a high critical-hit ratio|move with a high critical-hit ratio}}
|-
| +1
| +1
| +1
| +1
|Holding a [[Scope Lens]]
|-
|
|
| +1
| +1
|Holding a [[Razor Claw]]
|-
| +2
| +2
| +2
| +2
|Holding a [[Stick]] (if the Pokémon is {{p|Farfetch'd}})
|-
| +2
| +2
| +2
| +2
|Holding a [[Lucky Punch]] (if the Pokémon is {{p|Chansey}})
|-
|
|
| +1
| +1
|Having {{a|Super Luck}} as its ability
|-
| +1
| +1
| +2
| +2
|Being under the effect of {{m|Focus Energy}}
|-
|
| +1
| +1
| +1
|Consuming a [[Lansat Berry]] (or being {{m|Baton Pass|passed}} its effect)
|-
| +1
| +1
| +1
| +1
|Using [[Dire Hit]] on it
|-
|
|
|
| +2
|Using [[Dire Hit 2]] on it ([[Wonder Launcher]] only)
|-
|
|
|
| +3
|Using [[Dire Hit 3]] on it (Wonder Launcher only)
|}


When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. In [[Generation I]], critical hits always ignore stat modifiers, even if this is disadvantageous to the attacker. However, it does not ignore modifiers caused by items or abilities such as [[Eviolite]], {{a|Defeatist}}, or {{a|Slow Start}}.
Even if enough additions are obtained, there is no way for a move to be in a stage higher than 5; if the sum is greater, it will still only have a 50% chance of landing in a critical hit. The effects of {{m|Focus Energy}}, the [[Lansat Berry]], and the several versions of [[Dire Hit]] cannot stack with themselves or each other. Additionally, if the target Pokémon has the ability {{a|Battle Armor}} or {{a|Shell Armor}}, or is under the effect of {{m|Lucky Chant}}, a move will never be a critical hit, no matter the stage. On the other hand, if the move used is {{m|Storm Throw}} or {{m|Frost Breath}}, it will always result in a critical hit<!--except when the target has Battle/Shell Armor or Lucky Chant (TBD)-->.


{{m|Storm Throw}} and {{m|Frost Breath}} will always result in a critical hit.
When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker.  For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. However, it does not ignore modifiers caused by items or abilities such as [[Eviolite]], {{a|Defeatist}}, or {{a|Slow Start}}.


==Same-type attack bonus==
==Same-type attack bonus==
421

edits