Cry: Difference between revisions

73 bytes added ,  19 March 2014
→‎Trivia: organized by generation | overuse of "different" | truly proper templates | checked Pikachu's cries myself | "improved tech" bullet: more precise wording |
(→‎Trivia: organized by generation | overuse of "different" | truly proper templates | checked Pikachu's cries myself | "improved tech" bullet: more precise wording |)
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** {{p|Poliwag}}'s cry was very slightly lower-pitched than {{p|Ditto}}'s.
** {{p|Poliwag}}'s cry was very slightly lower-pitched than {{p|Ditto}}'s.
** {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 of a second.
** {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 of a second.
* {{p|Shaymin}}'s Sky Forme and Land Forme, all of {{p|Kyurem}}'s Formes and the [[Forces of Nature]]'s Therian Formes have different cries.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched than Charmander's. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
** Similarly, when Pokémon undergo [[Mega Evolution]], their cry is altered, sometimes dramatically.
** Notably, two trios of Pokémon introduced in [[Generation V]] have very similar cries despite not being related by evolution: {{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}'s cries are only differentiated by distortions. The same is true for their evolved forms, {{p|Simisage}}, {{p|Simisear}}, and {{p|Simipour}}.
* {{p|Pikachu}} is the only Pokémon to have multiple cries without changing forms. In {{g|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur during battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref>
* As of Generation V,<!--VI too?--> {{p|Jynx}} has the longest cry at 2.238 seconds, while {{p|Pidgey}}'s is the shortest at 0.181 seconds.
* {{p|Pikachu}} is the only Pokémon to have multiple cries without changing forms. In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref>
** Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref>
** Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref>
** This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or [[Pokémon Stadium 2]].  
** This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}.  
** This feature returned in [[Pokémon X and Y]].
** This feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries, two of which occur in battle and the rest in [[Pokémon-Amie]].
* Since [[Generation III]], possibly due to improved technology, very few Pokémon have had similar cries to another's; those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations continue to pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. In particular, cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}.
* Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. In particular, cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, different Pokémon's cries are different pitch or speed, have an echo, or disable one of the sound channels, making them sound different. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched than Charmander's. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
** Notably, two trios of Pokémon introduced in [[Generation V]] have very similar cries despite not being related by evolution: {{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}'s cries are only differentiated by distortions. The same is true for their evolved forms, {{p|Simisage}}, {{p|Simisear}}, and {{p|Simipour}}.
* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Generation II.
* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Generation II.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III on.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III on.
* In Generation III, the cries are actually played at 0.9× speed of the original samples.
* The Pokemon with the most cry changes throughout the series is {{p|Haunter}}, having been changed in Generations II, III, and VI. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was absent in Generations III through V, leaving just the buzz. In Generation VI, its cry was overhauled to sound like an update of its original one.
* Despite not being a Pokémon, [[Dark Rust]] has its own cry in [[Pokémon Rumble Blast]].
* In Generation III, the cries are actually played at 0.9× the speed of the original samples.
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
* {{p|Shaymin}}'s Sky Forme and Land Forme, all of {{p|Kyurem}}'s Formes and the [[Forces of Nature]]'s Therian Formes have different cries.
** Similarly, when Pokémon undergo [[Mega Evolution]], their cry is altered, sometimes dramatically.
* Despite not being a Pokémon, [[Dark Rust]] has its own cry in {{g|Rumble Blast}}.
** Similarly, all [[Pokéstar Studios opponents]] have their own cries despite not being Pokémon.
** Similarly, all [[Pokéstar Studios opponents]] have their own cries despite not being Pokémon.
* The Pokemon with the most cry changes throughout the series is {{p|Haunter}}, having been changed in Generation II, III, and VI. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was absent in Generations III through V, leaving just the buzz. In Generation VI, its cry was overhauled to sound like an update of its original one.
* As of Generation V,<!--VI too?--> {{p|Jynx}} has the longest cry at 2.238 seconds, while {{p|Pidgey}} has the shortest cry at 0.181 seconds.
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.


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