Cry: Difference between revisions

145 bytes added ,  22 September 2013
→‎Trivia: rewording | reorginization | I listened very carefully
(→‎Trivia: rewording | reorginization | I listened very carefully)
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==Trivia==
==Trivia==
<!---DO NOT ADD MORE PAIRS. THERE ARE NOT MORE THAN THESE TWO.--->
<!---DO NOT ADD MORE PAIRS. THERE ARE NOT MORE THAN THESE TWO.--->
* Two pairs of [[Generation I]] Pokémon share identical cries. None of them are related by evolution. They are:
* Two pairs of [[Generation I]] Pokémon share identical cries, none of which are related by evolution. They are:
** {{p|Charizard}} and {{p|Rhyhorn}}
** {{p|Charizard}} and {{p|Rhyhorn}}
** {{p|Poliwag}} and {{p|Ditto}}
** {{p|Poliwag}} and {{p|Ditto}}
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<!---Vileplume's cry is higher pitched than Aerodactyl's, so it's not the same cry!--->
<!---Vileplume's cry is higher pitched than Aerodactyl's, so it's not the same cry!--->
* {{p|Shaymin}}'s Sky Forme and Land Forme, all of {{p|Kyurem}}'s Formes and the [[Forces of Nature]]'s Therian Formes have different cries.
* {{p|Shaymin}}'s Sky Forme and Land Forme, all of {{p|Kyurem}}'s Formes and the [[Forces of Nature]]'s Therian Formes have different cries.
* {{p|Pikachu}} is the only Pokémon to have its cry changed without changing forms. In {{game|Yellow}}, [[Red's Pikachu (game)|the starting Pikachu]]'s cry is actually provided by [[Ikue Ohtani]]. This is also the case if the starter Pikachu from Yellow is brought to battle in {{eng|Pokémon Stadium}} or [[Pokémon Stadium 2]].
* {{p|Pikachu}} is the only Pokémon to have multiple cries without changing forms. In {{g|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]]'s cry is actually provided by [[Ikue Ohtani|Ikue Ōtani]]. This is also the case if the starter Pikachu from Yellow is brought to battle in {{eng|Pokémon Stadium}} or [[Pokémon Stadium 2]].
** Because the [[Game Boy]] lacks a high quality sound function, Game Freak had to think of different ways to recreate Pikachu's cry. Junichi Masuda converted the sound into one-bit data, recreating the sound.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref>
** Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda|Jun'ichi Masuda]] converted the sound into one-bit data, recreating the sound of Ōtani's voice.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref>
* From [[Generation III]] onwards, possibly due to improved technology, very few Pokémon were released with cries similar to another; those that do have similar cries are usually related by [[evolution]] as they were in Generation I. As the generations continue to pass, the calls of new Pokémon seem much cleaner and more refined, while the cries of Pokémon released in previous generations, in comparison, sound more like the electronic beeps they are. In particular, the cries of Pokémon introduced in [[Generation IV]] and [[Generation V]] are mostly recognizable digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone being played for {{p|Kricketot}}.
* From [[Generation III]] on, possibly due to improved technology, very few Pokémon were released with cries similar to another; those that do have similar cries are usually related by [[evolution]] as they were in Generation I. As the generations continue to pass, the calls of new Pokémon seem much cleaner and more refined, while the cries of Pokémon released in previous generations, in comparison, sound more like the electronic beeps they are. In particular, the cries of Pokémon introduced in [[Generation IV]] and [[Generation V]] are mostly recognizable digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone being played for {{p|Kricketot}}.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, different Pokémon's cries are different pitch or speed, have an echo, or disable one of the sound channels, making them sound different. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, Charmeleon's is a lower pitch than Charmander's. Another example is that Metapod and Abra have the same base cry, except Metapod's only plays one sound channel. Despite this, some Pokémon share exactly the same cry with no sound tweaking (see above). In Generation II, there were 30 new base cries introduced, applying the same rules as before (only two Generation II Pokémon use a Generation I cry, being {{p|Crobat}} and {{p|Umbreon}}).
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, different Pokémon's cries are different pitch or speed, have an echo, or disable one of the sound channels, making them sound different. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, Charmeleon's is a lower pitch than Charmander's. Another example is that Metapod and Abra have the same base cry, except Metapod's only plays one sound channel. Despite this, some Pokémon share exactly the same cry with no sound tweaking (see above). In Generation II, there were 30 new base cries introduced, applying the same rules as before. The only Generation II cries based on ones from Generation I belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
** Notably, two trios of Pokémon introduced in [[Generation V]] have almost identical cries, even though they are not related evolutionarily: {{p|Pansage}}, {{p|Pansear}} and {{p|Panpour}}'s cries are only different because of distortions added. The same is true for their evolved forms, {{p|Simisage}}, {{p|Simisear}}, and {{p|Simipour}}.
** Notably, two trios of Pokémon introduced in [[Generation V]] have almost identical cries, even though they are not related by evolution: {{p|Pansage}}, {{p|Pansear}} and {{p|Panpour}}'s cries are only different because of distortions added. The same is true for their evolved forms, {{p|Simisage}}, {{p|Simisear}}, and {{p|Simipour}}.
* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and the other for playing the Pokémon's cry. This problem was fixed in Generation II.
* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and the other for playing the Pokémon's cry. This problem was fixed in Generation II.
** This situation occurs both when the Pokémon is sent out into battle, and when its information is checked.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III on.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III on.
* In Generation III, the cries are actually played at 0.9× speed of the original samples.
* In Generation III, the cries are actually played at 0.9× speed of the original samples.
* In [[Pokémon Rumble Blast]], [[Dark Rust]] has its own cry, despite not being a Pokémon.
* In [[Pokémon Rumble Blast]], [[Dark Rust]] has its own cry despite not being a Pokémon.
* {{p|Haunter}}'s cry changed between Generation I and II, and between Generation II and III. In Generation I, it has a high-pitched beeping sound in it. In Generation II, its cry has a jingle added. In Generation III, Haunter's cry no longer has the high-pitched beeping.
** Similarly, all [[Pokéstar Studios opponents]] have their own cries despite not being Pokémon.
* All [[Pokéstar Studios opponents]] have their own cries, despite not being Pokémon.
* {{p|Haunter}}'s cry is different in Generations I and II. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was removed in Generation III and Haunter's cry has been the buzz alone since then.
* {{p|Jynx}} has the longest cry at 2.24 seconds, while {{p|Pidgey}} has the shortest cry at 0.18 seconds.
* {{p|Jynx}} has the longest cry at 2.24 seconds, while {{p|Pidgey}} has the shortest cry at 0.18 seconds.