Cry: Difference between revisions

42 bytes removed ,  20 January 2012
Incorrect. The ONLY Generation II Pokemon to use a Generation I cry are Crobat and Umbreon. This isn't guesswork, I LOOKED AT THE ROM. Check the rom yourself if you don't believe me.
m (preventing repetitive context)
(Incorrect. The ONLY Generation II Pokemon to use a Generation I cry are Crobat and Umbreon. This isn't guesswork, I LOOKED AT THE ROM. Check the rom yourself if you don't believe me.)
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* {{p|Pikachu}} is the only Pokémon to have its cry changed without changing forms. In {{game|Yellow}}, Pikachu's cry is actually provided by [[Ikue Ohtani]]. This is also the case if the {{pkmn2|starter}} Pikachu from Yellow is brought to battle in {{eng|Pokémon Stadium}} or [[Pokémon Stadium 2]].
* {{p|Pikachu}} is the only Pokémon to have its cry changed without changing forms. In {{game|Yellow}}, Pikachu's cry is actually provided by [[Ikue Ohtani]]. This is also the case if the {{pkmn2|starter}} Pikachu from Yellow is brought to battle in {{eng|Pokémon Stadium}} or [[Pokémon Stadium 2]].
* From [[Generation II]] onwards, possibly due to improved technology, very few Pokémon were released with cries similar to another; those that do have similar cries are usually related by [[evolution]] as they were in Generation I. As the generations continue to pass, the calls of new Pokémon seem much cleaner and more refined, while the cries of Pokémon released in previous generations, in comparison, sound more like the electronic beeps they are.  In particular, the cries of Pokémon introduced in [[Generation IV]] and [[Generation V]] are mostly recognizable digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone being played for {{p|Kricketot}}.
* From [[Generation II]] onwards, possibly due to improved technology, very few Pokémon were released with cries similar to another; those that do have similar cries are usually related by [[evolution]] as they were in Generation I. As the generations continue to pass, the calls of new Pokémon seem much cleaner and more refined, while the cries of Pokémon released in previous generations, in comparison, sound more like the electronic beeps they are.  In particular, the cries of Pokémon introduced in [[Generation IV]] and [[Generation V]] are mostly recognizable digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone being played for {{p|Kricketot}}.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the game. However, different Pokémon's cries are either pitched up, down, faster, slower, or disable one of the sound channels, making it harder to recognize.  For example, Charmander and Charmeleon's cries are the same, but an instruction in the game tells the pitch for Charmeleon to be lower than Charmander's.  Despite this, some Pokémon share the exact same cry with no sound tweaking (see above). In Generation II, there were 30 new cries introduced, applying the same rules as before (with some new Pokémon, especially those related to Generation I Pokémon like Crobat and Umbreon using a Generation I cry). Notably, two trios of Pokémon introduced in [[Generation V]] have almost identical cries, even if they are not related: {{p|Pansage}}, {{p|Pansear}} and {{p|Panpour}}'s cries are only different because of distortions added. The same is true for their evolved forms.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the game. However, different Pokémon's cries are either pitched up, down, faster, slower, or disable one of the sound channels, making it harder to recognize.  For example, Charmander and Charmeleon's cries are the same, but an instruction in the game tells the pitch for Charmeleon to be lower than Charmander's.  Despite this, some Pokémon share the exact same cry with no sound tweaking (see above). In Generation II, there were 30 new cries introduced, applying the same rules as before (only two Generation II Pokémon use a Generation I cry, being Crobat and Umbreon). Notably, two trios of Pokémon introduced in [[Generation V]] have almost identical cries, even if they are not related: {{p|Pansage}}, {{p|Pansear}} and {{p|Panpour}}'s cries are only different because of distortions added. The same is true for their evolved forms.
* In Generation I, when a player's Pokémon has low HP in the course of a battle, the cry will get deformed. This is likely due to the fact that the game has to perform two simultaneous processes: one for the alarm sound of low HP and the other for playing the Pokémon's cry. This problem was fixed in Generation II.
* In Generation I, when a player's Pokémon has low HP in the course of a battle, the cry will get deformed. This is likely due to the fact that the game has to perform two simultaneous processes: one for the alarm sound of low HP and the other for playing the Pokémon's cry. This problem was fixed in Generation II.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
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