Cry: Difference between revisions

16 bytes removed ,  16 May 2019
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→‎In the games: odd wording, changed "of a second" to "seconds"
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Before [[Generation VI]], six pairs of [[Generation I]] Pokémon shared near-identical cries:
Before [[Generation VI]], six pairs of [[Generation I]] Pokémon shared near-identical cries:
* The cries of {{p|Charizard}} and {{p|Rhyhorn}}, as well as those of {{p|Poliwag}} and {{p|Ditto}}, were exactly identical.
* The cries of {{p|Charizard}} and {{p|Rhyhorn}}, as well as those of {{p|Poliwag}} and {{p|Ditto}}, were exactly identical.
* {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 of a second.
* {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 seconds.
* {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 of a second.
* {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 seconds.
* {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 of a second.
* {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 seconds.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 of a second.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 seconds.


Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous Generations were updated through the [[Nintendo 3DS]]'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.
Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous Generations were updated through the [[Nintendo 3DS]]'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.
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