Critical hit: Difference between revisions

(→‎Generation VI onwards: since this is specific to the new generation, it should be duplicated in this section)
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==Generation VI onwards==
==Generation VI onwards==


Damage is multiplied by 1.5, rather than 2.
Damage is multiplied by 1.5, rather than 2. Additionally the critical hit stages have modified


{{p|Farfetch'd}} will now always get a critical hit when using moves with a higher chance of getting a critical hit while holding the Stick.
{| cellpadding="3" style="margin:auto; background: #{{status color}}; border: 3px solid #{{status color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! style="background:#{{status color light}}; {{roundytl|5px}}" | Stage
! style="background:#{{status color light}}; {{roundytr|5px}}" | Chance of critical hit
|- style="background:#fff"
|1
|6.25%
|- style="background:#fff"
|2
|?%
|- style="background:#fff"
|3
|50%
|- style="background:#fff"
|4
|100%
|}


==In other languages==
==In other languages==
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