Critical hit: Difference between revisions

I think an exhausitive list is better here (even if the categories updated!)
(I think an exhausitive list is better here (even if the categories updated!))
Line 15: Line 15:
Due to a bug, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} lower a Pokémon's chance of scoring a critical hit instead of raising it, dividing ''T'' by 4:
Due to a bug, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} lower a Pokémon's chance of scoring a critical hit instead of raising it, dividing ''T'' by 4:
:<code>''T''<sub>''FE''</sub> = ''BaseSpeed'' / 8</code> or <code>''P''<sub>''FE''</sub> = ''BaseSpeed'' / 2048</code>
:<code>''T''<sub>''FE''</sub> = ''BaseSpeed'' / 8</code> or <code>''P''<sub>''FE''</sub> = ''BaseSpeed'' / 2048</code>
If the move being used has a {{cat|Moves with a high critical-hit ratio|high critical-hit ratio}}, ''T'' is multiplied by 8:
If the move being used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), ''T'' is multiplied by 8:
:<code>''T''<sub>''HighCHR''</sub> = ''BaseSpeed'' * 4</code> or <code>''P''<sub>''HighCHR''</sub> = ''BaseSpeed'' / 64</code>
:<code>''T''<sub>''HighCHR''</sub> = ''BaseSpeed'' * 4</code> or <code>''P''<sub>''HighCHR''</sub> = ''BaseSpeed'' / 64</code>
Both effects may also be active at the same time. This would result in:
Both effects may also be active at the same time. This would result in:
Line 28: Line 28:
{{m|Focus Energy}}  is slightly more complicated than in the core games, but it does correctly raise the chance of a critical hit instead of lowering it:
{{m|Focus Energy}}  is slightly more complicated than in the core games, but it does correctly raise the chance of a critical hit instead of lowering it:
:<code>''T''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 2</code> or <code>''P''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 512</code>
:<code>''T''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 2</code> or <code>''P''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 512</code>
If the move being used has a {{cat|Moves with a high critical-hit ratio|high critical-hit ratio}}, ''T'' is multiplied by 8:
If the move being used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), ''T'' is multiplied by 8:
:<code>''T''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) * 2</code> or <code>''P''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) / 128</code>
:<code>''T''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) * 2</code> or <code>''P''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) / 128</code>
If both effects are active at the same time, then:
If both effects are active at the same time, then:
Line 46: Line 46:
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.)
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.)
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.)
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.)
** Gen VI: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.)
** Gen VI+: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.)
* If the attacker is using a [[physical move]] and is at -1 Attack stages while the target is at -2 Defense stage...
* If the attacker is using a [[physical move]] and is at -1 Attack stages while the target is at -2 Defense stage...
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.)
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.)
** Gen III+: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 4× modifier.)
** Gen III-V: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 4× modifier.)
** Gen VI: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.)
** Gen VI+: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.)


====Other factors====
====Other factors====
Line 103: Line 103:
| {{cat|Moves with a high critical-hit ratio}}<br><small>(Gen II: +2 stages)</small>
| {{cat|Moves with a high critical-hit ratio}}<br><small>(Gen II: +2 stages)</small>
| <ab>[[Razor Claw]]
| <ab>[[Razor Claw]]
{{DL|In-battle effect item|Scope Lens}}</ab>
[[Scope Lens]]</ab>
| {{a|Super Luck}}
| {{a|Super Luck}}
| {{DL|Battle item|Dire Hit}}
| {{DL|Battle item|Dire Hit}}
Line 109: Line 109:
! style="background:#{{physical color light}}" | +2 stages
! style="background:#{{physical color light}}" | +2 stages
| &mdash;
| &mdash;
| <ab>{{DL|Stat-enhancing item|Stick}} (for {{p|Farfetch'd}} only)
| <ab>[[Stick]] (for {{p|Farfetch'd}} only)
{{DL|Stat-enhancing item|Lucky Punch}} (for {{p|Chansey}} only)</ab>
[[Lucky Punch]] (for {{p|Chansey}} only)</ab>
| &mdash;
| &mdash;
| <ab>{{m|Focus Energy}} <small>(Gen II: +1 stage)</small>
| <ab>{{m|Focus Energy}} <small>(Gen II: +1 stage)</small>