Confusion (status condition)

Ash's Riolu confused

Confusion (Japanese: 混乱 confusion) is a volatile status condition that causes a Pokémon to sometimes damage itself in its confusion instead of executing a move.


Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns (this includes a Pokémon attempting to use Snore or Sleep Talk while asleep). Confusion is transferred by Baton Pass. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging (such as after using Hyper Beam) and turns in which the Pokémon is unable to attack due to sleep, freeze, or flinching will not lower the remaining number of turns of confusion. Pokémon may hurt themselves in confusion during either turn of multi-turn moves such as Fly and Dive. When a Pokémon is unable to attack for other reasons (such as from being asleep or fully paralyzed), it will not hurt itself in confusion. Like all other volatile status conditions, confusion wears off when the confused Pokémon is taken out of battle or a battle is over.

Confusion damage is calculated as if it were a typeless physical move with a power of 40; it cannot score a critical hit, and does not receive STAB. Confusion damage is unaffected by Wonder Guard, Technician, and a held Life Orb. Other things may affect confusion's damage depending on the game, as detailed in the table below.

In addition, one of the possible outcomes from disobedience is that a Pokémon can appear to hit itself in confusion. This behaves the same way as actually being confused, except that it doesn't linger beyond the turn, and in Generation IV, Technician applies (increasing the power to 60) if the Pokémon has that ability.

Generation I

During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move.

Generation II

The Focus Band cannot prevent a Pokémon from knocking itself out due to confusion.

Generation III

Focus Band can now prevent a Pokémon from knocking itself out due to confusion.

Generation IV

Focus Sash can also prevent a Pokémon from knocking itself out due to confusion.

Generations V and VI

Sturdy now prevents a Pokémon from knocking itself out due to confusion if it had full health beforehand.

Generation VII onward

Pokémon now have a 33% chance to damage themselves during confusion.


Core series games

Side series games



Move Type Category Probability Power Accuracy Notes
Chatter Flying Special 100% 65 100% Chance of confusion depends on volume of recording prior to Generation VI
Confuse Ray Ghost Status 100% 100%
Confusion Psychic Special 10% 50 100%
Dizzy Punch Normal Physical 20% 70 100% Generation II onward
Dynamic Punch Fighting Physical 100% 100 50%
Flatter Dark Status 100% 100% Raises the target's Special Attack by one stage
G-Max Gold Rush Normal Varies 100% Varies —% Exclusive G-Max Move of Gigantamax Meowth
Scatters money
G-Max Smite Fairy Varies 100% Varies —% Exclusive G-Max Move of Gigantamax Hatterene
Confuses all opponents
Hurricane Flying Special 30% 110 70%
Psybeam Psychic Special 10% 65 100%
Rock Climb Normal Physical 20% 90 85%
Secret Power Normal Physical 30% 70 100% May cause confusion only when used on a rocky surface (Generation III only)
Shadow Panic Shadow Status 100% 60% Targets all opponents
Signal Beam Bug Special 10% 75 100%
Strange Steam Fairy Special 20% 90 95%
Supersonic Normal Status 100% 55%
Swagger Normal Status 100% 90% Raises the target's Attack by two stages
Sweet Kiss Fairy Status 100% 75%
Teeter Dance Normal Status 100% 100% Targets all adjacent Pokémon
Water Pulse Water Special 20% 60 100%

Other causes

An activating Aguav Berry, Figy Berry, Iapapa Berry, Mago Berry, and Wiki Berry may confuse the holder if they dislike a specific flavor. After fully executing Outrage, Petal Dance or Thrash, the user becomes confused due to fatigue. The Berserk Gene confuses the holder upon activation for a duration of 256 turns. Instead of obeying a command, a disobedient Pokémon may sometimes hurt itself in confusion, inflicting confusion damage to itself.


In Generation I only, using Haze cures confusion for both active Pokémon.

Confusion-healing items

These are the items that only heal confusion.

Status-healing items

Starting from Generation II, confusion is the only volatile status condition that is able to be cured by items that heal all non-volatile status conditions. The Full Heal and Full Restore were introduced in Generation I, but only gained the ability to cure confusion in Generation II.

The Rage Candy Bar was introduced in Generation II, but its effect to cure status conditions was introduced in Generation VII.

These are the items that cure confusion as well as all non-volatile status conditions.


Pokémon with the Own Tempo Ability are immune to being confused.

The move Safeguard will protect the party from status conditions for five turns. Starting in Generation VII, while Misty Terrain is present, grounded Pokémon cannot become confused. A Pokémon behind a substitute cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.


Moves used against confused Pokémon with the Ability Tangled Feet will have their accuracy halved.

In the spin-off games

Mystery Dungeon series

The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skillRBTDS or is holding a looplet with the Self Control emeraSMD. For example, if the Pokémon uses moves such as Sweet Scent or Earth Power, teammates will be affected, and moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader*.

Confusion lasts 7-12 turnsRBTDS or 8 turnsGtISMD. Other than as an effect of moves, it can be caused by a Totter Orb, Totter Seed, Dizzying Payback and Dizzying Stare emera, Spin Trap, or stepping on a disguised DittoSMD

Confusion can be protected against by wearing a Persim Band.

Pokémon Conquest

In Pokémon Conquest, confusion is a non-volatile status. At the beginning of a turn, A confused Pokémon has a 50% chance to randomly move on its own and attack other Pokémon, including allies. If a Pokémon moves in its confusion, the Warrior is prevented from using an item or activating a Warrior Skill that turn. Confusion may wear off in the first turn.

In the anime

Politoed using Swagger to confuse Arbok and Victreebel

In the anime, confusion is depicted in a manner similar to the games; once a Pokémon gets confused, they will occasionally hurt themselves or their allies. In addition, confusion can also make the afflicted Pokémon dizzy and unable to hear commands, rendering itself vulnerable to enemy attacks.

Confusion is one of the most common volatile status conditions in the anime, mainly occurring when a Pokémon uses Confuse Ray or Supersonic.

Original series

Pokémon the Series: Ruby and Sapphire

Pokémon the Series: Diamond and Pearl

Pokémon the Series: Black & White

Pokémon the Series: XY

Pokémon the Series: Sun & Moon

Pokémon Journeys: The Series


In the manga

Hoothoot confused in Pokémon Adventures

Pokémon Adventures

Yellow chapter

In Punching Poliwrath, Misty had her Goldeen use Supersonic to confuse all of Agatha's Ghost-type Pokémon.

In Take a Chance on Chansey, Agatha's Gengar got confused after a younger Professor Oak had his Kangaskhan named Kanga use Dizzy Punch on it*.

Gold, Silver & Crystal chapter

In Who Gives a Hoothoot?, Gold has his Aipom, nicknamed Aibo, use Swagger on a Bird Keeper's Hoothoot, confusing the latter.

In Stantler by Me, Aibo got confused after Professor Oak had his Stantler, Antch, use Confuse Ray on him.

In Gligar Glide, Gold's newly-hatched Togepi, Togebo, used Supersonic via Metronome to confuse and incapacitate a wild Gligar that was trying to eat him as an Egg.

In Irked Igglybuff and Curmudgeonly Cleffa, Suicune got confused after Whitney had her Cleffa, Fafa, and her Igglybuff, Buff Buff, use Sweet Kiss on it. This allowed Whitney's Miltank, Mil Mil, to hit the Aurora Pokémon with Rollout.

Emerald chapter

In Interesting Interactions Involving Illumise, Emerald's rental Skarmory got confused after the Battle Factory's Illumise used Flatter on him, forcing Emerald to recall Skarmory and send his rental Rhyhorn out in its place.

In Sneaky Like Shedinja, Greta's Umbreon confused Emerald's Dusclops with Confuse Ray, causing Emerald to lose the round five to one.

Diamond & Pearl chapter

In A Conk on Cranidos's Cranium, during Platinum's Gym battle with Roark, Platinum's Piplup confused Roark's Cranidos with a Water Pulse, causing him to hurt himself in confusion and knock himself out, winning Platinum the battle.

In Well Met, Weepinbell, Diamond's Lickilicky, Kit, was confused by a Water Pulse from each of Sebastian's two Chinchou after his Weepinbell had used Gastro Acid to negate Kit's Own Tempo Ability.

Platinum chapter

In Getting the Drop on Gallade II, during her Trainer's Battle Castle challenge, Platinum's Lopunny managed to not only confuse Darach's Gallade with a Dizzy Punch, but also managed to infatuate him with her Cute Charm Ability before fainting. This allowed Empoleon to finish him off with a Drill Peck and give Platinum her first victory in the Battle Frontier.

Sword & Shield chapter

In PASS18, during Casey's Gym battle with Opal, the latter's Gigantamax Alcremie confused Tera, Casey's Gigantamax Toxtricity, with a G-Max Finale*. This caused Tera to hurt itself in confusion and knock itself out, thus losing Casey the match and eliminating her from the Gym Challenge.

In the TCG

In the Trading Card Game, Confusion, called Confused, is one of the five Special Conditions along with Poisoned, Burned, Asleep, and Paralyzed. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.


In other languages

Language Title
Chinese Cantonese 混亂 Wahnlyuhn
Mandarin 混亂 / 混乱 Hùnluàn
  Danish Svimmel*
  Finnish Hämmennys
French   Canada Confus*
  Europe Confusion
  German Verwirrung
  Italian Confusione
  Korean 혼란 Hollan
  Norwegian Forvirring
  Polish Oszołomienie
  Portuguese Confusão
  Spanish Confusión
  Swedish Förvirring
  Vietnamese Hỗn loạn

Status conditions

  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.