Claydol (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hyper Beam Normal Special 150150 09090% 5
011 Teleport Psychic Status 0000 00——% 20
011 Harden Normal Status 0000 00——% 30
011 Confusion Psychic Special 05050 100100% 25
011 Rapid Spin Normal Physical 02020 100100% 40
Evo.Evo. Hyper Beam Normal Special 150150 09090% 5
044 Rapid Spin Normal Physical 02020 100100% 40
077 Mud-Slap Ground Special 02020 100100% 10
1010 Heal Block Psychic Status 0000 100100% 15
1313 Rock Tomb Rock Physical 06060 09595% 15
1616 Psybeam Psychic Special 06565 100100% 20
1919 Ancient Power Rock Special 06060 100100% 5
2222 Cosmic Power Psychic Status 0000 00——% 20
2525 Power Trick Psychic Status 0000 00——% 10
2828 Self-Destruct Normal Physical 200200 100100% 5
3131 Extrasensory Psychic Special 08080 100100% 20
3434 Guard Split Psychic Status 0000 00——% 10
3434 Power Split Psychic Status 0000 00——% 10
4040 Earth Power Ground Special 09090 100100% 10
4646 Sandstorm Rock Status 0000 00——% 10
5252 Imprison Psychic Status 0000 00——% 10
5858 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Claydol
  • Italic indicates a move that gets STAB only when used by an evolution of Claydol
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Claydol
  • Italic indicates a move that gets STAB only when used by an evolution of Claydol
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Claydol in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Claydol in that game.
  • Bold indicates a move that gets STAB when used by Claydol
  • Italic indicates a move that gets STAB only when used by an evolution of Claydol
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Drill Run Ground Physical 80 95% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Gravity Psychic Status —% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Recycle Normal Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Claydol can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Claydol cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Claydol
  • Italic indicates a move that gets STAB only when used by an evolution of Claydol
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Claydol
  • Italic indicates a move that gets STAB only when used by an evolution of Claydol
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Dig Ground Physical 08080 100}}100% 10
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Refresh Normal Status 0000 00—}}—% 20
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Claydol
  • Italic indicates a move that gets STAB only when used by an evolution of Claydol
  • Click on the generation numbers at the top to see transfer-only moves for other generations