Circle Throw (move)

Circle Throw
ともえなげ Overhead Throw
Circle Throw.png
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Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. Like Roar and Whirlwind, Circle Throw has decreased priority in battle.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.

Description

Games Description
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
The target is thrown and switched. In the wild, a battle against a single Pokémon ends.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062   Poliwrath Water Fighting 53 ''''
538   Throh Fighting Fighting 37 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
115   Kangaskhan Normal Normal  
293   Whismur Normal Normal   
427   Buneary Normal Normal  
447   Riolu Fighting Fighting  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Lucario
 
Throh
 
Riolu
The user grabs the opponent and throws them over their head.
Pokémon Method
User First Used In Notes
  Throh grabs its opponent then turns on its back, throwing the opponent over its head.
Montgomery's Throh Search for the Clubultimate! Debut
  Riolu grabs its opponent then turns on its back, throwing the opponent over its head.
Cameron's Riolu BW104 None
  Lucario grabs its opponent then turns on its back, throwing the opponent over its head.
Cameron's Lucario BW108 None


In other languages

Language Title
Mandarin Chinese 巴投 Bātóu
  French Projection
  German Überkopfwurf
  Italian Ribaltiro
  Korean 배대뒤치기 Baedae Duichigi
  Polish Rzut Obrotowy
  Spanish Llave Giro


Variations of the move Dragon Tail
  Dragon TailCircle Throw


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.