Cheating: Difference between revisions

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→‎Preventive measures: Master code explanation.
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===Preventive measures===
===Preventive measures===
To combat cheating, {{game|FireRed and LeafGreen|s}} have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a [[Generation IV]] game. Secondly, special programming called DMA (dynamic memory allocation) is used in [[Generation III]], and causes the data targeted by cheating devices to dynamically move around. However, this can be avoided by using codes to disable the DMA.
To combat cheating, {{game|FireRed and LeafGreen|s}} have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a [[Generation IV]] game. Secondly, special programming called DMA (dynamic memory allocation) is used in [[Generation III]], and causes the data targeted by cheating devices to dynamically move around. However, this can be avoided by using codes to disable the DMA.  Such codes are often referred to as "Master Codes".


==Related articles==
==Related articles==
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