In the main series
Major appearances
Ash 's Charmander evolved into Charmeleon in March of the Exeggutor Squad , which also marked the species' debut. It quickly grew unruly and disobedient . It evolved into Charizard soon after, in Attack of the Prehistoric Pokémon .
Charmeleon also appeared in I Choose You! , which is set in a different continuity from the main series. In this continuity, it previously belonged to Cross and evolved from Charmander after defeating a Jigglypuff in battle . It later evolved into Charizard after battling Cross's Lycanroc .
Ritchie 's Charmander, nicknamed Zippo , evolved into a Charmeleon sometime prior to the events of A Parent Trapped! .
A Charmeleon appeared in a flashback in Mega Evolution Special II as the pre-evolved form of Alain 's Charizard.
Trevor 's Charmeleon appeared in A Legendary Photo Op! after having evolved from a Charmander. It was later revealed to have evolved into Charizard during A League of His Own! .
Other
A Charmeleon appeared in The Crystal Onix , under the ownership of Mateo . He would commonly use it to make glass. It was also used to battle the titular Crystal Onix , during which it set it alight and defeated it.
A Charmeleon appeared in Celebi: The Voice of the Forest , under the ownership of Sam . It was used to battle the Iron-Masked Marauder 's Sneasel and won.
A Charmeleon appeared in Judgment Day , under the ownership of Jimmy . It would help Jimmy with a variety of odd jobs on Bomba Island . It was later targeted by Team Rocket in one of their schemes, but it was rescued by Jimmy's newly-evolved Blastoise .
Minor appearances
A Charmeleon appeared in The Breeding Center Secret as part of a TV advertisement for Cassidy and Butch 's breeding center, in which it evolved from a Charmander and then into Charizard.
A Charmeleon appeared in Pikachu's Vacation as one of the Pokémon seen at the Pokémon Theme Park .
A Coordinator 's Charmeleon appeared in Once More With Reeling! , where it was seen participating in the Terracotta Contest .
A Charmeleon appeared in Not on MY Watch Ya Don't! .
Pokédex entries
Episode
Pokémon
Source
Entry
EP043
Charmeleon
Ash's Pokédex
Charmeleon, the Flame Pokémon. It has razor-sharp claws and its tail is exceptionally strong.
Episode
Pokémon
Source
Entry
XY086
Charmeleon
Serena's Pokédex
Charmeleon, the Flame Pokémon and the evolved form of Charmander . Charmeleon knocks down opponents with its tail, then defeats them using razor-sharp claws.
In Pokémon Origins
Red 's Charmander evolved into a Charmeleon some time after Red beat Misty but before he faced Lt. Surge between File 1: Red and File 2: Cubone . It later evolved into a Charizard after Red defeated Koga between File 2: Cubone and File 3: Giovanni .
In the Pokémon Adventures manga
Main article: Blue's Charmeleon
Main article: Salamè
Charmeleon debuted in Onix is On! , where it was seen battling in the Pewter Gym as one of Blue 's Pokémon. He evolved from Charmander sometime between The Secret of Kangaskhan and this round. When Red and Blue collided in Celadon City, Red mistakenly picked up the Poké Ball of Blue's Charmeleon, but he managed to give it back to Blue later. He has since evolved into Charizard with Blue's intense training and became even more powerful, assisting in the defeat of both the Team Rocket triads Koga and Sabrina , and continued to act as the powerhouse for both Blue and Red, in the two times it was (temporarily) traded to him since then.
A Charmeleon caught by Crystal and lent to Emerald for his Battle Pike challenge appeared in Moving Past Milotic .
Multiple Charmeleon were used by Team Galactic Grunts in Exit Empoleon and Cooling Off Heatran .
X 's Charmander, Salamè, evolved into a Charmeleon alongside Marisso , who evolved into a Quilladin , in Quilladin Stands .
In the Pokémon Gold & Silver: The Golden Boys manga
A Charmeleon appeared in Let's Aim For The Goal! , under the ownership of Firebreather Takeo.
In the Pokémon Zensho manga
Main article: Satoshi's Charmeleon (Zensho)
In Pokémon Zensho , Satoshi has a Charmeleon that evolved from the Charmander he received from Professor Oak . It later evolves again into Charizard.
Pokédex entries
Generation I
Kanto #005
Red(ENG)
When it swings its burning tail, it elevates the temperature to unbearably high levels.
Blue
Yellow
Tough fights could excite this Pokémon. When excited, it may blow out bluish-white flames.
Stadium
It appears to be very vicious. It attacks with razor-sharp claws and won't stop until the enemy is defeated.
Generation II
Johto #230
Gold
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Silver
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws.
Crystal
If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings.
Stadium 2
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Generation III
Hoenn #—
Kanto #005
Ruby
Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.
Sapphire
Emerald
Without pity, its sharp claws destroy foes. If it encounters a strong enemy, it becomes agitated, and the flame on its tail flares with a bluish white color.
FireRed
It lashes about with its tail to knock down its foe. It then tears up the fallen opponent with sharp claws.
LeafGreen
When it swings its burning tail, it elevates the air temperature to unbearably high levels.
Generation IV
Sinnoh #—
Johto #235
Diamond
In the rocky mountains where Charmeleon live, their fiery tails shine at night like stars.
Pearl
Platinum
HeartGold
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
SoulSilver
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws.
Generation V
Unova #—
Black
In the rocky mountains where Charmeleon live, their fiery tails shine at night like stars.
White
Black 2
In the rocky mountains where Charmeleon live, their fiery tails shine at night like stars.
White 2
Generation VI
Kalos Central #084
Hoenn #—
X
It lashes about with its tail to knock down its foe. It then tears up the fallen opponent with sharp claws.
Y
When it swings its burning tail, it elevates the air temperature to unbearably high levels.
Omega Ruby
Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.
Alpha Sapphire
Generation VIII
Galar #379
Sword
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws.
Shield
If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings.
Game locations
In side games
Generation II
This Pokémon is unavailable in Generation II side games.
Held items
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
58
118 - 165
226 - 320
64
62 - 127
119 - 249
58
56 - 121
108 - 236
80
76 - 145
148 - 284
65
63 - 128
121 - 251
80
76 - 145
148 - 284
Total:
405
Other Pokémon with this total
Minimum stats are calculated with 0 EVs , IVs of 0, and (if applicable) a hindering nature .
Maximum stats are calculated with 252 EVs , IVs of 31, and (if applicable) a helpful nature .
This Pokémon's Special base stat in Generation I was 65 .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
Learnset
Bold indicates a move that gets STAB when used by Charmeleon
Italic indicates a move that gets STAB only when used by an evolution of Charmeleon
Click on the generation numbers at the top to see level-up moves from other generations
Bold indicates a move that gets STAB when used by Charmeleon
Italic indicates a move that gets STAB only when used by an evolution of Charmeleon
Click on the generation numbers at the top to see TM moves from other generations
Template:Learnlist/trh
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR00
| style="background:#FFF; border:1px solid #D8D8D8;" | TR00
| style="background:#FFF; border:1px solid #D8D8D8;" | Swords Dance
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000 —
| style="background:#FFF; border:1px solid #D8D8D8;" | —}} —%
| style="background:#FFF; border:1px solid #D8D8D8;" | 20
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR01
| style="background:#FFF; border:1px solid #D8D8D8;" | TR01
| style="background:#FFF; border:1px solid #D8D8D8;" | Body Slam
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 085 85
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}} 100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR02
| style="background:#FFF; border:1px solid #D8D8D8;" | TR02
| style="background:#FFF; border:1px solid #D8D8D8;" | Flamethrower
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 090 90
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}} 100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR15
| style="background:#FFF; border:1px solid #D8D8D8;" | TR15
| style="background:#FFF; border:1px solid #D8D8D8;" | Fire Blast
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 110 110
| style="background:#FFF; border:1px solid #D8D8D8;" | 085}} 85%
| style="background:#FFF; border:1px solid #D8D8D8;" | 5
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | Substitute
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000 —
| style="background:#FFF; border:1px solid #D8D8D8;" | —}} —%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR24
| style="background:#FFF; border:1px solid #D8D8D8;" | TR24
| style="background:#FFF; border:1px solid #D8D8D8;" | Outrage
| style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 120 120
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}} 100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | Endure
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000 —
| style="background:#FFF; border:1px solid #D8D8D8;" | —}} —%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000 —
| style="background:#FFF; border:1px solid #D8D8D8;" | —}} —%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR31
| style="background:#FFF; border:1px solid #D8D8D8;" | TR31
| style="background:#FFF; border:1px solid #D8D8D8;" | Iron Tail
| style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 100 100
| style="background:#FFF; border:1px solid #D8D8D8;" | 075}} 75%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR32
| style="background:#FFF; border:1px solid #D8D8D8;" | TR32
| style="background:#FFF; border:1px solid #D8D8D8;" | Crunch
| style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 080 80
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}} 100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR36
| style="background:#FFF; border:1px solid #D8D8D8;" | TR36
| style="background:#FFF; border:1px solid #D8D8D8;" | Heat Wave
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 095 95
| style="background:#FFF; border:1px solid #D8D8D8;" | 090}} 90%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR43
| style="background:#FFF; border:1px solid #D8D8D8;" | TR43
| style="background:#FFF; border:1px solid #D8D8D8;" | Overheat
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 130 130
| style="background:#FFF; border:1px solid #D8D8D8;" | 090}} 90%
| style="background:#FFF; border:1px solid #D8D8D8;" | 5
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR47
| style="background:#FFF; border:1px solid #D8D8D8;" | TR47
| style="background:#FFF; border:1px solid #D8D8D8;" | Dragon Claw
| style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 080 80
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}} 100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR51
| style="background:#FFF; border:1px solid #D8D8D8;" | TR51
| style="background:#FFF; border:1px solid #D8D8D8;" | Dragon Dance
| style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000 —
| style="background:#FFF; border:1px solid #D8D8D8;" | —}} —%
| style="background:#FFF; border:1px solid #D8D8D8;" | 20
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR55
| style="background:#FFF; border:1px solid #D8D8D8;" | TR55
| style="background:#FFF; border:1px solid #D8D8D8;" | Flare Blitz
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 120 120
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}} 100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR62
| style="background:#FFF; border:1px solid #D8D8D8;" | TR62
| style="background:#FFF; border:1px solid #D8D8D8;" | Dragon Pulse
| style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 085 85
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}} 100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR85
| style="background:#FFF; border:1px solid #D8D8D8;" | TR85
| style="background:#FFF; border:1px solid #D8D8D8;" | Work Up
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000 —
| style="background:#FFF; border:1px solid #D8D8D8;" | —}} —%
| style="background:#FFF; border:1px solid #D8D8D8;" | 30
Template:Learnlist/trf
Moves marked with an asterisk (*) must be chain bred onto Charmeleon in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Charmeleon in that game.
Bold indicates a move that gets STAB when used by Charmeleon
Italic indicates a move that gets STAB only when used by an evolution of Charmeleon
Click on the generation numbers at the top to see Egg moves from other generations
Bold indicates a move that gets STAB when used by Charmeleon
Italic indicates a move that gets STAB only when used by an evolution of Charmeleon
Click on the generation numbers at the top to see Move Tutor moves from other generations
Bold indicates a move that gets STAB when used by Charmeleon
Italic indicates a move that gets STAB only when used by an evolution of Charmeleon
Click on the generation numbers at the top to see moves from other generations
TCG -exclusive moves
Side game data
Pokémon Ranger
Group:
Poké Assist:
Field move:
(Burn ×2)
Loops: 5
Min. exp.: 40
Max. exp.: 60
Browser entry R-141
Charmeleon breaths a large ball of fire that can melt small pieces of Scrap Metal.
Evolution
Sprites