Charizard (Duel 50): Difference between revisions

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|jtrans=Lizardon
|jtrans=Lizardon
|evostage=3
|evostage=3
|mp=2{{tt|*|1 prior to version 6.2.0}}
|mp=2
|version=3.0.0
|version=3.0.0
|rarity=EX
|rarity=EX
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===Version 3.0.3-6.1.2===
===Version 3.0.3-6.1.2===
{{DuelAbility|type=Fire|type2=Flying|name=Speed Booster|jname=スピードきょうか|jtrans=Speed Enhancement|effect=When this Pokémon evolves, it will gain +1 MP.}}
{{DuelAbility|type=Fire|type2=Flying|name=Speed Booster|jname=スピードきょうか|jtrans=Speed Enhancement|effect=When this Pokémon evolves, it will gain +1 [[Move Point|MP]].}}


===Version 3.0.0-3.0.2===
===Version 3.0.0-3.0.2===
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{{DuelAttack/Header|Fire|Flying}}
{{DuelAttack/Header|Fire|Flying}}
{{DuelZMove|type=Flying|movecol=white|name=Inferno Overdrive|jname=ダイナミックフルフレイム|jtrans=Dynamic Full Flame|power=200|effect=The battle opponent and the Pokémon in a straight line directly behind it become {{DL|Special Conditions (TFG)|burned}}.}}
{{DuelZMove|type=Flying|movecol=white|name=Inferno Overdrive|jname=ダイナミックフルフレイム|jtrans=Dynamic Full Flame|power=200|effect=The battle opponent and the Pokémon in a straight line directly behind it become {{DL|Special Conditions (TFG)|burned}}.}}
{{DuelZMove|type=flying|movecol=white|name=Supersonic Skystrike|jname=ファイナルダイブクラッシュ|jtrans=Final Dive Crash|power=200|effect=Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains Wait 3.}}
{{DuelZMove|type=flying|movecol=white|name=Supersonic Skystrike|jname=ファイナルダイブクラッシュ|jtrans=Final Dive Crash|power=200|effect=Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains {{TFG|Wait}} 3.}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=8|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=8|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=60x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=60x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=100|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=100|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.}}
{{DuelAttack/Footer|Fire|evo=yes}}
{{DuelAttack/Footer|Fire|evo=yes}}


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{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=60x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=60x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=100|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=100|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.}}
{{DuelAttack/Footer|Fire|evo=yes}}
{{DuelAttack/Footer|Fire|evo=yes}}


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{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=60x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=60x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=100|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=100|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.}}
{{DuelAttack/Footer|Fire|evo=yes}}
{{DuelAttack/Footer|Fire|evo=yes}}


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{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=50x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=white|name=Fire Spin|jname=ほのおのうず|jtrans=Flame Swirl|power=50x|prob=56|effect=Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins.}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=red|name=Miss|prob=4|jname=ミス|jtrans=Miss}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=80|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.}}
{{DuelAttack|type=Flying|movecol=white|name=Dragon Tail*|jname=ドラゴンテール※|jtrans=Dragon Tail*|power=80|prob=28|effect=* Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then {{TFG|Wait}}.}}
{{DuelAttack/Footer|Fire|evo=yes}}
{{DuelAttack/Footer|Fire|evo=yes}}


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==Trivia==
==Trivia==
* Prior to version 6.2.0, this figure had [[Move Point|MP1]].
===Origin===
===Origin===
This figure is based on {{TFG|Next Quest}} {{TFG ID|Next Quest|Charizard|1}}. {{m|Fire Spin}}, {{m|Iron Tail}}, and {{m|Dragon Tail}} are all [[move]]s in the [[Pokémon games]] that {{p|Charizard}} can learn, the latter two via [[TM]]s. {{m|Inferno Overdrive}} and {{m|Supersonic Skystrike}} are [[Z-Move]]s in the games that Charizard can use by equipping [[Firium Z]] and [[Flyinium Z]] respectively.
This figure is based on {{TFG|Next Quest}} {{TFG ID|Next Quest|Charizard|1}}. {{m|Fire Spin}}, {{m|Iron Tail}}, and {{m|Dragon Tail}} are all [[move]]s in the [[Pokémon games]] that {{p|Charizard}} can learn, the latter two via [[TM]]s. {{m|Inferno Overdrive}} and {{m|Supersonic Skystrike}} are [[Z-Move]]s in the games that Charizard can use by equipping [[Firium Z]] and [[Flyinium Z]] respectively.


{{DoubleProjectTag|Sidegames|TFG}}
{{DoubleProjectTag|Sidegames|TFG}}