Charge (move)

If you were looking for the move called Charge in Japanese, see Take Down.
Charge
じゅうでん Charge
Charge.png
[[File:|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Smart
Appeal  0  
Jamming  0  

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage.

Generation IV

The effects of Charge are the same as the previous generation; however, Charge also raises the user's Special Defense by one stat level until the end of the turn.

Generation V

If the user's next move is Electric-type, its base power will be doubled. Charge also raises the user's Special Defense by one stat level.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo description
Games Description
RSE Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
XD Charges power to boost the electric move used next.
DPPtHGSS The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
BW The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
PMDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
PMDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
100   Voltorb Electric Electric -- -- -- '
101   Electrode Electric Electric -- -- -- '
145   Zapdos Electric Flying 61 36 36 '
170   Chinchou Water Electric 49 45 50 '
171   Lanturn Water Electric 61 57 64 '
179   Mareep Electric Electric       15 '
180   Flaaffy Electric Electric       16 '
181   Ampharos Electric Electric       16 '
309   Electrike Electric Electric 41 44 44 '
310   Manectric Electric Electric 53 54 54 '
311   Plusle Electric Electric 31 25 38 '
312   Minun Electric Electric 31 25 38 '
403   Shinx Electric Electric   9 9 '
404   Luxio Electric Electric   9 9 '
405   Luxray Electric Electric   --, 9 --, 9 '
479   Rotom Electric Electric   43 57 '
522   Blitzle Electric Electric     8 '
523   Zebstrika Electric Electric     --, 8 '
587   Emolga Electric Flying     10 '
599   Klink Steel Steel     6 '
600   Klang Steel Steel     --, 6 '
601   Klinklang Steel Steel     --, 6 '
642   Thundurus Electric Flying     55 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
172   Pichu Electric Electric                                      
179   Mareep Electric Electric                              
417   Pachirisu Electric Electric                             
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Lanturn
 
Manectric
 
Electrike
The user boosts the power of the Electric move it uses next.
Pokémon Method
User First Used In Notes
  Sparks surround Manectric's body as it charges its electricity. After it's done, its electric attacks become much more powerful.
Wattson's Manectric Manectric Charge Debut
Jaco's Manectric The Electrike Company! None
  Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Cal's Electrike The Electrike Company! None
Jaco's Electrike The Electrike Company! None
  The orbs on Lanturn's antennae glow yellow, then its whole body becomes surrounded in yellow sparks.
Kyle's Lanturn Pruning a Passel of Pals! None
  Plusle's body becomes surrounded in yellow sparks.
Dawn's Kindergarten teacher's Plusle Yes in Dee Dee, It's Dawn! None
  Minun's body becomes surrounded in light blue sparks.
Dawn's Kindergarten teacher's Minun Yes in Dee Dee, It's Dawn! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 充電 Chōngdiàn
  Dutch Oplading
  French Chargeur
  German Ladevorgang
  Greek Φόρτιση
  Italian Sottocarica
  Korean 충전 Chungjeon
  Portuguese Carregar
  Serbian Punjenje
  Spanish Carga


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.