Pokédex entries
Centiskorch
This Pokémon was unavailable prior to Generation VIII.
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Generation VIII
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Galar #160
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Sword
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When it heats up, its body temperature reaches about 1,500 degrees Fahrenheit. It lashes its body like a whip and launches itself at enemies.
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Shield
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While its burning body is already dangerous on its own, this excessively hostile Pokémon also has large and very sharp fangs.
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Gigantamax Centiskorch
This Pokémon was unavailable prior to Generation VIII.
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Generation VIII
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Galar #160
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Sword
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Gigantamax energy has evoked a rise in its body temperature, now reaching over 1,800 degrees Fahrenheit. Its heat waves incinerate its enemies.
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Shield
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The heat that comes off a Gigantamax Centiskorch may destabilize air currents. Sometimes it can even cause storms.
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Game locations
In side games
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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100
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160 - 207
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310 - 404
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115
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108 - 183
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211 - 361
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65
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63 - 128
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121 - 251
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90
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85 - 156
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166 - 306
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90
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85 - 156
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166 - 306
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65
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63 - 128
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121 - 251
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Total: 525
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Centiskorch
- Italic indicates a move that gets STAB only when used by an evolution of Centiskorch
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- Bold indicates a move that gets STAB when used by Centiskorch
- Italic indicates a move that gets STAB only when used by an evolution of Centiskorch
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Template:Learnlist/trh
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR02
| style="background:#FFF; border:1px solid #D8D8D8;" | TR02
| style="background:#FFF; border:1px solid #D8D8D8;" | Flamethrower
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 09090
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR15
| style="background:#FFF; border:1px solid #D8D8D8;" | TR15
| style="background:#FFF; border:1px solid #D8D8D8;" | Fire Blast
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 110110
| style="background:#FFF; border:1px solid #D8D8D8;" | 085}}85%
| style="background:#FFF; border:1px solid #D8D8D8;" | 5
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR18
| style="background:#FFF; border:1px solid #D8D8D8;" | TR18
| style="background:#FFF; border:1px solid #D8D8D8;" | Leech Life
| style="text-align:center; background:#91A119; border:1px solid #5E6910;" | Bug
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | Substitute
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | Endure
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR32
| style="background:#FFF; border:1px solid #D8D8D8;" | TR32
| style="background:#FFF; border:1px solid #D8D8D8;" | Crunch
| style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR36
| style="background:#FFF; border:1px solid #D8D8D8;" | TR36
| style="background:#FFF; border:1px solid #D8D8D8;" | Heat Wave
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 09595
| style="background:#FFF; border:1px solid #D8D8D8;" | 090}}90%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR43
| style="background:#FFF; border:1px solid #D8D8D8;" | TR43
| style="background:#FFF; border:1px solid #D8D8D8;" | Overheat
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 130130
| style="background:#FFF; border:1px solid #D8D8D8;" | 090}}90%
| style="background:#FFF; border:1px solid #D8D8D8;" | 5
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR55
| style="background:#FFF; border:1px solid #D8D8D8;" | TR55
| style="background:#FFF; border:1px solid #D8D8D8;" | Flare Blitz
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 120120
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR60
| style="background:#FFF; border:1px solid #D8D8D8;" | TR60
| style="background:#FFF; border:1px solid #D8D8D8;" | X-Scissor
| style="text-align:center; background:#91A119; border:1px solid #5E6910;" | Bug
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR61
| style="background:#FFF; border:1px solid #D8D8D8;" | TR61
| style="background:#FFF; border:1px solid #D8D8D8;" | Bug Buzz
| style="text-align:center; background:#91A119; border:1px solid #5E6910;" | Bug
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 09090
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR72
| style="background:#FFF; border:1px solid #D8D8D8;" | TR72
| style="background:#FFF; border:1px solid #D8D8D8;" | Power Whip
| style="text-align:center; background:#3FA129; border:1px solid #29691B;" | Grass
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 120120
| style="background:#FFF; border:1px solid #D8D8D8;" | 085}}85%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR84
| style="background:#FFF; border:1px solid #D8D8D8;" | TR84
| style="background:#FFF; border:1px solid #D8D8D8;" | Scald
| style="text-align:center; background:#2980EF; border:1px solid #1B539B;" | Water
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR88
| style="background:#FFF; border:1px solid #D8D8D8;" | TR88
| style="background:#FFF; border:1px solid #D8D8D8;" | Heat Crash
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
Template:Learnlist/trf
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- Moves marked with an asterisk (*) must be chain bred onto Centiskorch in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Centiskorch in that game.
- Bold indicates a move that gets STAB when used by Centiskorch
- Italic indicates a move that gets STAB only when used by an evolution of Centiskorch
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Side game data
Evolution