Celebi Egg glitch: Difference between revisions

Again, making it sound less clumsy.
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This glitch was first documented at [[Glitch City Laboratories]] by user Paco81. It was initially known only as the "Celebi glitch" or "Celebi trick" due to not involving an {{pkmn|Egg}}. However, the Celebi obtained through that glitch would have a nickname and [[Original Trainer]] composed of glitch characters and would be stuck at [[level]] 100. A variation that allows the Celebi to be hatched from an Egg and therefore largely behave normally in terms of game mechanics was discovered shortly thereafter.
This glitch was first documented at [[Glitch City Laboratories]] by user Paco81. It was initially known only as the "Celebi glitch" or "Celebi trick" due to not involving an {{pkmn|Egg}}. However, the Celebi obtained through that glitch would have a nickname and [[Original Trainer]] composed of glitch characters and would be stuck at [[level]] 100. A variation that allows the Celebi to be hatched from an Egg and therefore largely behave normally in terms of game mechanics was discovered shortly thereafter.


==Method==
===Requirements===
This is only one known method of carrying out the Celebi Egg glitch and successfully obtaining Celebi.
 
===Requirement===
* '''An Egg''' - The {{player}} must get an {{pkmn|Egg}} that will know {{m|Beat Up}} as its third move upon hatching. This can be done by training a male and a female {{p|Sneasel}} up to [[level]] 57. Both Sneasel need to have the same four moves in the same order, with Beat Up at position three. Because both parents have the same moveset, the offspring will share this moveset.
* '''An Egg''' - The {{player}} must get an {{pkmn|Egg}} that will know {{m|Beat Up}} as its third move upon hatching. This can be done by training a male and a female {{p|Sneasel}} up to [[level]] 57. Both Sneasel need to have the same four moves in the same order, with Beat Up at position three. Because both parents have the same moveset, the offspring will share this moveset.


* '''A bad clone''' - The player must get a ''bad clone'', a clone with a name made of only question marks (or, in some cases, blank), its level will be 0 (The glitch will not work if the clone is at any other level, including a more common level 255 clone) and its gender will be different than the prototype's. If that Pokémon doesn't fulfill all those requirements, then it isn't the right "bad clone" and it cannot be used for the glitch. This can be done by [[Cloning glitches|Pokémon cloning]]. The Box that is used for cloning must not be totally filled up at any time (otherwise the Box is unable to produce bad clones). Getting a bad clone is a case of luck and occurs sometimes during the act of cloning. The chance of getting a bad clone is at maximum if the Box has 15 to 18 Pokémon. Another way to increase the player's chances is by turning the game off after he/she selects YES, before any of the "SAVING... DON'T TURN OFF THE POWER." text appears.
* '''A bad clone''' - The player must get a ''bad clone'', a clone with a name made of only question marks (or, in some cases, blank), its level will be 0 (The glitch will not work if the clone is at any other level, including a more common level 255 clone) and its gender will be different than the prototype's. If that Pokémon doesn't fulfill all those requirements, then it cannot be used for the glitch. This can be done by [[Cloning glitches|Pokémon cloning]]. The Box used for cloning must not be filled at any time as this will prevent bad clones from being created. Getting a bad clone is a case of luck and occurs sometimes during the act of cloning. The chance of getting a bad clone is at maximum if the Box has 15 to 18 Pokémon. Another way to increase the player's chances is by turning the game off after he/she selects YES, before any of the "SAVING... DON'T TURN OFF THE POWER." text appears.


* '''Any five Pokémon''' - The player must get any five Pokémon (preferably weak, common or otherwise useless Pokémon). The easiest way to get them is to clone a Pokémon until there is a bad clone. Because getting a bad clone takes some tries, he or she will get five unimportant Pokémon as a positive side effect of the bad clone action.
* '''Any five Pokémon''' - The player must get any five Pokémon (preferably weak, common or otherwise useless Pokémon). The easiest way to get them is to clone a Pokémon until there is a bad clone. They will get five unimportant Pokémon that may be released.


===Procedure===
===Procedure===
* '''Step 1''' - The player must first deposit the Egg into a Box. The five other Pokémon and the bad clone have to be in the party.
* '''Step 1''' - The player must first deposit the Egg into a Box. The five other Pokémon and the bad clone have to be in the party.


* '''Step 2''' - The player must then go to the {{pkmn|Day Care}} and ask the man to raise the bad clone. He or she should then take it back from him, and it will be a [[Five question marks|?????]].
* '''Step 2''' - The player must then go to the {{pkmn|Day Care}} and ask the man to raise the bad clone. They should then take it back from him, and it will be a [[Five question marks|?????]].


* '''Step 3''' - Next, the player must put [[Five question marks|?????]] at the top of his or her party and go to the PC.
* '''Step 3''' - Next, the player must put [[Five question marks|?????]] at the top of their party and go to the PC.


* '''Step 4''' - Using the "Move Pokémon without mail" option, the player must move any Pokémon (preferably weak or common Pokémon) from a PC Box to the top of their party. Its name should become the name of its [[original Trainer]]. The player will now have 7 Pokémon in his or her party.
* '''Step 4''' - Using the "Move Pokémon without mail" option, the player must move any Pokémon (preferably a weak or common Pokémon) from a PC Box to the top of their party. Its name should become the name of its [[original Trainer]]. The player will now have 7 Pokémon in their party.


* '''Step 5''' - Next, the player must go back to the Day-Care Man and ask him to raise the [[Five question marks|?????]]. Afterward, he or she should return to the PC.
* '''Step 5''' - Next, the player must go back to the Day-Care Man and ask him to raise the [[Five question marks|?????]]. They should return to the PC.


* '''Step 6''' - Back at the PC, the player must deposit the first and second party Pokémon.
* '''Step 6''' - Back at the PC, the player must deposit the first and second party Pokémon.
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* '''Step 8''' - Next, the player needs to deposit the next four party Pokémon, but not the Egg.
* '''Step 8''' - Next, the player needs to deposit the next four party Pokémon, but not the Egg.


* '''Step 9''' - Subsequently, the player should withdraw any Pokémon that he or she didn't use for the glitch.
* '''Step 9''' - Subsequently, the player should withdraw any Pokémon that they didn't use for the glitch.


* '''Step 10''' - Having completed the set up, the player should walk or bike around until the Egg hatches into a {{p|Celebi}}. However, the Celebi is still unplayable.
* '''Step 10''' - Having completed the set up, the player should walk or bike around until the Egg hatches into a {{p|Celebi}}. However, the Celebi is still unusable.


* '''Step 11'''- The Celebi will hatch at level 0. Due to how the game handles Pokémon that level up in battle, the player must allow the Day-Care Couple to raise the Celebi to at least level 2. After this, it works like any normal Celebi.
* '''Step 11'''- The Celebi will hatch at level 0. Due to how the game handles Pokémon that level up in battle, the player must allow the Day-Care Couple to raise the Celebi to at least level 2. After this, it works like any normal Celebi.
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