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Celebi (Pokémon)/Generation VII learnset
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Revision as of 00:53, 6 October 2019 by
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(Created page with "{{pokelinkback|251|Celebi|7}} ====By
leveling up
==== {{learnlist/levelh/7|Celebi|Psychic|Grass|2}} {{learnlist/level7|1|Leech Seed|Grass|Status|—|90|10}} {{le...")
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← Celebi
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Leech Seed
Grass
Status
0000
—
090
90%
10
01
1
Confusion
Psychic
Special
050
50
100
100%
25
01
1
Recover
Normal
Status
0000
—
—
—%
10
01
1
Heal Bell
Normal
Status
0000
—
—
—%
5
10
10
Safeguard
Normal
Status
0000
—
—
—%
25
19
19
Magical Leaf
Grass
Special
060
60
—
—%
20
28
28
Ancient Power
Rock
Special
060
60
100
100%
5
37
37
Baton Pass
Normal
Status
0000
—
—
—%
40
46
46
Natural Gift
Normal
Physical
0000
—
100
100%
15
55
55
Heal Block
Psychic
Status
0000
—
100
100%
15
64
64
Future Sight
Psychic
Special
120
120
100
100%
10
73
73
Healing Wish
Psychic
Status
0000
—
—
—%
10
82
82
Leaf Storm
Grass
Special
130
130
090
90%
5
91
91
Perish Song
Normal
Status
0000
—
—
—%
5
Bold
indicates a move that gets
STAB
when used by Celebi
Italic
indicates a move that gets STAB only when used by an evolution of Celebi
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
—}}
—%
10
TM40
TM40
Aerial Ace
Flying
Physical
060
60
—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM75
TM75
Swords Dance
Normal
Status
0000
—
—}}
—%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
—}}
—%
5
TM96
TM96
Nature Power
Normal
Status
0000
—
—}}
—%
20
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Celebi
Italic
indicates a move that gets STAB only when used by an evolution of Celebi
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Celebi in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Celebi in that game.
Bold
indicates a move that gets
STAB
when used by Celebi
Italic
indicates a move that gets STAB only when used by an evolution of Celebi
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Heal Bell
Normal
Status
—
—%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magic Room
Psychic
Status
—
—%
10
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Synthesis
Grass
Status
—
—%
5
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
S
M
US
UM
Worry Seed
Grass
Status
—
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Celebi can be tutored the move in that game
A colored abbreviation in a white box indicates that Celebi cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Celebi
Italic
indicates a move that gets STAB only when used by an evolution of Celebi
Click on the generation numbers at the top to see Move Tutor moves from other generations