Celadon City: Difference between revisions

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The Rocket Hideout is a four-floored underground complex beneath the Rocket Game Corner. It is a secret base used by [[Team Rocket]] to facilitate and administer their operations. The Rocket Hideout is accessed by pressing a switch behind a poster in the [[Celadon Game Corner|Game Corner]] in Celadon City. A {{tc|Team Rocket Grunt}} is guarding the poster when the player first approaches it. After being defeated, the Grunt retreats into the base, leaving the poster unguarded, and enabling the player to approach. Once the player activates a switch behind the poster, the stairs to the hideout will appear.
The Rocket Hideout is a four-floored underground complex beneath the Rocket Game Corner. It is a secret base used by [[Team Rocket]] to facilitate and administer their operations. The Rocket Hideout is accessed by pressing a switch behind a poster in the [[Celadon Game Corner|Game Corner]] in Celadon City. A {{tc|Team Rocket Grunt}} is guarding the poster when the player first approaches it. After being defeated, the Grunt retreats into the base, leaving the poster unguarded, and enabling the player to approach. Once the player activates a switch behind the poster, the stairs to the hideout will appear.


In the [[Generation]] {{gen|I}} and {{gen|III}} games, the player must go into the underbelly of the Game Corner and defeat Team Rocket. The player's initial objective is to search for and obtain the {{DL|List of key items in Generation III|Lift Key}} in order to activate the lift leading to [[Giovanni]]. Once battled, Giovanni will flee, leaving the [[Silph Scope]] behind.
In the [[Generation]] {{gen|I}} and {{gen|III}} games, the player must go into the underbelly of the Game Corner and defeat Team Rocket. The player's initial objective is to search for and obtain the {{key|III|Lift Key}} in order to activate the lift leading to [[Giovanni]]. Once battled, Giovanni will flee, leaving the [[Silph Scope]] behind.


There are spinner tiles scattered around the place. These tiles, when stepped upon, will whisk the player in the direction of the arrows depicted on them. The player will continue to travel in that direction until they hit a wall, land on another spinner (which will send them in a different direction), or land on a Stopper, a tile only used for that purpose.
There are spinner tiles scattered around the place. These tiles, when stepped upon, will whisk the player in the direction of the arrows depicted on them. The player will continue to travel in that direction until they hit a wall, land on another spinner (which will send them in a different direction), or land on a Stopper, a tile only used for that purpose.
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