Cave tile

Revision as of 14:29, 6 April 2013 by Spriteit (talk | contribs)

Cave tile is a type of tile in the Pokémon main series that is the habitat for many species of wild Pokémon. Upon entering a cave, the player is immediately at risk of encountering a wild Pokémon. It shares many common qualities with tall grass.

Like the name states, cave tiles are found in caves and some dungeons of the Pokémon world. It is always possible to run into a Pokémon while in a cave, whether it is lit or not.

Changes between generations

   
 
RSE
 
FRLG
       
   
   
   


Technical mechanics

Determining the rate of encounter

The rate of Pokémon encounter is determined from a simple mathematical formula:

1 in (187.5 / ( x )) per step

Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.

Encounter-rate table
Encounter Type Encounter Rate
Very Common 10
Common 8.5
Semi-Rare 6.75
Rare 3.33
Very Rare 1.25

Alternative areas

Dust cloud

Main article: Dust cloud

Dust clouds were introduced in Generation V, a phenomenon likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, evolutionary stones, or wild Drilbur and Excadrill.

Pokémon Black and White

Possible encounters
  Fire Gem   Normal Gem
  Water Gem   Everstone
  Electric Gem   Moon Stone
  Grass Gem   Sun Stone
  Ice Gem   Fire Stone
  Fighting Gem   Water Stone
  Poison Gem File:Bag Thunderstone Sprite.png Thunderstone
  Ground Gem   Leaf Stone
  Flying Gem   Shiny Stone
  Psychic Gem   Dusk Stone
  Bug Gem   Dawn Stone
  Rock Gem   Hard Stone
  Ghost Gem   Oval Stone
  Dragon Gem   Drilbur
  Dark Gem   Excadrill
  Steel Gem

Pokémon Black and White 2

Possible encounters
  Green Shard   Blue Shard
  Red Shard   Yellow Shard
  Dark Gem   Ground Gem
  Poison Gem   Steel Gem
  Rock Gem   Dragon Gem
  Electric Gem   Flying Gem
  Fire Gem   Psychic Gem
  Moon Stone   Fire Stone
  Dusk Stone   Everstone
File:Bag Thunderstone Sprite.png Thunderstone   Sun Stone
  Dawn Stone   Shiny Stone
  Oval Stone   Onix
  Steelix   Drilbur
  Excadrill

In battle

In Generation III, cave terrain gives Secret Power a 30% chance of causing the target to flinch and gives it the appearance of Bite; it causes Nature Power to become Shadow Ball.

In Generation IV onwards, cave terrain gives Secret Power a 30% chance of causing the target to flinch and gives it the appearance of Rock Throw; it causes Nature Power to become Rock Slide.

Camouflage makes the user Rock-type when used in a cave.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.