Caught Pokémon: Difference between revisions

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==In the core series==
==In the core series==
[[File:Poké Ball success.png|thumb|250px|A Poké Ball after a successful catch in the {{series|new}}]]
The catching process typically involves a {{pkmn|battle}} in which the [[wild Pokémon]] is at first weakened and/or affected with a [[status condition]], at which point the Trainer throws a [[Poké Ball]] (or upgraded [[Poké Ball#Types of Poké Ball|version]]) at said Pokémon in order to catch it. The success of a Poké Ball depends on [[catch rate]].
The catching process typically involves a {{pkmn|battle}} in which the Pokémon is at first weakened and/or affected with a [[status condition]], at which point the Trainer throws a Poké Ball (or upgraded [[Poké Ball#Types of Poké Ball|version]]) at said Pokémon in order to catch it. Catching Pokémon is central to all [[canon]]s in the Pokémon franchise; a caught Pokémon can be used in battling and for quests to aid Trainers, whereas Pokémon in the wild cannot, except in some episodes in the anime.


In the [[core series]] {{pkmn|games}}, the success of a catch depends on [[catch rate]]. Pokémon that are caught do not need to [[Obedience|obey]] their owners; if a Pokémon is traded and the Trainer does not have the [[Badge]] required, it may disobey and refuse to execute a [[move]] during battles. In the [[Pokémon anime]], even with many Badges or being under original ownership, many Pokémon still may refuse to listen until trust is gained between the Trainer and Pokémon.
A caught Pokémon can join its trainer's [[party]], be used in battles and quests to aid Trainers, or be deposited in a [[PC]]. Caught Pokémon can [[Level|level up]], learn new [[move]]s, and [[evolution|evolve]], while wild Pokémon cannot. Pokémon that are caught do not need to [[Obedience|obey]] their owners; if a Pokémon is traded and the Trainer does not have the [[Badge]] required, it may disobey and refuse to execute a [[move]] during battles.


Caught Pokémon are stronger than [[wild Pokémon|Pokémon in the wild]] in the games. At the same level, a caught Pokémon will often have more points in their [[statistic]]s than a wild one; this is due to the fact that caught Pokémon gain {{EV}}s from every battle they partake in, and therefore, on training, will gain points in their stats based on what they've encountered. This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between caught and wild Pokémon, especially those raised from a low level, giving the Trainer a more decisive edge in wild battles.
At the same level, a caught Pokémon will often have more points in their [[statistic]]s than a wild one; this is due to the fact that caught Pokémon gain {{EV}}s from every battle they partake in, and therefore, on training, will gain points in their stats based on what they've encountered. This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between caught and wild Pokémon, especially those raised from a low level, giving the Trainer a more decisive edge in wild battles.
 
Caught Pokémon can [[Level|level up]], learn new moves in battle, and [[evolution|evolve]], while wild Pokémon cannot.


Newly caught Pokémon are no stronger or weaker than their wild counterparts, with the exception of innate {{IV}} differences. By using some varieties of Poké Ball, such as the [[Luxury Ball]] and [[Friend Ball]], a Pokémon's [[friendship]] may be higher than usual upon being caught.
Newly caught Pokémon are no stronger or weaker than their wild counterparts, with the exception of innate {{IV}} differences. By using some varieties of Poké Ball, such as the [[Luxury Ball]] and [[Friend Ball]], a Pokémon's [[friendship]] may be higher than usual upon being caught.
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