Caught Pokémon: Difference between revisions

1- Rearranging the sections a bit, adding "In the core series", "In the spin-off games", and "In the anime". 2- Adding Pokémon Tetris.
(1- Rearranging the sections a bit, adding "In the core series", "In the spin-off games", and "In the anime". 2- Adding Pokémon Tetris.)
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The terms "catch" and "capture" are often used interchangeably in the {{pkmn|games}} and in the anime. In the context of {{OBP|Pokémon Ranger|Ranger series}}s, however, [[Capture Styler|capture]] also has a separate meaning, referring to the technique a Pokémon Ranger uses to gain a Pokémon's assistance by befriending it, without controlling it as its Trainer.
The terms "catch" and "capture" are often used interchangeably in the {{pkmn|games}} and in the anime. In the context of {{OBP|Pokémon Ranger|Ranger series}}s, however, [[Capture Styler|capture]] also has a separate meaning, referring to the technique a Pokémon Ranger uses to gain a Pokémon's assistance by befriending it, without controlling it as its Trainer.


==Procedure==
==In the core series==
[[File:Poké Ball success.png|thumb|250px|A Poké Ball after a successful catch in the {{series|new}}]]
[[File:Poké Ball success.png|thumb|250px|A Poké Ball after a successful catch in the {{series|new}}]]
The catching process typically involves a {{pkmn|battle}} in which the Pokémon is at first weakened and/or affected with a [[status condition]], at which point the Trainer throws a Poké Ball (or upgraded [[Poké Ball#Types of Poké Ball|version]]) at said Pokémon in order to catch it. Catching Pokémon is central to all [[canon]]s in the Pokémon franchise; a caught Pokémon can be used in battling and for quests to aid Trainers, whereas Pokémon in the wild cannot, except in some episodes in the anime.
The catching process typically involves a {{pkmn|battle}} in which the Pokémon is at first weakened and/or affected with a [[status condition]], at which point the Trainer throws a Poké Ball (or upgraded [[Poké Ball#Types of Poké Ball|version]]) at said Pokémon in order to catch it. Catching Pokémon is central to all [[canon]]s in the Pokémon franchise; a caught Pokémon can be used in battling and for quests to aid Trainers, whereas Pokémon in the wild cannot, except in some episodes in the anime.
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Wild Pokémon that are fused with other Pokémon cannot be caught, with prime examples being {{p|Kyurem}} in {{2v2|Black|White|2}} and Dusk Mane/Dawn Wings/Ultra {{p|Necrozma}} in {{pkmn|Ultra Sun and Ultra Moon}}.
Wild Pokémon that are fused with other Pokémon cannot be caught, with prime examples being {{p|Kyurem}} in {{2v2|Black|White|2}} and Dusk Mane/Dawn Wings/Ultra {{p|Necrozma}} in {{pkmn|Ultra Sun and Ultra Moon}}.
===Pokémon GO===
[[File:GO Guide Catch 3.png|thumb|200px|Catching a wild {{p|Rattata}} in Pokémon GO]]
[[Pokémon GO]] introduced a different procedure in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle. When pressing and holding down the Poké Ball, on the bottom of the screen, a colored target ring will appear in front of the wild Pokémon, constantly shrinking and immediately returning to its full size once it reaches the smallest size. The goal is to hit the Pokémon with a Poké Ball inside the target ring, when it is as small as possible, by flicking the ball towards the Pokémon. The smaller the ring when hit, the better the [[Catch rate (GO)|capture rate]] and the more [[Trainer level|XP]] is gained. Players can further increase their odds of capture using [[Berry|Berries]], higher-level Poké Balls, or by throwing Curveballs.
During an encounter, a wild Pokémon may dodge or deflect the player's Poké Balls, or even [[escape|flee]] after an unsuccessful capture attempt. If the wild Pokémon is dodging, it can still be hit with a Poké Ball, but the ball may miss if the Pokémon leaves its trajectory in time. If the Pokémon is attacking, the ball will be deflected until after the animation is completed. In addition, every Pokémon species has its own "movement type" that dictates how it dodges Poké Balls.
{| class="roundy" style="margin:auto; background:#{{blue color}}; border:1px solid #{{night color}}; {{roundytop}}"
|- style="background:#{{blue color light}}"
! style="{{roundytl}}" | Movement type
! style="{{roundytr}}" | Details
|- style="background:#fff"
| Jump || Jump up and then immediately land back down.
|- style="background:#fff"
| Hovering || Move to the left or right if at default center. Move to the center if at left or right.
|- style="background:#fff"
| Flying || Fly upward if at default position. Fly downward if at upward position.
|- style="background:#fff"
| Electric || Move short distances in random directions, then return to default position.
|- style="background:#fff"
| Psychic || Move side-to-side in a figure-8 (∞) motion.
|- style="background:#fff"
| style="{{roundybl}}" | None
| style="{{roundybr}}" | Does not move from default position.
|}


===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
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|}
|}


==Pokédex entries==
==In the spin-off games==
===Pokémon GO===
[[File:GO Guide Catch 3.png|thumb|200px|Catching a wild {{p|Rattata}} in Pokémon GO]]
[[Pokémon GO]] introduced a different procedure in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle. When pressing and holding down the Poké Ball, on the bottom of the screen, a colored target ring will appear in front of the wild Pokémon, constantly shrinking and immediately returning to its full size once it reaches the smallest size. The goal is to hit the Pokémon with a Poké Ball inside the target ring, when it is as small as possible, by flicking the ball towards the Pokémon. The smaller the ring when hit, the better the [[Catch rate (GO)|capture rate]] and the more [[Trainer level|XP]] is gained. Players can further increase their odds of capture using [[Berry|Berries]], higher-level Poké Balls, or by throwing Curveballs.
 
During an encounter, a wild Pokémon may dodge or deflect the player's Poké Balls, or even [[escape|flee]] after an unsuccessful capture attempt. If the wild Pokémon is dodging, it can still be hit with a Poké Ball, but the ball may miss if the Pokémon leaves its trajectory in time. If the Pokémon is attacking, the ball will be deflected until after the animation is completed. In addition, every Pokémon species has its own "movement type" that dictates how it dodges Poké Balls.
 
{| class="roundy" style="margin:auto; background:#{{blue color}}; border:1px solid #{{night color}}; {{roundytop}}"
|- style="background:#{{blue color light}}"
! style="{{roundytl}}" | Movement type
! style="{{roundytr}}" | Details
|- style="background:#fff"
| Jump || Jump up and then immediately land back down.
|- style="background:#fff"
| Hovering || Move to the left or right if at default center. Move to the center if at left or right.
|- style="background:#fff"
| Flying || Fly upward if at default position. Fly downward if at upward position.
|- style="background:#fff"
| Electric || Move short distances in random directions, then return to default position.
|- style="background:#fff"
| Psychic || Move side-to-side in a figure-8 (∞) motion.
|- style="background:#fff"
| style="{{roundybl}}" | None
| style="{{roundybr}}" | Does not move from default position.
|}
 
===Pokémon Ranger series===
[[File:Styler Ranger.png|thumb|125px|A Capture Styler]]
A related concept to caught Pokémon is '''captured Pokémon''', from the {{ga|Pokémon Ranger|Pokémon Ranger series}}. While catching uses a Poké Ball, capturing requires a [[Capture Styler]], and the captured Pokémon can only be used once for either [[Poké Assist|helping to capture]] another Pokémon or for its [[Field Move]] before it is automatically released. This does not include the player's first captured Pokémon which becomes the {{ra|partner Pokémon}}.
 
===Pokémon Tetris===
In [[Pokémon Tetris]], there is always a catchable Pokémon at the right side of the screen during normal play. The Pokémon is displayed as a small black silhouette if that species has never been captured before; otherwise, its appearance is revealed. If the player clears four lines with the same Tetris piece, a {{i|Poké Ball}} is quickly thrown at that Pokémon, catching it. Additionally, when that Pokémon species is captured for the first time, a "Caught!" screen shortly appears with a more detailed sprite of that Pokémon. The [[Pokédex]] at the [[main menu]] lists how many times each species was caught, and also displays the three available sprites of each Pokémon.
 
There are 249 available Pokémon in this game: all [[Generation I]] and [[Generation II|II]] Pokémon except {{p|Mew}} and {{p|Celebi}}. It's not possible to [[evolution|evolve]] or {{pkmn|breeding|breed}} any Pokémon; they can all be found as catchable Pokémon. The current catchable Pokémon is assigned randomly by the game. The player has 40 seconds to catch it, at which point it is replaced by a new catchable Pokémon. The current catchable Pokémon starts blinking after the first 30 seconds pass, indicating that the time is almost up. Alternatively, the player may restart the game by pausing and choosing the "Retry" option in the pause menu, which causes a new game to start with a new random catchable Pokémon.
 
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}"
| style="{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:100px; height:70px" | [[File:Tetris catch.png]]
| style="{{roundy|10px}} border: 2px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color light}}; width:100px; height:70px" | [[File:Tetris caught.png]]
|- style="font-size:80%"
| Catching a Pokémon
| "Caught!" screen
|}
 
==In the anime==
===Pokédex entries===
{{Animedexheader|Kanto|no}}
{{Animedexheader|Kanto|no}}
{{Animedexbody|EP001|Catching Pokémon|{{Ash}}'s [[Pokédex]]|To capture a Pokémon, you ''usually'' have your ''own'' Pokémon battle with the other.}}
{{Animedexbody|EP001|Catching Pokémon|{{Ash}}'s [[Pokédex]]|To capture a Pokémon, you ''usually'' have your ''own'' Pokémon battle with the other.}}
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{{Animedexbody|SM004|Catching Pokémon|{{an|Rotom Pokédex}}|In order to catch a wild Pokémon, you have to throw a Poké Ball at it after it's been exhausted in battle.}}
{{Animedexbody|SM004|Catching Pokémon|{{an|Rotom Pokédex}}|In order to catch a wild Pokémon, you have to throw a Poké Ball at it after it's been exhausted in battle.}}
{{Animedexfooter/Pokémon|''Sun & Moon''|Alola}}
{{Animedexfooter/Pokémon|''Sun & Moon''|Alola}}
==Captured Pokémon==
[[File:Styler Ranger.png|thumb|125px|A Capture Styler]]
A related concept to caught Pokémon is '''captured Pokémon''', from the {{ga|Pokémon Ranger|Pokémon Ranger series}}. While catching uses a Poké Ball, capturing requires a [[Capture Styler]], and the captured Pokémon can only be used once for either [[Poké Assist|helping to capture]] another Pokémon or for its [[Field Move]] before it is automatically released. This does not include the player's first captured Pokémon which becomes the {{ra|partner Pokémon}}.


==Trivia==
==Trivia==