Category:Game mechanics
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 16 subcategories, out of 16 total.
Pages in category "Game mechanics"
The following 120 pages are in this category, out of 444 total.
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- Safari Zone
- Same-type attack bonus
- Sand tile
- Sandwich
- Sandwich recipe
- Save
- Save data bonus
- Save data structure (Generation I)
- Save data structure (Generation II)
- Save data structure (Generation III)
- Save data structure (Generation IV)
- Save data structure (Generation VIII)
- Season (game mechanic)
- Season (GO)
- Secret Technique
- Seeding
- Semi-invulnerable turn
- Serial code
- Shadow Pokémon
- Shadow Pokémon (GO)
- Shadow Raid
- Sheen
- Shiny Leaf
- Shiny Pokémon
- Signpost
- Size and weight variation
- Sky Battle
- Sleep (status condition)
- Sleep type
- Smoothness
- Snag Ball
- Snag Machine
- Snagging
- Snow tile
- Soaring in the sky
- Soft resetting
- Software region
- SOS Battle
- Sound-based move
- Space-time distortion
- Special move
- Special Research
- Special Traits
- Sphere
- SpotPass
- Staryu (Pinball)
- Stat
- Stat (Conquest)
- Stat (GO)
- Stat modifier
- Status condition
- Status condition (Mystery Dungeon)
- Status move
- Sticker
- User:Sumwun/Sandbox/Field effect
- Super Training
- Support Play
- Surprise Trade
- Symbol encounter
T
- Tall grass
- User:TehPerson/Attack (stat)
- Tera Raid Battle
- Terastal phenomenon
- Terrain
- Text entry
- Theme skill
- Thunder Meter
- Time
- Time Capsule
- Timed Research
- Title
- TM Machine
- Tough (condition)
- Trade
- Trainer Battle (GO)
- Trainer Card level
- Trainer customization
- Trainer data structure (Generation II)
- Trainer ID number
- Trainer level
- Trainer PR Video
- Trainer Settings
- Trainer Tower data structures (Generation III)
- Transfer
- Trap
- Travel Speed
- Treasure Box
- Trend
- Triple Battle
- Type
- Type change
- Type chart data structure (Generation III)
- Type/Type chart