Category:Game mechanics
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 18 subcategories, out of 18 total.
G
Pages in category "Game mechanics"
The following 200 pages are in this category, out of 467 total.
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- Main menu
- Mantine Surf
- Mark
- Marking
- Mass outbreak
- Masuda method
- Matutinal Pokémon
- Max Move
- Max Raid Battle
- Mega Evolution
- Memory (game mechanic)
- Memory Link
- Menu
- Mic Test
- Mobile System GB
- Move
- Move data structure (Generation III)
- Move mastery
- Multi Battle
- Mysteriosity
- Mystery Dungeon game mechanics
- Mystery Gift
N
P
- Pal Park
- Paralysis (status condition)
- Performance
- Personality value
- Petting
- Phenomenon
- Photography
- Physical move
- Picnic
- Pika Prompts
- Pikachu and Pichu (Pinball)
- Player Search System
- Plusle Switch and Minun Switch
- Poison (status condition)
- Poké Job
- Poké Mart data structure (Generation I)
- Poké Pelago
- Poké Portal News
- Poké Radar
- Poké Ride
- Poké Spot
- Poké Transfer
- Poké Transporter
- Pokédex (HOME)
- Pokédex (Pinball)
- Pokédex (Stadium)
- Pokédex data structure (Generation III)
- Pokédex flags
- Pokémon availability
- Pokémon availability (Legends: Arceus)
- Pokémon availability (Let's Go, Pikachu! and Let's Go, Eevee!)
- Pokémon Bank
- Pokémon battle
- Pokémon battle (Masters)
- Pokémon battle (Mystery Dungeon)
- Pokémon breeding
- Pokémon Camp
- Pokémon data structure (Generation I)
- Pokémon data structure (Generation II)
- Pokémon data structure (Generation III)
- Pokémon data structure (Generation IV)
- Pokémon data substructures (Generation III)
- Pokémon Day Care
- Pokémon Egg
- Pokémon Evolution data structure (Generation III)
- Pokémon Evolution data structure (Generation IV)
- Pokémon Global Link
- Pokémon HOME
- Pokémon level up learnset data structure (Generation IV)
- Pokémon Link
- Pokémon Mart (Pinball)
- Pokémon Mart and Pokémon Center (Ruby Field)
- Pokémon Mart Gate and Evo Gate
- Pokémon Nursery
- Pokémon Panel
- Pokémon Refresh
- Pokémon species data structure (Generation I)
- Pokémon species data structure (Generation II)
- Pokémon species data structure (Generation III)
- Pokémon species data structure (Generation IV)
- Pokémon Tower (Mystery Dungeon)
- Pokémon-Amie
- Pokérus
- Pokéstar Studios
- Poliwag and Psyduck (Pinball)
- Power
- Power up
- PP
- Primal Reversion
- Priority
- Prize money
- Protection
- Pseudorandom number generation
- Purification
- Purify Chamber
R
S
- Safari Zone
- Same-type attack bonus
- Sand tile
- Sandwich
- Sandwich recipe
- Save
- Save data bonus
- Save data structure (Generation I)
- Save data structure (Generation II)
- Save data structure (Generation III)
- Save data structure (Generation IV)
- Save data structure (Generation VIII)
- Scripted battle
- Season (game mechanic)
- Season (GO)
- Secret Technique
- Seeding
- Semi-invulnerable turn
- Serial code
- Shadow Pokémon
- Shadow Pokémon (GO)
- Shadow Raid
- Sheen
- Shiny Leaf
- Shiny Pokémon
- Signpost
- Size and weight variation
- Sky Battle
- Sleep (status condition)
- Sleep type
- Smoothness
- Snag Ball
- Snag Machine
- Snagging
- Snow tile
- Soaring in the sky
- Soft resetting
- Software region
- SOS Battle
- Sound-based move
- Space-time distortion
- Special move
- Special Research
- Special Traits
- Sphere
- SpotPass
- Stamina (Masters)
- Staryu (Pinball)
- Stat
- Stat (Conquest)
- Stat (GO)
- Stat modifier
- Status condition
- Status condition (Mystery Dungeon)
- Status move
- Sticker
- Style (Lumiose City)
- User:Sumwun/Sandbox/Field effect
- Super Training