Category:Game mechanics
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 13 subcategories, out of 13 total.
Pages in category "Game mechanics"
The following 200 pages are in this category, out of 335 total.
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B
- Ball Capsule
- Ball Upgrade (Pinball)
- Base stats
- Battle Competition
- Battle effects
- Battle Frontier data structures in Generation III
- Battle Mode (Colosseum)
- Battle Mode (Stadium)
- Battle Now (Colosseum)
- Battle Royal
- Battle Spot
- Battle Stadium
- Battrio combos
- Beautiful (condition)
- Bellsprout (Pinball)
- Berry Blender
- Berry color
- Berry Crush
- Berry tree
- Birthday
- Black out
- Bond Phenomenon
- Box trick
- Buddy Pokémon
- Burn (status condition)
C
- Catch Combo
- Catch rate
- Catch rate (GO)
- Caught Pokémon
- Center of attention
- Chain breeding
- Character encoding in Generation I
- Character encoding in Generation II
- Character encoding in Generation II/Korean
- Character encoding in Generation III
- Characteristic
- Clever (condition)
- Colosseum Battle (Colosseum)
- Confusion (status condition)
- Contact
- Contest condition
- Contest data structure in Generation III
- Contest move data structure in Generation III
- Cool (condition)
- Cram-o-matic
- Crash damage
- Credits
- Critical hit
- Cry
- Cute (condition)
D
E
F
G
H
L
M
- Main menu
- Mantine Surf
- Mark
- Marking
- Mass outbreak
- Masuda method
- Matutinal Pokémon
- Max Move
- Max Raid Battle
- Medal
- Mega Energy
- Mega Evolution
- Memory (game mechanic)
- Memory Link
- Menu
- Mirage spot
- Mobile System GB
- Move
- Move data structure in Generation III
- Move variations
- Multi Battle
- Mystery Dungeon game mechanics
- Mystery Gift