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(→Shake checks: G5 actually has one less check) |
(→Critical capture: Probs updated for G5 change) |
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A random number is generated, and if it is less than the modified value, a critical capture occurs. | A random number is generated, and if it is less than the modified value, a critical capture occurs. | ||
Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon. Though it may create higher odds of capture, a critical capture is not a guaranteed catch; it is possible for critical captures to fail. For example, a critical capture against a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) with a Poké Ball will still only have a | Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon. Though it may create higher odds of capture, a critical capture is not a guaranteed catch; it is possible for critical captures to fail. For example, a critical capture against a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) with a Poké Ball will still only have a 25.03% chance of success, but it is much higher compared to the normal capture's 1.57% chance. | ||
==Trivia== | ==Trivia== |
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