Catch rate: Difference between revisions

→‎Critical capture: Probs updated for G5 change
(→‎Shake checks: G5 actually has one less check)
(→‎Critical capture: Probs updated for G5 change)
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A random number is generated, and if it is less than the modified value, a critical capture occurs.
A random number is generated, and if it is less than the modified value, a critical capture occurs.


Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon.  Though it may create higher odds of capture, a critical capture is not a guaranteed catch; it is possible for critical captures to fail.  For example, a critical capture against a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) with a Poké Ball will still only have a 6.26% chance of success, but it is much higher compared to the normal capture's 0.39% chance.
Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon.  Though it may create higher odds of capture, a critical capture is not a guaranteed catch; it is possible for critical captures to fail.  For example, a critical capture against a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) with a Poké Ball will still only have a 25.03% chance of success, but it is much higher compared to the normal capture's 1.57% chance.


==Trivia==
==Trivia==
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