Catch rate: Difference between revisions

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* The type of [[Poké Ball]]
* The type of [[Poké Ball]]
* Any [[status condition]] of the wild Pokémon
* Any [[status condition]] of the wild Pokémon
* Any active {{DL|Entralink|Pass Powers}} (in Generation V) or [[O-Power]] (in Generation VI)
* Any active {{DL|Entralink|Pass Powers}} (in [[Generation V]]), [[O-Powers]] (in [[Generation VI]]), or Rotom Powers (in {{g|Ultra Sun and Ultra Moon}})


The rarity of the Pokémon (i.e. how often it appears in the wild) is independent of its catch rate after it is encountered. Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as {{p|Nosepass}}, who has a catch rate of 255.
The rarity of the Pokémon (i.e. how often it appears in the wild) is independent of its catch rate after it is encountered. Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as {{p|Nosepass}}, who has a catch rate of 255.


Poké Balls that guarantee capture (the [[Master Ball]] and {{ball|Park}}, and any Poké Ball used on [[Kalos Route 2]]{{sup/6|XY}}, {{rt|101|Hoenn}}{{sup/6|ORAS}}, or in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.
Poké Balls that guarantee capture (the [[Master Ball]] and {{ball|Park}}, and any Poké Ball used on [[Kalos Route 2]]{{sup/6|XY}}, {{rt|101|Hoenn}}{{sup/6|ORAS}}, [[Alola Route 1]]{{sup/7|SMUSUM}} prior to the start of the festival in [[Iki Town]] or in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.


==Capture method (Generation I)==
==Capture method (Generation I)==
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** Capture Power ↑↑↑, S, or MAX: ×1.3
** Capture Power ↑↑↑, S, or MAX: ×1.3
* '''{{DL|Tall grass|Dark grass}} factor''': This factor is multiplied into the HP factor (3 × HP<sub>max</sub> - 2 × HP<sub>current</sub> above) and then rounded to the nearest multiple of 1/4096. This factor is applied if the battle occurs in dark grass, and depends on the number of Pokémon that have been caught in the [[Pokédex]], as shown in the table below, usually making it harder to catch a Pokémon.
* '''{{DL|Tall grass|Dark grass}} factor''': This factor is multiplied into the HP factor (3 × HP<sub>max</sub> - 2 × HP<sub>current</sub> above) and then rounded to the nearest multiple of 1/4096. This factor is applied if the battle occurs in dark grass, and depends on the number of Pokémon that have been caught in the [[Pokédex]], as shown in the table below, usually making it harder to catch a Pokémon.
{| class="roundy" style="margin-left: 40px; margin-bottom: 10px; text-align:center; background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};"
{| class="roundy" style="margin-left:40px; margin-bottom:10px; text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}"
|-
|-
! Number Caught!! Multiplier
! Number Caught!! Multiplier
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The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of ''a'' (the modified catch rate) as shown in the appropriate section above. Then, multiply ''a'' by the appropriate multiplier from the table below.
The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of ''a'' (the modified catch rate) as shown in the appropriate section above. Then, multiply ''a'' by the appropriate multiplier from the table below.
{| class="roundy" style="text-align:center; background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};"
{| class="roundy" style="text-align:center; background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}"
|-
|-
! Species Caught !! Multiplier
! Species Caught !! Multiplier
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| 31-150 || 0.5  
| 31-150 || 0.5  
|- style="background:#fff"
|- style="background:#fff"
| <=30 || 0  
| ≤30 || 0  
|}
|}
Finally, divide the result by 6 and round down to the nearest integer. Call this final result ''c''. A random number between 0 and 255 is generated; if it is less than ''c'', a critical capture will occur. Overall, this means the critical capture chance ranges from 0 (if 30 or fewer species have been caught) to about 41.67% of the modified capture rate ''a'' (if over 600 species have been caught).
Finally, divide the result by 6 and round down to the nearest integer. Call this final result ''c''. A random number between 0 and 255 is generated; if it is less than ''c'', a critical capture will occur. Overall, this means the critical capture chance ranges from 0 (if 30 or fewer species have been caught) to about 41.67% of the modified capture rate ''a'' (if over 600 species have been caught).
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==Poké Ball effectiveness rates==
==Poké Ball effectiveness rates==
{| class="roundy" style="background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};"
{| class="roundy" style="background:#{{Poké Balls color}}; border:3px solid #{{Poké Balls color dark}}"
|-
|-
! Ball
! Ball
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| {{bag2|Lure Ball}}
| {{bag2|Lure Ball}}
| 1×, 3× or 5×
| 1×, 3× or 5×
| 3×{{sup/2|GSC}}{{sup/4|HGSS}}/5×{{sup/7|SM}} only if fishing
| 3×{{sup/2|GSC}}{{sup/4|HGSS}}/5×<sup>[[Generation VII|Gen VII]] only if fishing
|- style="background:#fff"
|- style="background:#fff"
| {{bag2|Moon Ball}}
| {{bag2|Moon Ball}}
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| {{bag2|Heavy Ball}}
| {{bag2|Heavy Ball}}
| -20, 0, +20, +30 or +40
| -20, 0, +20, +30 or +40
| -20 if used on Pokémon weighing less than {{tt|225.8&nbsp;lbs.|102.4&nbsp;kg}}{{sup/2|GSC}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|451.5&nbsp;lbs.|204.8&nbsp;kg}}{{sup/4|HGSS}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|220.46&nbsp;lbs.|100.0&nbsp;kg}}{{sup/7|SM}}{{tt|*|Catch rate is set to 0 if it becomes negative, making the catch impossible}}<br>No modifier if used on Pokémon weighing between {{tt|225.8&nbsp;lbs.|102.4&nbsp;kg}}{{sup/2|GSC}}/{{tt|220.46&nbsp;lbs.|100.0&nbsp;kg}}{{sup/7|SM}} and {{tt|451.5&nbsp;lbs.|204.8&nbsp;kg}}{{sup/2|GSC}}/{{tt|440.92&nbsp;lbs.|200.0&nbsp;kg}}{{sup/7|SM}}<br>+20 if used on Pokémon weighing between {{tt|451.5&nbsp;lbs.|204.8&nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|440.92&nbsp;lbs.|200.0&nbsp;kg}}{{sup/7|SM}} and {{tt|677.3&nbsp;lbs.|307.2&nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|661.38&nbsp;lbs.|300.0&nbsp;kg}}{{sup/7|SM}}<br>+30 if used on Pokémon weighing more than {{tt|677.3&nbsp;lbs.|307.2&nbsp;kg}}{{sup/2|GSC}}/{{tt|661.38&nbsp;lbs.|300.0&nbsp;kg}}{{sup/7|SM}}<br>+30 if used on Pokémon weighing between {{tt|677.3&nbsp;lbs.|307.2&nbsp;kg}} and {{tt|903.0&nbsp;lbs.|409.6&nbsp;kg}}{{sup/4|HGSS}}<br>+40 if used on Pokémon weighing more than {{tt|903.0&nbsp;lbs.|409.6&nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}
| -20 if used on Pokémon weighing less than {{tt|225.8&nbsp;lbs.|102.4&nbsp;kg}}{{sup/2|GSC}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|451.5&nbsp;lbs.|204.8&nbsp;kg}}{{sup/4|HGSS}}{{tt|*|Catch rate is set to 1 if it becomes negative}}/{{tt|220.46&nbsp;lbs.|100.0&nbsp;kg}}{{sup/7|SM}}{{tt|*|Catch rate is set to 0 if it becomes negative, making the catch impossible}}{{sup/7|USUM}}{{tt|*|Catch rate is set to 1 if it becomes negative}}<br>No modifier if used on Pokémon weighing between {{tt|225.8&nbsp;lbs.|102.4&nbsp;kg}}{{sup/2|GSC}}/{{tt|220.46&nbsp;lbs.|100.0&nbsp;kg}}{{sup/7|SM}} and {{tt|451.5&nbsp;lbs.|204.8&nbsp;kg}}{{sup/2|GSC}}/{{tt|440.92&nbsp;lbs.|200.0&nbsp;kg}}{{sup/7|SM}}<br>+20 if used on Pokémon weighing between {{tt|451.5&nbsp;lbs.|204.8&nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|440.92&nbsp;lbs.|200.0&nbsp;kg}}{{sup/7|SM}} and {{tt|677.3&nbsp;lbs.|307.2&nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}/{{tt|661.38&nbsp;lbs.|300.0&nbsp;kg}}{{sup/7|SM}}<br>+30 if used on Pokémon weighing more than {{tt|661.38&nbsp;lbs.|300.0&nbsp;kg}}{{sup/7|SM}}<br>+30 if used on Pokémon weighing between {{tt|677.3&nbsp;lbs.|307.2&nbsp;kg}} and {{tt|903.0&nbsp;lbs.|409.6&nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}<br>+40 if used on Pokémon weighing more than {{tt|903.0&nbsp;lbs.|409.6&nbsp;kg}}{{sup/2|GSC}}{{sup/4|HGSS}}
|- style="background:#fff"
|- style="background:#fff"
| {{bag2|Fast Ball}}
| {{bag2|Fast Ball}}
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| {{bag2|Nest Ball}}
| {{bag2|Nest Ball}}
| 1× to 8×
| 1× to 8×
| ((40 - Pokémon's level) / 10)×, minimum 1× (reached at level 30){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>((41 - Pokémon's level) / 10)×, minimum 1× (reached at level 31){{sup/5|BWB2W2}}{{sup/6|XYORAS}}<br>(8 - 0.2 * (Pokémon's level - 1))×, minimum 1× (reached at level 36){{sup/7|SM}}
| ((40 - Pokémon's level) / 10)×, minimum 1× (reached at level 30){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>((41 - Pokémon's level) ÷ 10)×, minimum 1×{{sup/5|BWB2W2}}<br/>((41 - Pokémon's level) ÷ 10if Pokémon's level is between 1 and 29, 1x otherwise {{sup/6|XYORAS}}{{sup/7|SMUSUM}}
|- style="background:#fff"
|- style="background:#fff"
| {{bag2|Repeat Ball}}
| {{bag2|Repeat Ball}}
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| {{bag2|Dusk Ball}}
| {{bag2|Dusk Ball}}
| 1×, 3× or 3.5×
| 1×, 3× or 3.5×
| 3×{{sup/7|SM}}/3.5×<sup>[[Generation III|Gen III]]-{{gen|VI}}</sup> only if inside a {{tt|cave|except Mirage Caves}} or night
| 3×<sup>[[Generation VII|Gen VII]]</sup>/3.5×<sup>[[Generation III|Gen III]]-{{gen|VI}}</sup> only if inside a {{tt|cave|except Mirage Caves}} or night
|- style="background:#fff"
|- style="background:#fff"
| {{bag2|Quick Ball}}
| {{bag2|Quick Ball}}
| 1×, 4×, or 5×
| 1×, 4×, or 5×
| 4× only on the first turn of the battle{{sup/4|DPPtHGSS}}<br>5× only on the first turn of the battle{{sup/5|BWB2W2}}{{sup/6|XYORAS}}{{sup/7|SM}}
| 4× only on the first turn of the battle<sup>[[Generation IV|Gen IV]]<br>5× only on the first turn of the battle<sup>[[Generation V|Gen V]]-{{gen|VII}}
|- style="background:#fff"
|- style="background:#fff"
| {{bag2|Heal Ball}}
| {{bag2|Heal Ball}}
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| {{bag2|Beast Ball}}
| {{bag2|Beast Ball}}
| 5× or 0.1x
| 5× or 0.1x
| 5× only if used on an [[Ultra Beast]]<br>
| 5× only if used on an [[Ultra Beast]]<br>0.1× on everything else
0.1× on everything else
|-
|-
| class="roundybottom" colspan="3" |
| class="roundybottom" colspan="3" |
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==Quotes==
==Quotes==
{| class="roundy" cellpadding=3 style="margin:auto; width:50%; border: 3px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}"
{| class="roundy" cellpadding=3 style="margin:auto; width:50%; border:3px solid #{{Poké Balls color dark}}; background:#{{Poké Balls color}}"
! style="{{roundytl|5px}} background: #{{Poké Balls color light}}" | Shakes
! style="{{roundytl|5px}} background:#{{Poké Balls color light}}" | Shakes
! style="background: #{{Poké Balls color light}}" | Generation I
! style="background:#{{Poké Balls color light}}" | Generation I
! style="background: #{{Poké Balls color light}}" | Generation II
! style="background:#{{Poké Balls color light}}" | Generation II
! style="background: #{{Poké Balls color light}}" | Generation III
! style="background:#{{Poké Balls color light}}" | Generation III
! style="background: #{{Poké Balls color light}}" | Generation IV
! style="background:#{{Poké Balls color light}}" | Generation IV
! style="background: #{{Poké Balls color light}}" | Generation V
! style="background:#{{Poké Balls color light}}" | Generation V
! style="background: #{{Poké Balls color light}}" | Generation VI
! style="background:#{{Poké Balls color light}}" | Generation VI
! style="{{roundytr|5px}} background: #{{Poké Balls color light}}" | Generation VII
! style="{{roundytr|5px}} background:#{{Poké Balls color light}}" | Generation VII
|- style="background: #FFF"
|- style="background:#FFF"
! style="background: #{{Poké Balls color light}}" | {{tt|0|In Generation I, the Poké Ball misses Pokémon instead}}
! style="background:#{{Poké Balls color light}}" | {{tt|0|In Generation I, the Poké Ball misses Pokémon instead}}
| You missed the <sc>Pok</sc>é<sc>mon</sc>!
| You missed the <sc>Pok</sc>é<sc>mon</sc>!
| Oh no! The <sc>Pok</sc>é<sc>mon</sc> broke free!
| Oh no! The <sc>Pok</sc>é<sc>mon</sc> broke free!
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| colspan="2" | Oh, no! The Pokémon broke free!
| colspan="2" | Oh, no! The Pokémon broke free!
| colspan="2" | Oh no! The Pokémon broke free!
| colspan="2" | Oh no! The Pokémon broke free!
|- style="background: #FFF"
|- style="background:#FFF"
! style="background: #{{Poké Balls color light}}" | 1
! style="background:#{{Poké Balls color light}}" | 1
| Darn! The <sc>Pok</sc>é<sc>mon</sc> broke free!
| Darn! The <sc>Pok</sc>é<sc>mon</sc> broke free!
| colspan="6" | Aww! It appeared to be caught!
| colspan="6" | Aww! It appeared to be caught!
|- style="background: #FFF"
|- style="background:#FFF"
! style="background: #{{Poké Balls color light}}" | 2
! style="background:#{{Poké Balls color light}}" | 2
| Aww! It appeared to be caught!
| Aww! It appeared to be caught!
| colspan="3" | Aargh! Almost had it!
| colspan="3" | Aargh! Almost had it!
| style="background: #{{Poké Balls color}}; text-align:center;" | {{tt|*|In Generation V, a Pokémon never breaks free after two shakes}}
| style="background:#{{Poké Balls color}}; text-align:center" | {{tt|*|In Generation V, a Pokémon never breaks free after two shakes}}
| colspan="2" | Aargh! Almost had it!
| colspan="2" | Aargh! Almost had it!
|- style="background: #FFF"
|- style="background:#FFF"
! style="background: #{{Poké Balls color light}}" | 3
! style="background:#{{Poké Balls color light}}" | 3
| colspan="2" | Shoot! It was so close too!
| colspan="2" | Shoot! It was so close too!
| colspan="2" | Shoot! It was so close, too!
| colspan="2" | Shoot! It was so close, too!
| Aargh! Almost had it!
| Aargh! Almost had it!
| colspan="2" | Gah! It was so close, too!
| colspan="2" | Gah! It was so close, too!
|- style="background: #FFF"
|- style="background:#FFF"
! style="background: #{{Poké Balls color light}}" | Caught
! style="background:#{{Poké Balls color light}}" | Caught
| All right! <Pokémon> was caught!
| All right! <Pokémon> was caught!
| colspan="6" | Gotcha! <Pokémon> was caught!
| colspan="6" | Gotcha! <Pokémon> was caught!
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* [http://www.dragonflycave.com/gen5capture.aspx Generation V Capture Mechanics]
* [http://www.dragonflycave.com/gen5capture.aspx Generation V Capture Mechanics]
* [http://www.dragonflycave.com/gen6capture.aspx Generation VI Capture Mechanics]
* [http://www.dragonflycave.com/gen6capture.aspx Generation VI Capture Mechanics]
* [https://github.com/kanzure/pokecrystal/blob/master/items/item_effects.asm Item effects source code from the Pokémon Crystal disassembly project]
* [https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm Item effects source code from the Pokémon Crystal disassembly project]


==External links==
==External links==
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[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[it:Tasso di cattura]]


[[de:Fangchance]]
[[de:Fangchance]]
[[fr:Capture des Pokémon]]
[[fr:Capture des Pokémon]]
[[it:Tasso di cattura]]
[[ja:捕獲処理]]
[[ja:捕獲処理]]
[[zh:捕获率]]
[[zh:捕获率]]
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