Catch rate: Difference between revisions

1,941 bytes removed ,  7 December 2016
no edit summary
No edit summary
(36 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{incomplete|needs=Capture method and modifiers for Generation VII}}
Each {{OBP|Pokémon|species|species of Pokémon}} has a '''catch rate''' that applies to all its members. Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses that Pokémon's catch rate in a formula to determine the chances of catching that Pokémon. The formula also takes into account the following factors:
Each {{OBP|Pokémon|species|species of Pokémon}} has a '''catch rate''' that applies to all its members. Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses that Pokémon's catch rate in a formula to determine the chances of catching that Pokémon. The formula also takes into account the following factors:


Line 8: Line 10:
The rarity of the Pokémon (i.e. how often it appears in the wild) is independent of its catch rate after it is encountered. Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as {{p|Nosepass}}, who has a catch rate of 255.
The rarity of the Pokémon (i.e. how often it appears in the wild) is independent of its catch rate after it is encountered. Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as {{p|Nosepass}}, who has a catch rate of 255.


Poké Balls that guarantee capture (the [[Master Ball]] and {{ball|Park}}, and any ball used in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.
Poké Balls that guarantee capture (the [[Master Ball]] and {{ball|Park}}, and any Poké Ball used on [[Kalos Route 2]]{{sup/6|XY}}, {{rt|101|Hoenn}}{{sup/6|ORAS}}, or in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.


==Capture method (Generation I)==
==Capture method (Generation I)==
Line 20: Line 22:
#* It is asleep or frozen and ''N'' is less than 25.
#* It is asleep or frozen and ''N'' is less than 25.
#* It is paralyzed, burned, or poisoned and ''N'' is less than 12.
#* It is paralyzed, burned, or poisoned and ''N'' is less than 12.
# Otherwise, if ''N'' minus the status value is greater than the Pokémon's catch rate, the Pokémon '''breaks free'''.
# Otherwise, if ''N'' minus the status threshold (above) is greater than the Pokémon's catch rate, the Pokémon '''breaks free'''.
# If not, generate a random value, ''M'', between 0 and 255.
# If not, generate a random value, ''M'', between 0 and 255.
# Calculate ''f'':
# Calculate ''f'':
#* ''f'' = (HP<sub>max</sub> * 255 * 4) / (HP<sub>current</sub> * Ball), where all divisions are rounded down to the nearest integer. The minimum value of ''f'' is 1 and its maximum value is 255. The value of Ball is 8 if a Great Ball is used or 12 otherwise.
#* ''f'' = (HP<sub>max</sub> * 255 * 4) / (HP<sub>current</sub> * Ball), where all divisions are rounded down to the nearest integer. The minimum value of ''f'' is 1 and its maximum value is 255. The value of Ball is 8 if a Great Ball is used or 12 otherwise.
# If ''f'' is greater than or equal to ''M'', the Pokémon is '''caught'''. Otherwise, the Pokémon '''breaks free'''. In practical terms, lowering the target's HP to 1/3 of its maximum will guarantee capture with a Pokéball, while lowering it to 1/2 will guarantee capture with a Great Ball.
# If ''f'' is greater than or equal to ''M'', the Pokémon is '''caught'''. Otherwise, the Pokémon '''breaks free'''. In practical terms, lowering the target's HP to 1/3 of its maximum will guarantee capture with a Poké Ball, while lowering it to 1/2 will guarantee capture with a Great Ball.


If the Pokémon broke free, the steps below are performed to determine how many times the ball will shake.
If the Pokémon broke free, the steps below are performed to determine how many times the ball will shake.
Line 36: Line 38:
#* ''x'' < 70: the Ball shakes twice before the Pokémon breaks free.
#* ''x'' < 70: the Ball shakes twice before the Pokémon breaks free.
#* Otherwise, the Ball shakes three times before the Pokémon breaks free.
#* Otherwise, the Ball shakes three times before the Pokémon breaks free.


This algorithm thus has several curious properties that do not apply in later generations:
This algorithm thus has several curious properties that do not apply in later generations:
Line 43: Line 44:
* Under certain situations, a Great Ball is more effective than an Ultra Ball. In particular, Pokémon with high catch rates, no status, and above ½ HP may guarantee capture with a Great Ball but fail to do so with an Ultra Ball.
* Under certain situations, a Great Ball is more effective than an Ultra Ball. In particular, Pokémon with high catch rates, no status, and above ½ HP may guarantee capture with a Great Ball but fail to do so with an Ultra Ball.
* The effect of reducing HP diminishes with lower catch rates, and the effect of inflicting status diminishes with higher catch rates. Regardless of catch rate, reducing the HP does not increase chances of capture at less than ½ HP with Great Balls, and ⅓ HP with other balls.
* The effect of reducing HP diminishes with lower catch rates, and the effect of inflicting status diminishes with higher catch rates. Regardless of catch rate, reducing the HP does not increase chances of capture at less than ½ HP with Great Balls, and ⅓ HP with other balls.
* Inflicting a status ailment gives the player a flat chance (from 4.6% to 16.6%) to catch the Pokémon regardless of all other factors, making certain Pokémon easier to catch in Generation I than they are in later generations: A sleeping {{p|Mewtwo}} with full HP may, on average, be caught in about six Ultra Balls in Generation I, but from Generation II onwards exactly the same circumstances would require an average of about 64 Ultra Balls—ten times as many.
* Inflicting a status ailment gives the player a flat additional chance (from 4.6% to 16.6%) to catch the Pokémon regardless of all other factors, making certain Pokémon easier to catch in Generation I than they are in later generations: A sleeping {{p|Mewtwo}} with full HP may, on average, be caught in about six Ultra Balls in Generation I, but from Generation II onwards exactly the same circumstances would require an average of about 64 Ultra Balls— over ten times as many.
* Due to the nature of the algorithm, Ultra Balls will only perform better than Great Balls on Pokémon whose capture rates are above 55 and below 200 in Generation I. Ultra Balls increase the overall chance of capture by as much as 20% in comparison to Great Balls for Pokémon near the center of that range.
* Assuming the current HP of target Pokémon is less than or equal to ½ HP for Great Balls and ⅓ HP for Ultra Balls, Ultra Balls increase the overall chance to capture by 10% or more in comparison to Great Balls for the following Pokémon:
:- ''Metapod, Kakuna, Pidgeotto, Raticate, Fearow, Arbok, Sandslash, Nidorina, Nidorino, Clefairy, Jigglypuff, Golbat, Gloom, Persian, Poliwhirl, Kadabra, Machoke, Weepinbell, Graveler, Haunter, Exeggcute, and Rhyhorn.''


===Approximated probability===
===Approximated probability===
Line 119: Line 123:
If a Pokémon could have 0 HP, the maximum value for ''a'' would be rate × bonus<sub>ball</sub> × bonus<sub>status</sub>. For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for ''a'' would be rate / 3.
If a Pokémon could have 0 HP, the maximum value for ''a'' would be rate × bonus<sub>ball</sub> × bonus<sub>status</sub>. For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for ''a'' would be rate / 3.


The formula is slightly different when applied to the [[apricorn]] balls in {{2v2|HeartGold|SoulSilver}}. The modifiers for these balls are applied directly to the Pokémon's catch rate, rather than in the formula as bonus<sub>ball</sub> is always 1, and the catch rate can not go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the apricorn balls do not make the capture anymore likely than a regular Poké Ball.
The formula is slightly different when applied to the [[Apricorn]] balls in {{2v2|HeartGold|SoulSilver}}. The modifiers for these balls are applied directly to the Pokémon's catch rate, rather than in the formula. In this case, bonus<sub>ball</sub> is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the Apricorn balls do not make the capture any more likely than a regular Poké Ball.


===Shake probability===
===Shake probability===
Line 205: Line 209:


==Critical capture==
==Critical capture==
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a critical capture, may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a '''critical capture''' (Japanese: '''捕獲クリティカル''' ''critical capture''), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.


The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of ''a'' (the modified catch rate) as shown in the appropriate section above. Then, multiply ''a'' by the appropriate multiplier from the table below.
The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of ''a'' (the modified catch rate) as shown in the appropriate section above. Then, multiply ''a'' by the appropriate multiplier from the table below.
Line 229: Line 233:


==Poké Ball effectiveness rates==
==Poké Ball effectiveness rates==
{| class="roundy" align="left" style="background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};"
{| class="roundy" style="background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};"
|-
|-
! Ball
! Ball
! Rate
! Rate
! Notes
! Notes
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Poké Ball}}
| {{bag2|Poké Ball}}
| style="background: #fff; padding-right: 10px" | 1×
| 1×
| style="background: #fff; padding-right: 10px" |  
|
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Great Ball}}
| {{bag2|Great Ball}}
| style="background: #fff; padding-right: 10px" | 1.5×
| 1.5×
| style="background: #fff; padding-right: 10px" |  
|
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Ultra Ball}}
| {{bag2|Ultra Ball}}
| style="background: #fff; padding-right: 10px" | 2×
| 2×
| style="background: #fff; padding-right: 10px" |  
|
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Master Ball}}
| {{bag2|Master Ball}}
| style="background: #fff; padding-right: 10px" | N/A
| N/A
| style="background: #fff; padding-right: 10px" | Never fails, except against {{OBP|Ghost|literal|unidentified ghosts, the ghost Marowak}}, and {{p|Kyurem}} when under [[Ghetsis]]'s control
| Never fails, except against {{OBP|Ghost|literal|unidentified ghosts}}, [[Marowak (ghost)|the ghost Marowak]], and {{p|Kyurem}} when under [[Ghetsis]]'s control
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Safari Ball}}
| {{bag2|Safari Ball}}
| style="background: #fff; padding-right: 10px" | 1.5×
| 1.5×
| style="background: #fff; padding-right: 10px" | only usable in [[Safari Zone]]s
|
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Level Ball}}
| {{bag2|Level Ball}}
| style="background: #fff; padding-right: 10px" | 1×, 2×, 4× or 8×
| 1×, 2×, 4× or 8×
| style="background: #fff; padding-right: 10px" | 1× if the player's Pokémon is the same level as or a lower level than the wild Pokémon<br>
| 1× if the player's Pokémon is the same level as or a lower level than the wild Pokémon<br>
2× if the player's Pokémon is at a higher level than the wild Pokémon but less than double it<br>
2× if the player's Pokémon is at a higher level than the wild Pokémon but less than double it<br>
4× if the player's Pokémon is more than double but less than four times the level of the wild Pokémon<br>
4× if the player's Pokémon is more than double but less than four times the level of the wild Pokémon<br>
8× if the player's Pokémon is of a level four times or more than that of the wild Pokémon
8× if the player's Pokémon is of a level four times or more than that of the wild Pokémon
|-
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Lure Ball}}
| {{bag2|Lure Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 3×
| 1× or 3×
| style="background: #fff; padding-right: 10px" | 3× only if fishing
| 3× only if fishing
|-
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Moon Ball}}
| {{bag2|Moon Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 4×
| 1× or 4×
| style="background: #fff; padding-right: 10px" | Always 1× due to a glitch{{sup/2|GSC}}<br>4× only if used on a Pokémon in the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}} or {{p|Skitty}} families {{sup/4|HGSS}}
| Always 1× due to a glitch{{sup/2|GSC}}<br>4× only if used on a Pokémon in the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}} or {{p|Skitty}} families {{sup/4|HGSS}}
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Friend Ball}}
| {{bag2|Friend Ball}}
| style="background: #fff; padding-right: 10px" | 1×
| 1×
| style="background: #fff; padding-right: 10px" |  
|
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Love Ball}}
| {{bag2|Love Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 8×
| 1× or 8×
| style="background: #fff; padding-right: 10px" | 8× only if used on a Pokémon of the same species and [[gender]] as the player's Pokémon{{sup/2|GSC}}<br>
| 8× only if used on a Pokémon of the same species and [[gender]] as the player's Pokémon{{sup/2|GSC}}<br>
8× only if used on a Pokémon of the same species as, but opposite [[gender]] of, the player's Pokémon{{sup/4|HGSS}}
8× only if used on a Pokémon of the same species as, but opposite [[gender]] of, the player's Pokémon{{sup/4|HGSS}}
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Heavy Ball}}
| {{bag2|Heavy Ball}}
| style="background: #fff; padding-right: 10px" | -20, 0, +20, +30 or +40
| -20, 0, +20, +30 or +40
| style="background: #fff; padding-right: 10px" | -20 if used on Pokémon weighing less than 225.8&nbsp;lbs. (102.4&nbsp;kg){{sup/2|GSC}}/451.5&nbsp;lbs. (204.8&nbsp;kg){{sup/4|HGSS}}<br>
| -20 if used on Pokémon weighing less than 225.8&nbsp;lbs. (102.4&nbsp;kg){{sup/2|GSC}}/451.5&nbsp;lbs. (204.8&nbsp;kg){{sup/4|HGSS}}<br>
No modifier if used on Pokémon weighing between 225.8&nbsp;lbs. (102.4&nbsp;kg) and 451.5&nbsp;lbs.(204.8&nbsp;kg){{sup/2|GSC}}<br>
No modifier if used on Pokémon weighing between 225.8&nbsp;lbs. (102.4&nbsp;kg) and 451.5&nbsp;lbs.(204.8&nbsp;kg){{sup/2|GSC}}<br>
+20 if used on Pokémon weighing between 451.5&nbsp;lbs. (204.8&nbsp;kg) and 677.3&nbsp;lbs. (307.2&nbsp;kg)<br>
+20 if used on Pokémon weighing between 451.5&nbsp;lbs. (204.8&nbsp;kg) and 677.3&nbsp;lbs. (307.2&nbsp;kg)<br>
+30 if used on Pokémon weighing between 677.3&nbsp;lbs. (307.2&nbsp;kg) and 903.0&nbsp;lbs. (409.6&nbsp;kg)<br>
+30 if used on Pokémon weighing between 677.3&nbsp;lbs. (307.2&nbsp;kg) and 903.0&nbsp;lbs. (409.6&nbsp;kg)<br>
+40 if used on Pokémon weighing more than 903.0&nbsp;lbs. (409.6&nbsp;kg)
+40 if used on Pokémon weighing more than 903.0&nbsp;lbs. (409.6&nbsp;kg)
|-
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Fast Ball}}
| {{bag2|Fast Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 4×
| 1× or 4×
| style="background: #fff; padding-right: 10px" | 4× only if used on {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}{{sup/2|GSC}}<br>
| 4× only if used on {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}{{sup/2|GSC}}<br>
4× only if used on a Pokémon with a base {{stat|Speed}} of at least 100{{sup/4|HGSS}}
4× only if used on a Pokémon with a base {{stat|Speed}} of at least 100{{sup/4|HGSS}}
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Sport Ball}}
| {{bag2|Sport Ball}}
| style="background: #fff; padding-right: 10px" | 1.5×
| 1.5×
| style="background: #fff; padding-right: 10px" | only usable in the [[Bug-Catching Contest]]
|
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Net Ball}}
| {{bag2|Net Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 3×
| 1× or 3×
| style="background: #fff; padding-right: 10px" | 3× only if the target is a {{t|Bug}}- or {{type|Water}} Pokémon
| 3× only if the target is a {{t|Bug}}- or {{type|Water}} Pokémon
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Nest Ball}}
| {{bag2|Nest Ball}}
| style="background: #fff; padding-right: 10px" | 1× to 4×
| 1× to 4×
| style="background: #fff; padding-right: 10px" | ((40 - Pokémon's level) / 10)×, minimum 1× (reached at level 30){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>((41 - Pokémon's level) / 10)×, minimum 1× (reached at level 31){{sup/5|BWB2W2}}{{sup/6|XYORAS}}
| ((40 - Pokémon's level) / 10)×, minimum 1× (reached at level 30){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>((41 - Pokémon's level) / 10)×, minimum 1× (reached at level 31){{sup/5|BWB2W2}}{{sup/6|XYORAS}}
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Repeat Ball}}
| {{bag2|Repeat Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 3×
| 1× or 3×
| style="background: #fff; padding-right: 10px" | 3× only if target has been caught previously
| 3× only if target has been caught previously
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Timer Ball}}
| {{bag2|Timer Ball}}
| style="background: #fff; padding-right: 10px" | 1× to 4×
| 1× to 4×
| style="background: #fff; padding-right: 10px" | ((number of turns passed in battle + 10) / 10)×, maximum 4× (reached at 30 turns){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>(1 + number of turns passed in battle * {{tt|1229/4096|approx. 0.3}})×, maximum 4× (reached at 10 turns){{sup/5|BWB2W2}}{{sup/6|XYORAS}}
| ((number of turns passed in battle + 10) / 10)×, maximum 4× (reached at 30 turns){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}<br>(1 + number of turns passed in battle * {{tt|1229/4096|approx. 0.3}})×, maximum 4× (reached at 10 turns){{sup/5|BWB2W2}}{{sup/6|XYORAS}}
|-  
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Premier Ball}}
| style="white-space:nowrap; padding-right:10px" | {{bag2|Premier Ball}}
| style="background: #fff; padding-right: 10px" | 1×
|
| style="background: #fff; padding-right: 10px" |  
|
|-
|- style="background:#fff"
| style="background: #fff; padding-right: 10px" | {{bag2|Luxury Ball}}
| {{bag2|Luxury Ball}}
| style="background: #fff; padding-right: 10px" | 1×
| 1×
| style="background: #fff; padding-right: 10px" |  
|
|- style="background:#fff"
| {{bag2|Dive Ball}}
| 1× or 3.5×
| 3.5× only if diving{{sup/3|RSE}}{{sup/6|ORAS}} or surfing/fishing{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}
|- style="background:#fff"
| {{bag2|Dusk Ball}}
| 1× or 3.5×
| 3.5× only if inside a cave or night
|- style="background:#fff"
| {{bag2|Quick Ball}}
| 1×, 4×, or 5×
| 4× only on the first turn of the battle{{sup/4|DPPtHGSS}}<br>5× only on the first turn of the battle{{sup/5|BWB2W2}}{{sup/6|XYORAS}}
|- style="background:#fff"
| {{bag2|Heal Ball}}
|
|
|- style="background:#fff"
| {{bag2|Cherish Ball}}
| 1×
|
|- style="background:#fff"
| {{bag2|Park Ball}}
| N/A
| Never fails
|- style="background:#fff"
| {{bag2|Dream Ball}}
| N/A (when used in [[Entralink|Entree Forest]])
| Never fails
|-
|-
| style="background: #fff; padding-right: 10px" | {{bag2|Dive Ball}}
| class="roundybottom" colspan="3" |
| style="background: #fff; padding-right: 10px" | 1× or 3.5×
| style="background: #fff; padding-right: 10px" | 3.5× only if diving{{sup/3|RSE}} or surfing/fishing{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}
|-
| style="background: #fff; padding-right: 10px" | {{bag2|Dusk Ball}}
| style="background: #fff; padding-right: 10px" | 1× or 3.5×
| style="background: #fff; padding-right: 10px" | 3.5× only if inside a cave or night
|-
| style="background: #fff; padding-right: 10px" | {{bag2|Quick Ball}}
| style="background: #fff; padding-right: 10px" | 1×, 4×, or 5×
| style="background: #fff; padding-right: 10px" | 4× only on the first turn of the battle{{sup/4|DPPtHGSS}}<br>5× only on the first turn of the battle{{sup/5|BWB2W2}}{{sup/6|XYORAS}}
|-
| style="background: #fff; padding-right: 10px" | {{bag2|Heal Ball}}
| style="background: #fff; padding-right: 10px" | 1×
| style="background: #fff; padding-right: 10px" |
|-
| style="background: #fff; padding-right: 10px" | {{bag2|Cherish Ball}}
| style="background: #fff; padding-right: 10px" | 1×
| style="background: #fff; padding-right: 10px" |
|-
| style="background: #fff; padding-right: 10px" | {{bag2|Park Ball}}
| style="background: #fff; padding-right: 10px" | N/A
| style="background: #fff; padding-right: 10px" | Never fails, only usable in [[Pal Park]]
|-
| style="background: #fff; padding-right: 10px" | {{bag2|Dream Ball}}
| style="background: #fff; padding-right: 10px" | N/A (when used in [[Entralink|Entree Forest]])
| style="background: #fff; padding-right: 10px" | Never fails due to only being usable in [[Entralink|Entree Forest]]
|-
| class="roundybottom" height="2px" colspan="3" |
|}{{-}}
|}{{-}}


Line 366: Line 370:
! style="background: #{{Poké Balls color light}}" | Generation IV
! style="background: #{{Poké Balls color light}}" | Generation IV
! style="background: #{{Poké Balls color light}}" | Generation V
! style="background: #{{Poké Balls color light}}" | Generation V
! style="{{roundytr|5px}} background: #{{Poké Balls color light}}" | Generation VI
! style="background: #{{Poké Balls color light}}" | Generation VI
|- style="background: #FFFFFF"
! style="{{roundytr|5px}} background: #{{Poké Balls color light}}" | Generation VII
|- style="background: #FFF"
! style="background: #{{Poké Balls color light}}" | {{tt|0|In Generation I, the Poké Ball misses Pokémon instead}}
! style="background: #{{Poké Balls color light}}" | {{tt|0|In Generation I, the Poké Ball misses Pokémon instead}}
| You missed the <sc>Pok</sc>é<sc>mon</sc>!
| You missed the <sc>Pok</sc>é<sc>mon</sc>!
Line 373: Line 378:
| Oh, no! The <sc>Pok</sc>é<sc>mon</sc> broke free!
| Oh, no! The <sc>Pok</sc>é<sc>mon</sc> broke free!
| colspan="2" | Oh, no! The Pokémon broke free!
| colspan="2" | Oh, no! The Pokémon broke free!
|Oh no! The Pokémon broke free!
| colspan="2" | Oh no! The Pokémon broke free!
|- style="background: #FFFFFF"
|- style="background: #FFF"
! style="background: #{{Poké Balls color light}}" | 1
! style="background: #{{Poké Balls color light}}" | 1
| Darn! The <sc>Pok</sc>é<sc>mon</sc> broke free!
| Darn! The <sc>Pok</sc>é<sc>mon</sc> broke free!
| colspan="5" | Aww! It appeared to be caught!
| colspan="6" | Aww! It appeared to be caught!
|- style="background: #FFFFFF"
|- style="background: #FFF"
! style="background: #{{Poké Balls color light}}" | 2
! style="background: #{{Poké Balls color light}}" | 2
| Aww! It appeared to be caught!
| Aww! It appeared to be caught!
| colspan="3" | Aargh! Almost had it!
| colspan="3" | Aargh! Almost had it!
| style="background: #{{Poké Balls color}}" |
| style="background: #{{Poké Balls color}}; text-align:center;" | {{tt|*|In Generation V, a Pokémon never breaks free after two shakes}}
| Aargh! Almost had it!
| colspan="2" | Aargh! Almost had it!
|- style="background: #FFFFFF"
|- style="background: #FFF"
! style="background: #{{Poké Balls color light}}" | 3
! style="background: #{{Poké Balls color light}}" | 3
| colspan="2" | Shoot! It was so close too!
| colspan="2" | Shoot! It was so close too!
| colspan="2" | Shoot! It was so close, too!
| colspan="2" | Shoot! It was so close, too!
| Aargh! Almost had it!
| Aargh! Almost had it!
| Gah! It was so close, too!
| colspan="2" | Gah! It was so close, too!
|- style="background: #FFFFFF"
|- style="background: #FFF"
! style="background: #{{Poké Balls color light}}" | Caught
! style="background: #{{Poké Balls color light}}" | Caught
| All right! <Pokémon> was caught!
| All right! <Pokémon> was caught!
| colspan="5" | Gotcha! <Pokémon> was caught!
| colspan="6" | Gotcha! <Pokémon> was caught!
|}
|}


==Trivia==
==Trivia==
* Some people claim to have discovered button combinations that increase a Pokémon's catch rate. This was partly true in Generation I, as button input could slightly influence random number generation. This required frame-perfect timing; thus it is only used by tool-assisted speedruns.
* Some people claim to have discovered button combinations that increase a Pokémon's catch rate. Aside from manipulation of the game's pseudorandom number generator (which, in Generation I, could have been done this way to some minor extent), none of these are true; the game's calculated probability for catching a Pokémon depends only on the above factors and nothing else.
* If used outside of the Entree Forest (which is not possible in regular gameplay), the {{ball|Dream}} has a catch rate of 1×.
* If used outside of the Entree Forest (which is not possible in regular gameplay), the {{ball|Dream}} has a catch rate of 1×.
* The line if a Pokémon escapes at three shakes in [[Generation III]] and {{gen|IV}}, "Shoot! It was so close, too!", remains in the internal data of the [[Generation V]] games despite not being used.
* The line if a Pokémon escapes at three shakes in [[Generation III]] and {{gen|IV}}, "Shoot! It was so close, too!", remains in the internal data of the [[Generation V]] games despite not being used.
5,094

edits