Catch rate: Difference between revisions

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* The type of [[Poké Ball]], which can augment by some ×.
* The type of [[Poké Ball]], which can augment by some ×.
* Any [[status ailment]] of the wild Pokémon (i.e. 2× increase for sleep or freeze, and 1.5× for others).
* Any [[status ailment]] of the wild Pokémon (i.e. 2× increase for sleep or freeze, and 1.5× for others).
* Any active [[Pass Power]]s (in Generation V) or [[Player Search System#O-Powers|O-Powers]] (in Generation VI).
* Any active {{DL|Entralink|Pass Powers}} (in Generation V) or [[O-Power]] (in Generation VI).


The effects stack multiplicatively—for example, a 2× and a 3× will combine to be 6×. If the calculation ends up greater than 1, the wild Pokémon is assured to be caught.
The effects stack multiplicatively—for example, a 2× and a 3× will combine to be 6×. If the calculation ends up greater than 1, the wild Pokémon is assured to be caught.
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[[Generation V]] follows the formula in Generation III-IV, with all divisions above rounded down to the nearest multiple of 1/4096. However, there are three alterations:
[[Generation V]] follows the formula in Generation III-IV, with all divisions above rounded down to the nearest multiple of 1/4096. However, there are three alterations:
* bonus<sub>status</sub> is now 2.5 for sleep and freeze, instead of 2.
* bonus<sub>status</sub> is now 2.5 for sleep and freeze, instead of 2.
* '''Capture Power factor''': The catch rate is multiplied by 1.1 if the [[Pass Power]] Capture Power ↑ is active, 1.2 if Capture Power ↑↑ is active, and 1.3 if Capture Power ↑↑↑, Capture Power S, or Capture Power MAX is active, rounded down to the nearest multiple of 1/4096.
* '''Capture Power factor''': The catch rate is multiplied by 1.1 if the {{DL|Entralink|Pass Powers|Pass Power}} Capture Power ↑ is active, 1.2 if Capture Power ↑↑ is active, and 1.3 if Capture Power ↑↑↑, Capture Power S, or Capture Power MAX is active, rounded down to the nearest multiple of 1/4096.
* '''{{DL|Tall grass|Dark grass}} factor''': This factor is multiplied into the HP factor (3 × HP<sub>max</sub> - 2 × HP<sub>current</sub> above) and then rounded to the nearest multiple of 1/4096. It depends on whether or not the battle occurs in dark grass (where [[Double Battle]]s may occur), and the number of Pokémon that have been caught in the Pokédex: if the battle is not in dark grass, this is 1. If it is, consult the table below.
* '''{{DL|Tall grass|Dark grass}} factor''': This factor is multiplied into the HP factor (3 × HP<sub>max</sub> - 2 × HP<sub>current</sub> above) and then rounded to the nearest multiple of 1/4096. It depends on whether or not the battle occurs in dark grass (where [[Double Battle]]s may occur), and the number of Pokémon that have been caught in the Pokédex: if the battle is not in dark grass, this is 1. If it is, consult the table below.