Calm Mind (move): Difference between revisions

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Calm Mind raises the user's {{stat|Special Attack}} and {{stat|Special Defense}} stats by one stage each.
Calm Mind raises the user's {{stat|Special Attack}} and {{stat|Special Defense}} stats by one stage each.


Calm Mind can also be used as part of a [[Contest combination|Pokémon Contest combination]], with certain moves ({{m|Confusion}}, {{m|Dream Eater}}, {{m|Future Sight}}, {{m|Light Screen}}, {{m|Luster Purge}}, {{m|Meditate}}, {{m|Mist Ball}}, {{m|Psybeam}}, {{m|Psychic}}, {{m|Psycho Boost}}, {{m|Psywave}} and {{m|Reflect}}) having their base appeal points doubled if they are used in the next turn. It can also be used as part of a combination in Contest Spectaculars, causing {{m|Baton Pass}} and {{m|Stored Power}} to give user extra three appeal points if they are used in the next turn.
Calm Mind can also be used as part of a [[Contest combination|Pokémon Contest combination]], with certain moves ({{m|Confusion}}, {{m|Dream Eater}}, {{m|Future Sight}}, {{m|Light Screen}}, {{m|Luster Purge}}, {{m|Meditate}}, {{m|Mist Ball}}, {{m|Psybeam}}, {{m|Psychic}}, {{m|Psycho Boost}}, {{m|Psywave}} and {{m|Reflect}}) having their base appeal points doubled if they are used in the next turn. It can also be used as part of a Contest Spectacular combination, causing {{m|Baton Pass}} and {{m|Stored Power}} to give user an extra three appeal points if they are used in the next turn.


If powered up by {{DL|Z-Crystal|Psychium Z}} into Z-Calm Mind, all of the user's lowered stats are reset.
If powered up by {{DL|Z-Crystal|Psychium Z}} into Z-Calm Mind, all of the user's lowered stats are reset.
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