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Cacturne (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Cacturne
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Destiny Bond
Ghost
Status
0000
—
00—}}
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
001
1
001
1
Revenge
Fighting
Physical
060
60
100}}
100%
10
Tough
2
♥♥
0
001
1
001
1
Poison Sting
Poison
Physical
015
15
100}}
100%
35
Clever
2
♥♥
3
♥♥♥
001
1
001
1
Leer
Normal
Status
0000
—
100}}
100%
30
Cool
2
♥♥
1
♥
001
1
001
1
Absorb
Grass
Special
020
20
100}}
100%
25
Clever
4
♥♥♥♥
0
001
1
001
1
Growth
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
005
5
004
4
Absorb
Grass
Special
020
20
100}}
100%
25
Clever
4
♥♥♥♥
0
009
9
007
7
Growth
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
013
13
010
10
Leech Seed
Grass
Status
0000
—
090}}
90%
10
Clever
1
♥
0
017
17
013
13
Sand Attack
Ground
Status
0000
—
100}}
100%
15
Cute
3
♥♥♥
0
053
53
016
16
Needle Arm
Grass
Physical
060
60
100}}
100%
15
Clever
4
♥♥♥♥
0
029
29
019
19
Feint Attack
Dark
Physical
060
60
00—}}
—%
20
Clever
2
♥♥
0
025
25
022
22
Ingrain
Grass
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
047
47
026
26
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
035
35
030
30
Spikes
Ground
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
N/A
N/A
032
32
Spiky Shield
Grass
Status
0000
—
00—}}
—%
10
Tough
1
♥
0
041
41
035
35
Sucker Punch
Dark
Physical
080
80
100}}
100%
5
Clever
3
♥♥♥
0
021
21
038
38
Pin Missile
Bug
Physical
025
25
095}}
95%
20
Cool
1
♥
0
N/A
N/A
044
44
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
059
59
049
49
Cotton Spore
Grass
Status
0000
—
100}}
100%
40
Beautiful
2
♥♥
1
♥
065
65
054
54
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
071
71
059
59
Destiny Bond
Ghost
Status
0000
—
00—}}
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Cacturne
Italic
indicates a move that gets STAB only when used by an evolution of Cacturne
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
Beautiful
2
♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Cacturne
Italic
indicates a move that gets STAB only when used by an evolution of Cacturne
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Acid
Poison
Special
40
100%
30
Clever
3
♥♥♥
0
Belch
Poison
Special
120
90%
10
Tough
1
♥
0
Block
Normal
Status
—
—%
5
Cute
2
♥♥
0
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Dynamic Punch
Fighting
Physical
100
50%
5
Cool
2
♥♥
1
♥
Fell Stinger
*
Bug
Physical
30
100%
25
Cool
1
♥
0
Grass Whistle
Grass
Status
—
55%
15
Clever
2
♥♥
0
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
Magical Leaf
Grass
Special
60
—%
20
Beautiful
2
♥♥
0
Nasty Plot
Dark
Status
—
—%
20
Clever
1
♥
0
Rototiller
Ground
Status
—
—%
10
Tough
1
♥
0
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
Smelling Salts
Normal
Physical
70
100%
10
Tough
3
♥♥♥
0
Switcheroo
Dark
Status
—
100%
10
Clever
2
♥♥
1
♥
Teeter Dance
Normal
Status
—
100%
20
Cute
4
♥♥♥♥
4
♥♥♥♥
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Cacturne in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Cacturne in that game.
Bold
indicates a move that gets
STAB
when used by Cacturne
Italic
indicates a move that gets STAB only when used by an evolution of Cacturne
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Block
Normal
Status
—
—%
5
Cute
2
♥♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Superpower
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Synthesis
Grass
Status
—
—%
5
Clever
1
♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
A black or white abbreviation in a colored box indicates that Cacturne can be tutored the move in that game
A colored abbreviation in a white box indicates that Cacturne cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Cacturne
Italic
indicates a move that gets STAB only when used by an evolution of Cacturne
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Cacturne
Italic
indicates a move that gets STAB only when used by an evolution of Cacturne
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Bullet Seed
Grass
Physical
025
25
100}}
100%
30
Cool
1
♥
0
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Encore
Normal
Status
0000
—
100}}
100%
5
Cute
2
♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
Cool
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Kick
Normal
Physical
120
120
075}}
75%
5
Cool
1
♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Cacturne
Italic
indicates a move that gets STAB only when used by an evolution of Cacturne
Click on the generation numbers at the top to see transfer-only moves for other generations