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The deck aimed to open with [[Celebi (Triumphant 92)|Celebi Prime]]. Ideally, the CMT player would be able to attack as early as turn one or turn two with either {{TCG ID|Emerging Powers|Tornadus|89}} or {{TCG ID|Next Destinies|Mewtwo-EX|54}}. This was possible through the Energy acceleration Celebi Prime's ''Forest Breath'' provided, combined with {{TCG|Double Colorless Energy}} to fulfill the Energy requirements for Tornadus's ''Hurricane'' or Mewtwo-EX's ''X-Ball''. To get Celebi Prime out of the active position and begin attacking, the deck utilized either {{TCG|Switch}} or {{TCG|Skyarrow Bridge}} depending on availability. In the event that the CMT player found him- or herself with a dead hand at some point, {{TCG ID|Undaunted|Smeargle|8}}'s ''Portrait'' {{TCG|Poké-Power}} often provided an out. Like Celebi Prime, Smeargle worked well with Switch and Skyarrow Bridge, as the player could often avoid discarding to retreat after a ''Portrait''. | The deck aimed to open with [[Celebi (Triumphant 92)|Celebi Prime]]. Ideally, the CMT player would be able to attack as early as turn one or turn two with either {{TCG ID|Emerging Powers|Tornadus|89}} or {{TCG ID|Next Destinies|Mewtwo-EX|54}}. This was possible through the Energy acceleration Celebi Prime's ''Forest Breath'' provided, combined with {{TCG|Double Colorless Energy}} to fulfill the Energy requirements for Tornadus's ''Hurricane'' or Mewtwo-EX's ''X-Ball''. To get Celebi Prime out of the active position and begin attacking, the deck utilized either {{TCG|Switch}} or {{TCG|Skyarrow Bridge}} depending on availability. In the event that the CMT player found him- or herself with a dead hand at some point, {{TCG ID|Undaunted|Smeargle|8}}'s ''Portrait'' {{TCG|Poké-Power}} often provided an out. Like Celebi Prime, Smeargle worked well with Switch and Skyarrow Bridge, as the player could often avoid discarding to retreat after a ''Portrait''. | ||
CMT was most potent early in the game. Many other archetypes of its time, such as {{TCG| | CMT was most potent early in the game. Many other archetypes of its time, such as {{TCG|ZekEels}} and {{TCG|Quad Terrakion}}, were incapable of doing much damage the first few turns, so CMT thrived on outspeeding the opponent. After getting a Tornadus or Mewtwo-EX into the active position, the deck focused on taking easy knockouts off the opponent's weak {{TCG|Basic Pokémon|Basics}} and support Pokémon. Although this of course benefitted CMT by giving it prizes, knocking out Pokémon so early in the game could also slow or even cripple the opponent's setup. {{TCG|Pokémon Catcher}} was especially helpful in this regard by extending the deck's reach to benched potential threats. Against decks such as ZekEels, CMT aimed to knock out as many {{TCG|Tynamo}} as possible before they evolved into {{TCG ID|Noble Victories|Eelektrik|40}}, thus denying ZekEels its Energy acceleration. | ||
If an opposing deck managed to set up fully, CMT was often far enough ahead that it could win with its few remaining resources. As with many decks, CMT could use {{TCG|N}} to drop both players' hands should the game become close near the end. The deck played an unusually large number of Supporter cards as well as Smeargle, so it often had a better chance to draw an out than the opposition after a late game N. | If an opposing deck managed to set up fully, CMT was often far enough ahead that it could win with its few remaining resources. As with many decks, CMT could use {{TCG|N}} to drop both players' hands should the game become close near the end. The deck played an unusually large number of Supporter cards as well as Smeargle, so it often had a better chance to draw an out than the opposition after a late game N. | ||
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[[File:DoubleColorlessEnergyHeartGoldSoulSilver103.jpg|thumb|left|{{TCG|Double Colorless Energy}}]] | [[File:DoubleColorlessEnergyHeartGoldSoulSilver103.jpg|thumb|left|{{TCG|Double Colorless Energy}}]] | ||
* '''[[Celebi (Triumphant 92)|Celebi Prime]]''' - Celebi Prime provided the deck's main Energy acceleration via its ''Forest Breath'' {{TCG|Poké-Power}}. If Celebi Prime was active, ''Forest Breath'' allowed for the attachment of one {{e|Grass}} Energy card from the player's hand to one of his or her Pokémon, in addition to the typical Energy attachment for the turn. Because Celebi Prime had a retreat cost of {{e}}, it could retreat for free with {{TCG|Skyarrow Bridge}} in play. By attaching one Energy card via ''Forest Breath'' and one Energy from the hand, and subsequently retreating or {{TCG|Switch}}ing Celebi Prime, CMT could deal as much as {{tt|80 damage|via Tornadus's Hurricane}} turn one. | * '''[[Celebi (Triumphant 92)|Celebi Prime]]''' - Celebi Prime provided the deck's main Energy acceleration via its ''Forest Breath'' {{TCG|Poké-Power}}. If Celebi Prime was active, ''Forest Breath'' allowed for the attachment of one {{e|Grass}} Energy card from the player's hand to one of his or her Pokémon, in addition to the typical Energy attachment for the turn. Because Celebi Prime had a retreat cost of {{e}}, it could retreat for free with {{TCG|Skyarrow Bridge}} in play. By attaching one Energy card via ''Forest Breath'' and one Energy from the hand, and subsequently retreating or {{TCG|Switch}}ing Celebi Prime, CMT could deal as much as {{tt|80 damage|via Tornadus's Hurricane}} turn one. | ||
* '''{{TCG ID|Next Destinies|Mewtwo-EX|54}}''' - Mewtwo-EX, along with Tornadus, was one of CMT's main attackers. Although it gave up two prizes when knocked out and was vulnerable to an opponent's Mewtwo-EX, its ''X-Ball'' attack could be charged with only one {{TCG|Double Colorless Energy}} and was capable of doing more damage than ''Hurricane''. As the aforementioned {{TCG| | * '''{{TCG ID|Next Destinies|Mewtwo-EX|54}}''' - Mewtwo-EX, along with Tornadus, was one of CMT's main attackers. Although it gave up two prizes when knocked out and was vulnerable to an opponent's Mewtwo-EX, its ''X-Ball'' attack could be charged with only one {{TCG|Double Colorless Energy}} and was capable of doing more damage than ''Hurricane''. As the aforementioned {{TCG|ZekEels}} was a major archetype at the time, Mewtwo-EX was critical to knocking out {{TCG|Tynamo}} early even without ''Forest Breath''. | ||
* '''{{TCG ID|Emerging Powers|Tornadus|89}}''' - Variants of CMT existed without Tornadus (generally called '''CM'''), but many players opted to run Tornadus both for added power early in the game and as a counter to {{TCG|Quad Terrakion}} and [[Mew (Triumphant 97)|Mew Prime]]-based decks. With one ''Forest Breath'' and a Double Colorless Energy, Tornadus was able to do 80 damage with ''Hurricane'', 20 damage more than ''X-Ball'' was capable of with three Energy attached. | * '''{{TCG ID|Emerging Powers|Tornadus|89}}''' - Variants of CMT existed without Tornadus (generally called '''CM'''), but many players opted to run Tornadus both for added power early in the game and as a counter to {{TCG|Quad Terrakion}} and [[Mew (Triumphant 97)|Mew Prime]]-based decks. With one ''Forest Breath'' and a Double Colorless Energy, Tornadus was able to do 80 damage with ''Hurricane'', 20 damage more than ''X-Ball'' was capable of with three Energy attached. | ||
* '''{{TCG|Junk Arm}}''' - Although Junk Arm's status as a critical card was not unique to CMT (most non-Trainer lock decks of the era played four), it was very important to the deck's success. Many claimed that Junk Arm essentially allowed CMT to play eight {{TCG|Pokémon Catcher}}. In practice, this was rare, since the player typically found him- or herself expending some Junk Arms to retrieve other useful {{TCG|Trainer card}}s from the discard. Still, Junk Arm was versatile and powerful. | * '''{{TCG|Junk Arm}}''' - Although Junk Arm's status as a critical card was not unique to CMT (most non-Trainer lock decks of the era played four), it was very important to the deck's success. Many claimed that Junk Arm essentially allowed CMT to play eight {{TCG|Pokémon Catcher}}. In practice, this was rare, since the player typically found him- or herself expending some Junk Arms to retrieve other useful {{TCG|Trainer card}}s from the discard. Still, Junk Arm was versatile and powerful. | ||
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==Possible tech cards== | ==Possible tech cards== | ||
[[File:TerrakionNobleVictories73.jpg|thumb|right|{{TCG ID|Noble Victories|Terrakion|73}}]] | |||
* '''{{TCG ID|Noble Victories|Terrakion|73}}''' - After the release of the {{TCG|Dark Explorers}} expansion in May 2012, CMT needed a way to deal with {{TCG ID|Dark Explorers|Darkrai-EX|63}}. Darkrai-EX resisted {{TCG ID|Next Destinies|Mewtwo-EX|54}} and was capable of knocking out any Pokémon in the deck in two attacks. Because its ''Night Spear'' attack also hit a benched Pokémon for 30 damage (in addition to the 90 it dealt to the Defending Pokémon), Darkrai-EX could knock out a benched [[Celebi (Triumphant 92)|Celebi Prime]] in two attacks. Although the addition of Terrakion, along with {{TCG|Fighting Energy}} to power its attacks, somewhat decreased CMT's consistency, it greatly improved the deck's matchup against {{TCG|Darkrai/Terrakion}}, {{TCG|DMT}}, and other Darkrai-EX-based archetypes. | * '''{{TCG ID|Noble Victories|Terrakion|73}}''' - After the release of the {{TCG|Dark Explorers}} expansion in May 2012, CMT needed a way to deal with {{TCG ID|Dark Explorers|Darkrai-EX|63}}. Darkrai-EX resisted {{TCG ID|Next Destinies|Mewtwo-EX|54}} and was capable of knocking out any Pokémon in the deck in two attacks. Because its ''Night Spear'' attack also hit a benched Pokémon for 30 damage (in addition to the 90 it dealt to the Defending Pokémon), Darkrai-EX could knock out a benched [[Celebi (Triumphant 92)|Celebi Prime]] in two attacks. Although the addition of Terrakion, along with {{TCG|Fighting Energy}} to power its attacks, somewhat decreased CMT's consistency, it greatly improved the deck's matchup against {{TCG|Darkrai/Terrakion}}, {{TCG|DMT}}, and other Darkrai-EX-based archetypes. | ||
* '''{{TCG ID|Dark Explorers|Tornadus-EX|90}}''' - Tornadus-EX effectively took the place of {{TCG ID|Emerging Powers|Tornadus|89}} from {{TCG|Emerging Powers}} upon the release of the Dark Explorers. Builds utilizing Tornadus-EX tended to run a higher count of {{TCG|Skyarrow Bridge}} than those that did not. Although Tornadus-EX was a two-prize liability against | * '''{{TCG ID|Dark Explorers|Tornadus-EX|90}}''' - Tornadus-EX effectively took the place of {{TCG ID|Emerging Powers|Tornadus|89}} from {{TCG|Emerging Powers}} upon the release of the Dark Explorers. Builds utilizing Tornadus-EX tended to run a higher count of {{TCG|Skyarrow Bridge}} than those that did not. Although Tornadus-EX was a two-prize liability against ZekEels and other {{TCG|Lightning}}-type decks, it was more powerful than the Emerging Powers Tornadus and gave CMT an enhanced ability to donk. | ||
* '''{{TCG|Random Receiver}}''' - Random Receiver was used to increase consistency and make the deck less susceptible to a late-game {{TCG|N}}. If the player had already used Random Receiver, it was searchable through {{TCG|Junk Arm}}, meaning an {{TCG|N}}'d player needed only to draw a Junk Arm ''or'' a Supporter as an out. | * '''{{TCG|Random Receiver}}''' - Random Receiver was used to increase consistency and make the deck less susceptible to a late-game {{TCG|N}}. If the player had already used Random Receiver, it was searchable through {{TCG|Junk Arm}}, meaning an {{TCG|N}}'d player needed only to draw a Junk Arm ''or'' a Supporter as an out. | ||
* '''{{TCG ID|Unleashed|Shaymin|8}}''' - Shaymin was a common inclusion in CMT. When Shaymin was played from the hand, its ''Celebration Wind'' Poké-Power allowed the player to move Energy cards freely between his or her Pokémon. This made it possible to conserve Energies by removing them from a damaged Pokémon, and to catch the opponent off-guard by powering up an attacker that could not normally be powered up in one turn. Because Mewtwo-EX's ''X-Ball'' did damage partially based on the number of Energy attached to it, a player could also attack for a large amount of damage suddenly with Mewtwo-EX by ''Celebration Wind''ing a lot of Energy to it. | * '''{{TCG ID|Unleashed|Shaymin|8}}''' - Shaymin was a common inclusion in CMT. When Shaymin was played from the hand, its ''Celebration Wind'' Poké-Power allowed the player to move Energy cards freely between his or her Pokémon. This made it possible to conserve Energies by removing them from a damaged Pokémon, and to catch the opponent off-guard by powering up an attacker that could not normally be powered up in one turn. Because Mewtwo-EX's ''X-Ball'' did damage partially based on the number of Energy attached to it, a player could also attack for a large amount of damage suddenly with Mewtwo-EX by ''Celebration Wind''ing a lot of Energy to it. | ||
* '''{{TCG ID|Next Destinies|Shaymin-EX|5}}''' - | * '''{{TCG ID|Next Destinies|Shaymin-EX|5}}''' - The possibility of starting with Shaymin-EX made it a little-used tech. However, it was a viable inclusion in the deck because its ''Revenge Blast'' attack could be powered up in one turn via ''Forest Breath'' and one other attachment. For {{e|Grass}}{{e|Colorless}}, ''Revenge Blast'' dealt 30 damage plus 30 more damage for each prize the opponent had taken. This provided a powerful endgame attack, particularly against EX-centric decks. If the opponent had one prize left, ''Revenge Blast'' did 180 damage, enough to knock out any Pokémon. Shaymin-EX was held in check by its fragile 110HP. | ||
* '''{{TCG|Energy Exchanger}}''' - | * '''{{TCG|Super Scoop Up}}''' - Super Scoop Up was used as an occasional alternative to {{TCG|Switch}}. Although it required a coin flip to be successful, it could pick up damaged attackers as well as removing an unwanted Pokémon from the active position. | ||
* '''{{TCG ID|Emerging Powers|Virizion|17}}''' - | * '''{{TCG|Energy Exchanger}}''' - Because {{TCG|Double Colorless Energy}} was so critical to the deck's strategy, Energy Exchanger was used as an occasional means of searching it out of the CMT player's deck. | ||
* '''{{TCG ID|Emerging Powers|Virizion|17}}''' - Virizion was used primarily as a tech option against {{TCG|Quad Terrakion}}. Although CMT tended to have a somewhat favorable matchup against Quad Terrakion to begin with, the inclusion of Virizion turned it into a virtual autowin. For three Energy, Virizion's ''Sacred Sword'' did 100 damage. However, against a 2x weak Defending Pokémon such as {{TCG ID|Noble Victories|Terrakion|73}}, this turned into a whopping 200 damage. Because Quad Terrakion focused on keeping a single Terrakion alive for a long time before moving to another, Virizion's ability to knock them out in one attack was devastating. | |||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |
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