Burn (status condition): Difference between revisions

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==Effect==
==Effect==
In general, a burned Pokémon will lose HP every turn, and its damage dealt with a [[physical move]] will be halved. The specifics work differently between [[generation]]s.
In general, a burned Pokémon will take damage every turn, and the damage it deals with [[physical move]]s will be halved. The specifics work differently between [[generation]]s.


===Generation I===
===Generation I===
====Red, Blue, and Yellow====
====Red, Blue, and Yellow====
In {{3v|Red|Blue|Yellow}}, a Pokémon loses 1/16 of its maximum {{stat|HP}} every turn, after it attacks. Its {{stat|Attack}} stat is also halved. If a burned Pokémon causes an opponent to faint, it will not take damage that turn.
In {{3v|Red|Blue|Yellow}}, a Pokémon takes damage equal to 1/16 of its maximum {{stat|HP}} every turn, after it attacks, or at the end of the turn if it did not attack. Its {{stat|Attack}} stat is also halved.


There are also two irregularities:
There are also some irregularities:
* If a burned Pokémon's Attack stat is modified (either up or down), the game will ignore the attack drop from the burn.
* If a burned Pokémon's Attack stat is modified (either up or down), the game will ignore the attack drop from the burn.
* The decrease in Attack doesn't disappear when the Pokémon is cured of the burn through {{m|Rest}}.
* The decrease in Attack doesn't disappear when the Pokémon is cured of the burn through {{m|Rest}}.
* A Pokémon will not lose HP on a turn it knocked out its opponent.
* If a Pokémon that had previously been {{status|bad poison|badly poisoned}} by {{m|Toxic}} and cured itself with {{m|Rest}} is burned, burn damage will draw upon (and increase) Toxic's '''N''' value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage.


====Pokémon Stadium====
====Pokémon Stadium====
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===Generation II===
===Generation II===
Same as Generation I, but a burned Pokémon now loses 1/8 of its maximum HP each turn, after it attacks. All irregularities from Generation I were fixed.
Same as Generation I, but a burned Pokémon now takes damage equal to 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. All irregularities from Generation I were fixed.


===Generations III to V===
===Generations III to V===
Instead of modifying the {{stat|Attack}} stat, a burn now technically halves the damage a burned Pokémon does with [[physical move]]s. A burn now also depletes a burned Pokémon's health at the end of its turn. If a burned Pokémon knocks out an opponent, it will now take burn damage.
Instead of modifying the {{stat|Attack}} stat, a burn now technically halves the damage a burned Pokémon does with [[physical move]]s; it still does not reduce damage done by {{cat|moves that deal direct damage}}.
 
Burn now inflicts damage at the end of its turn. If a burned Pokémon knocks out an opponent, it will now take burn damage.


If a burned Pokémon has the Ability {{a|Guts}}, burn's damage reduction is ignored (and its Attack is boosted by Guts).
If a burned Pokémon has the Ability {{a|Guts}}, burn's damage reduction is ignored (and its Attack is boosted by Guts).
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===Generation VI===
===Generation VI===
If a burned Pokémon uses {{m|Facade}}, burn's damage reduction is now ignored.
If a burned Pokémon uses {{m|Facade}}, burn's damage reduction is now ignored.
===Generation VII===
Same as Generation VI, but a burned Pokémon once again takes damage equal 1/16 of its maximum HP each turn at the end of each turn.


===Appearance===
===Appearance===
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|genV=Burn V
|genV=Burn V
}}
}}
{{movegen
|type=Fire
|PMDRB=Burn PMD RB
}}
{{movegen
{{movegen
|type=fire
|type=fire
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|XD=Burn XD
|XD=Burn XD
|PBR=Burn PBR
|PBR=Burn PBR
|PMDRB=Burn PMD RB
}}
}}


==Causes==
==Causes==
===Moves===
===Moves===
A Pokémon can be burned when struck by any of the following moves. There is only one move, {{m|Will-O-Wisp}}, whose primary effect is to burn the opponent; all other moves listed below burn as a secondary effect.
A Pokémon can be burned when struck by any of the following moves.
{| class="roundy" width="100%" style="background:#{{fire color}}; border:5px solid #{{fire color light}}"
{| class="roundy" width="100%" style="background:#{{fire color}}; border:5px solid #{{fire color light}}"
|-
|-
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! [[Accuracy]]
! [[Accuracy]]
! width="40%" | Notes
! width="40%" | Notes
|-
| class="l" | {{m|Beak Blast}}
{{typetable|Flying}}
{{statustable|Physical}}
| 100%
| —
| —
| class="l" | If a Pokémon uses a [[contact]] move on the user before executing Beak Blast.
|-
|-
| class="l" | {{m|Blaze Kick}}
| class="l" | {{m|Blaze Kick}}
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| 100%
| 100%
|
|
|-
| class="l" | {{m|Psycho Shift}}
{{typetable|Psychic}}
{{statustable|Status}}
| 100%
| —
| {{tt|100%|90% in Generations IV-V}}
| class="l" | If the user is burned
|-
|-
| class="l" | {{m|Sacred Fire}}
| class="l" | {{m|Sacred Fire}}
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==Curing==
==Curing==
A burn can be cured with the use of a {{DL|Status condition healing item|Burn Heal}}, [[Yago Berry]] ([[Generation III]] only), or a [[Rawst Berry]] ({{DL|Berry (Generation II)|Ice Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Berry (Generation II)|Miracle Berry}} (Generation II only), {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. {{m|Refresh}} and {{m|Rest}} also remove the burn status condition from the user, while {{m|Heal Bell}}{{tt|*|Unless the Pokémon has Soundproof as their Ability in Generation III and IV}} and {{m|Aromatherapy}} removes it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured whilst it is [[rain]]ing, one with {{a|Shed Skin}} has a 30% chance of being cured every turn, and one with {{a|Healer}} has a 30% chance of healing allies of status conditions in [[Double Battle|Double]] and [[Triple Battle]]s.
A burn can be cured with the use of a {{DL|Status condition healing item|Burn Heal}}, [[Yago Berry]] ([[Generation III]] only), or a [[Rawst Berry]] ({{DL|Berry (Generation II)|Ice Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Rage Candy Bar}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Status condition healing item|Casteliacone}}, {{DL|Status condition healing item|Lumiose Galette}}, {{DL|Status condition healing item|Shalour Sable}}, {{DL|Status condition healing item|Big Malasada}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ({{DL|Berry (Generation II)|Miracle Berry}} in Generation II), and [[Sacred Ash]].
 
The moves {{m|Refresh}} and {{m|Rest}} remove the burn status condition from the user, while {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} removes it from all Pokémon in the user's party. In addition, the move {{m|Psycho Shift}} shifts the burn onto its target (thereby healing the user). In Generation I only, using {{m|Haze}} cures the opponent from a burn.
 
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured whilst it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.


==Prevention==
==Prevention==
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon with the [[Ability]] {{a|Heatproof}} will only lose 1/16 of its HP each turn, instead of 1/8, one with {{a|Leaf Guard}} will be protected from status conditions in [[harsh sunlight]]. Those with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop). {{type|Fire}} Pokémon are, for the most part, immune to being burned, although if their type is changed through a move like {{m|Soak}} and they are then burned and switched out (resetting to the {{type|Fire}}), the burn status will remain. Fire-type moves will inflict burn before {{a|Color Change}} takes effect, as well. Those with the {{a|Water Veil}} or {{a|Comatose}} Ability are completely immune.
{{type|Fire}} Pokémon are immune to being burned, with the exception of {{m|Tri Attack}} in [[Generation II]]. Fire-type moves will inflict burn before {{a|Color Change}} takes effect. However, if a Pokémon's Fire type is changed through a {{cat|Moves that change a Pokémon's type|type-changing move}} like {{m|Soak}}, it is then burned and switched out (resetting to the {{type|Fire}}), the burn status will remain.  
 
Pokémon with the {{a|Water Veil}}, {{a|Water Bubble}}, or {{a|Comatose}} [[Ability|Abilities]] are completely immune to being burned. Pokémon with the Ability {{a|Heatproof}} will only lose half the HP each turn, Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop).
 
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be burned, except due to {{a|Synchronize}} or a held {{DL|In-battle effect item|Flame Orb}}.


==Advantages==
==Advantages==
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During the conclusion of the Full Battle between Ash and Paul at the Lily of the Valley Conference in ''[[DP188|Battling a Thaw in Relations!]]'', [[Ash's Gliscor]] managed to burn Paul's {{p|Drapion}} with its {{m|Fire Fang}}, causing it to faint due to the previous damage it had already sustained.
During the conclusion of the Full Battle between Ash and Paul at the Lily of the Valley Conference in ''[[DP188|Battling a Thaw in Relations!]]'', [[Ash's Gliscor]] managed to burn Paul's {{p|Drapion}} with its {{m|Fire Fang}}, causing it to faint due to the previous damage it had already sustained.


In ''[[BW067|Cilan Takes Flight!]]'', [[Skyla's Swanna]] became burned after being drenched by [[Cilan's Stunfisk]]'s {{m|Scald}}, causing its entire body to glow with a red hue. Its burn subsided when it used {{m|Aqua Ring}}.
In ''[[BW067|Cilan Takes Flight!]]'', [[Skyla's Swanna]] became burned after being drenched by [[Cilan's Stunfisk]]'s {{m|Scald}}, causing its entire body to glow with a red hue. Its burn subsided when it used {{m|Aqua Ring}}, even though the move doesn't cure burn in the [[core series]] games.


==In the manga==
==In the manga==
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===In the Phantom Thief Pokémon 7 manga===
===In the Phantom Thief Pokémon 7 manga===
During a battle between [[Rocco]]'s {{p|Magmortar}} and [[Hiori]]'s {{TP|Hiori|Lucario}} in ''[[P7-03|Challenge From A Rival]]'', Lucario got burned by Magmortar's {{a|Flame Body}} Ability. After several strategies to defeat the difficult opponent, Lucario used the burn it received to its advantage. Using it ability to sense the [[Aura]] to see through Magmortar's {{m|Smokescreen}}, Lucario was able to defeat Magmortar with a powered-up {{m|Facade}}, surprising his opponent.
During a battle between [[Rocco]]'s {{p|Magmortar}} and [[Hiori]]'s {{TP|Hiori|Lucario}} in ''[[P7-03|Challenge From A Rival]]'', Lucario got burned by Magmortar's {{a|Flame Body}} Ability. After several strategies to defeat the difficult opponent, Lucario used the burn it received to its advantage. Using its ability to sense the [[Aura]] to see through Magmortar's {{m|Smokescreen}}, Lucario was able to defeat Magmortar with a powered-up {{m|Facade}}, surprising his opponent.


===In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga===
===In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga===
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{{main|Special Conditions (TCG)}}
{{main|Special Conditions (TCG)}}
[[File:Burn Marker.jpg|thumb|200px|A burn marker from the [[Pokémon Trading Card Game|TCG]].]]
[[File:Burn Marker.jpg|thumb|200px|A burn marker from the [[Pokémon Trading Card Game|TCG]].]]
Burning is one of the five special conditions recognized in the {{Trading Card Game}}. It was officially recognized as a status condition during the 2002 release of the {{TCG|Expedition Base Set}}. It can be argued that the burning condition started in the {{TCG|Neo Genesis}} set, where {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused exactly the same condition; however, it was not officially recognized as a special condition.
Burning is one of the five special conditions recognized in the {{Trading Card Game}}. It was officially recognized as a status condition during the 2002 release of the {{TCG|Expedition Base Set}}. It can be argued that the burning condition started in the {{TCG|Neo Genesis}} set, where {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused exactly the same condition; however, it was not officially recognized as a special condition. A rule change taking effect with the release of {{TCG|Sun & Moon}} altered the procedure for a burn.
 
Prior to Sun & Moon, once burned, a burn marker needs to be placed on the Pokémon and a {{TCG|coin}} must be flipped between turns. If it lands on heads, no damage occurs to the Pokémon, but if tails, two damage counters are placed on the card. Unlike in the games, special conditions are not necessarily mutually exclusive, allowing Pokémon to experience several special conditions all at once. Burning can also prevent {{DL|Appendix:Glossary (TCG)|Poké-Power}}s from working, but leaves most [[Appendix:Glossary (TCG)#Poké-Body|Poké-Bodies]] unaffected.


Once burned, a burn marker needs to be placed on the Pokémon and a {{TCG|coin}} must be flipped between turns. If it lands on heads, no damage occurs to the Pokémon, but if tails, two damage counters are placed on the card. Unlike in the games, special conditions are not necessarily mutually exclusive, allowing Pokémon to experience several special conditions all at once. Burning can also prevent {{DL|Appendix:Glossary (TCG)|Poké-Power}}s from working, but leaves most [[Appendix:Glossary (TCG)#Poké-Body|Poké-Bodies]] unaffected.
With the release of Sun & Moon, if a Pokémon is burned, two damage counters are placed on it between turns. After the damage is added, the player with the burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails it remains burned.


In the TCG there are few ways to remove a burn; including [[evolution|evolving]] a Pokémon, returning a Pokémon to the player's {{DL|Appendix:Glossary (TCG)|Bench}}, using specific attacks or using selected {{TCG|Trainer card}}s on the affected Pokémon.
In the TCG there are a few ways to remove a burn. These include [[evolution|evolving]] a Pokémon, returning a Pokémon to the player's {{DL|Appendix:Glossary (TCG)|Bench}}, using specific attacks or using selected {{TCG|Trainer card}}s on the affected Pokémon.


==In the TFG==
==In the TFG==
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|it=Scottato
|it=Scottato
|ko=화상 ''Hwasang''
|ko=화상 ''Hwasang''
|pt_br=Queimado
|es=Quemado
|es=Quemado
|vi=Bỏng
}}
}}
{{-}}
{{-}}
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Verbrennung]]
[[fr:Brûlure]]
[[fr:Brûlure]]
[[ja:やけど]]
[[ja:やけど]]
[[zh:灼伤(状态)]]
[[zh:灼伤(状态)]]