Bulbapedia talk:Project SpriteDex

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Transparency!

It is imperative that any sprites uploaded to the Archives (and subsequently edited into Bulbapedia) are made tarnsparent. Transparency means that there is no white block around the image; the image's background automatically becomes whatever color is behind it. Single-color transparency and Alpha channel transparency are simple functions easily accessed on programs such as GIMP and Jasc Paint Shop. LordArceus 18:07, 26 November 2008 (UTC)

...and people should also remember that when they make the sprites transparent, that does not mean only the outer part. I don't remember if all sprites are OK when it comes to Bulbapedia, but many tend to forget the white background not connected to the image edges. Also, Gen III sprites of Shedinja must have an intact crescent thingie; it is often broken since one of the used colors is white. UltimateSephiroth (user · talk · contrib) 18:15, 26 November 2008 (UTC)
On that note: when setting transparency, find the value for "Tolerance" and set it to 0. This will cause the program to turn colors with exactly the same RGB values as the color you selected transparent. If the tolerance is high, the program may include some of the sprite in its transparency. LordArceus 18:28, 26 November 2008 (UTC)

Help

The only sprites I can't find in a usable resource are Emerald shiny animations. Does anyone know a resource site with these animations? Actually, I can't find the Japanese Red Version sprites either. Anybody? LordArceus 21:45, 27 November 2008 (UTC)

(sorry, not shiny animations! ignore that)
Also, I think I may add myself to this project.. But I have a problem as well. I was trying to reupload a sprite because I fixed the transparency issue.. but It wouldn't let me upload it? A weird error comes up. [[User:Snowrunt|<span style="color:#FF9900">Snowrunt</span>]] [[User talk:Snowrunt|<span style="color:#FFD700">♥</span>]] [[Special:Contributions/Snowrunt|<span style="color:#FF9999">♥</span>]] 19:28, 17 December 2008 (UTC)User:Snowrunt
Your signiture is scary. Please make sure that all the coding is correct and that the raw signiture box is checked in your preferences (I think that's the problem). Anyway, is the error you're talking about "another version of this image exists?" If so, just choose to upload anyway. If that isn't what it is, take a screenshot or something so I can see what you mean. LordArceus 14:22, 19 December 2008 (UTC)

Blurriness Issue

I've worked on 3 sprites for Gligar- the shiny backsprite, which was done completely on my part, and appears perfectly. Then there's the non-shiny front and back sprites- originally uploaded by someone else, I transparified them and resized them to specifications, and while they appear fine on their archive pages, they are stretched and blurry on Gligar's sprite chart. What is the cause of this, and how can I remedy this? I thought that I could help SpriteDex with screen capturing and Photoshop, but it seems to be backfiring with me finding a problem at every corner. -Stephen93 21:24, 22 December 2008 (UTC)

It's either the slow cache at Bulbapedia or it's your own browser cache. If you use Firefox, hold Shift key down and click the refresh button (or press Ctrl-F5) whenever you come across a blurry sprite. I'd remember it was Ctrl + click on the refresh button in IE, but I'm not sure. UltimateSephiroth (about me · chat · edits) 21:48, 22 December 2008 (UTC)

Ranger sprites

Although I know that it's posible to see them from many angles, perhaps we should get the sprites from their Browser entries?--MisterE13 03:31, 27 December 2008 (UTC)

Absolutely. If you find any good resource for Ranger and/or Shadows of Almia, post it under the External Links/Resources. If we have sprites from the Pinball games, we should have sprites from the Ranger games. LordArceus 18:24, 7 January 2009 (UTC)
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