Bulbapedia:Spading: Difference between revisions

→‎Pokérus: Answer latest question
(→‎Pokérus: Answer latest question)
(7 intermediate revisions by 6 users not shown)
Line 115: Line 115:
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, "it looks like," and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, "it looks like," and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)
* Can Strains 0 and 8 be produced in [[Generation II]]? [https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/events/pokerus/pokerus.asm#L43-L58 Relevant z80 assembly], and a [https://cdn.discordapp.com/attachments/206616744180056065/1098164059192426526/Capture.PNG brief explanation from Kaphotics] for reference.
** Yes. 8 is intended with 30/255 odds, 0 is probably unintended with 15/255 odds. I verified this by taking the relevant code and replacing the random byte generation with a parameter and sweeping the possible random byte range. [[User:SNBeast|SNBeast]] ([[User talk:SNBeast|talk]]) 17:03, 20 April 2023 (UTC)


==={{a|Multiscale}}===
==={{a|Multiscale}}===
Line 137: Line 139:


===Confusion damage===
===Confusion damage===
I've done some research on confusion and confusion damage, and it turns out that some of the usual damage modifiers do apply, based on the generation. However, there are details I am not willing to test myself, such as whether/when it considers {{m|Power Trick}}, {{a|Slow Start}}, or many more. I don't even think this is worth any template, but in case someone wants to go into such detail, I've hidden potential influencing factors within [[User:Nescientist/Confusion (status condition)|the article]] (probably not even all of them), and I'd appreciate anyone testing and getting rid of some question marks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:08, 12 May 2018 (UTC)
I've done some research on confusion and confusion damage, and it turns out that some of the usual damage modifiers do apply, based on the generation. However, there are details I am not willing to test myself, such as whether/when it considers {{m|Power Trick}}, {{a|Slow Start}}, or many more. I don't even think this is worth any template, but in case someone wants to go into such detail, I've hidden potential influencing factors within [[Confusion (status condition)|the article]] (probably not even all of them), and I'd appreciate anyone testing and getting rid of some question marks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:08, 12 May 2018 (UTC)


===Remembering moves exclusive to a pre-evolutuon===
===Remembering moves exclusive to a pre-evolutuon===
Line 196: Line 198:


===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?===
===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?===
:'''''Status: Open'''''
:''Status: Answered''
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC)
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC)
 
:This is not possible because the S.S. Anne will only leave Vermilion City if the captain is healed; The boat can't be driven by a seasick captain. If the captain is healed, the player will receive the HM01, making it impossible for the boat to leave unless the player has the HM. {{unsigned|Go Rhyperior}} 21:51, 4 July 2019 (UTC)
This is not possible because the S.S. Anne will only leave Vermilion City if the captain is healed; The boat can't be driven by a seasick captain. If the captain is healed, the player will receive the HM01, making it impossible for the boat to leave unless the player has the HM. 21:51, 4 July 2019 (UTC)
::This doesn't answer the question. The S.S. Anne and Seagallop ferry can't both be present at the same time. It's irrelevant whether the S.S. Anne leaves or not—what happens if the Seagallop ferry is present? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:36, 5 July 2019 (UTC)
:This doesn't answer the question. The S.S. Anne and Seagallop ferry can't both be present at the same time. It's irrelevant whether the S.S. Anne leaves or not—what happens if the Seagallop ferry is present? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:36, 5 July 2019 (UTC)
:::When HM01 Cut is obtained from the captain, it turns on a flag that makes it so that the player leaving the S.S. Anne makes it leave the port (however HM01 is obtained from the captain after he is healed), and later (when the Tri-Pass is obtained) the Seagallop replaces the S.S. Anne at the port. {{unsigned|Kirbychu Showdown}} 16:30, 10 December 2021 (UTC)
::When HM01 Cut is obtained from the captain, it turns on a flag that makes it so that the player leaving the S.S. Anne makes it leave the port (however HM01 is obtained from the captain after he is healed), and later (when the Tri-Pass is obtained) the Seagallop replaces the S.S. Anne at the port. 16:30, 10 December 2021 (UTC)
::::This still doesn't answer the question (and is basically just restating the previous non-answer). You can obtain the Tri-Pass without obtaining HM01, as long as you trade in a Pokémon that knows Cut in order to progress to the point in the game where you get the Tri-Pass. If you have the Tri-Pass but have not obtained HM01, is it still possible to reboard the S.S. Anne and obtain HM01? If it isn't, that would make HM01 permanently missable. -[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 01:14, 11 December 2021 (UTC)
:::::It's not permanently missable. I've explained the details in the [[S.S. Anne]] and [[Seagallop]] articles. Basically, if you skip the S.S. Anne and eventually get the Volcano Badge, then you can still travel from Cinnabar to Sevii Islands (invited by Bill) and you will still get the Tri-Pass to travel the first 3 Sevii Islands. But when you return to mainland Kanto with Bill, then S.S. Anne will still be docked in Vermilion, and Seagallop won't be there (and you won't be able to return to Sevii Islands) until you get the HM01. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 04:58, 11 December 2021 (UTC)


===[[Easy chat system]]===
===[[Easy chat system]]===
Line 450: Line 453:
However, [[Talk:Sinnoh Route 212#Northern Gate|on the talk page]], one user notes that in Platinum it appears that accessing Route 212 from the east is sufficient to grant access to the north gate, even without defeating Maylene. Nerfie also pointed this out on the Bulbapedia Discord. Could someone confirm the specific trigger and update the page accordingly? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:06, 27 January 2019 (UTC)
However, [[Talk:Sinnoh Route 212#Northern Gate|on the talk page]], one user notes that in Platinum it appears that accessing Route 212 from the east is sufficient to grant access to the north gate, even without defeating Maylene. Nerfie also pointed this out on the Bulbapedia Discord. Could someone confirm the specific trigger and update the page accordingly? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:06, 27 January 2019 (UTC)


==[[Generation V]]==
===Moods===
===Ring Target===
For the past four months I have tried to find out every single thing about following Pokémon and their moods. I have indexed every text file and organized them and I found Text 265, which contains every following Pokémon interaction. As a fun challenge I tried to get all of them, but there are over 700. I have gone in every area with every type of Pokémon and I still can't get some of them. They can't be unused, can they?
Does the ring target cause the holder to lose only immunities granted by their types, or by both their types and abilities?
I was surprised that despite it being a pretty big feature and the most remembered gimmick in the game, no one has looked into it to see how it works. The scripts (which there are over 800 of them) don't seem to contain info about what the interactions are in each location, but I have mostly looked at the data associated with the maps.
 
:Reply: When I tested this, Earthquake failed on an [[Eelektross]] holding Ring Target. I can therefore conclude that the Ring Target removes only type-based immunities. [[User:Haxorus|Haxorus]] 13:00, 16 May 2011 (UTC)
 
===Everstone breeding===
If two parents with the same nature hold an everstone, then is there a higher chance of that nature being passed down?  If the parents have different natures, then is there a high chance of either nature being passed down?
 
==={{m|Foul Play}}===
:''Status: Resolved''
Although the target's attack and defense are used in damage calculation, whose attack modifiers are calculated?  I swear it does less to the opponent damage when I'm burned, although I've never tested it.
:{{m|Foul Play}} currently reads: "With the exception of the Attack stat and Attack stat modifier, all other factors affecting damage calculation, including the item, Ability, and status ailment of the user of Foul Play, are incorporated as normal." --22:33, 2 January 2014 (UTC)
 
==={{a|Sheer Force}}===
Moves with effects beneficial to the user are boosted and the effect is nullified, while moves with negative effects receive no boost and still have the effect.  Do moves with both positive and negative effects lose both effects, or only the positive effect?
:Moves with a ''percent chance'' to do something are generally boosted, even if that chance is 100%. So, Fire Punch (10% Burn), Sacred Fire (50% Burn), and DynamicPunch (100% Confusion) are boosted. Hammer Arm (Always lowers speed) and Brave Bird (Always inflicts recoil) are not Boosted.A good frame of reference is Shield Dust or Serene Grace - Sheer Force boosts the same list of moves.
:Reply: also, moves that have effects will no longer cause a certain effect after the move was used(for example, A fire punch executed holding a Life Orb will negate the 30% burn AND the Life Orb after move damage, most like Magic Guard). I dont know if this applies also to the Choice items. If anyone can confirm this, it would be appreciated
 
===[[Black City]]/[[White Forest]] trainers===
The trainers have individual set values (80/70 for the ones who are less likely to leave and 30/20 for those who are more likely to leave). Once Black City and White Forest are reached, talking to them/battling them adds ten points to their value counter. Do these characters cap at their original max value (80/70/30/20; meaning if you spoke to them for two weeks straight [140 points accumulated], then ignored them for five days, a character with a 20 point value would vanish), or do they obtain a surplus and stick around for as long as the gained points allow?
 
 
Considering I've left my game alone for 10 days or more, I believe it can be safely assumed that characters build up a surplus. --[[User:Vlax|Vlax]] 18:33, 3 August 2011 (UTC)
 
===[[Flinching]] and the [[King's Rock]]===
''Status: Requesting conformation''
Does the chance of flinching caused by the King's Rock stack with moves that have a chance of cause flinching?  A few people have suggested that it has been adjusted to prevent stacking in the Generation V games.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:48, 2 November 2012 (UTC)
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King's Rock's flinch chance, and then for the Stat Boost chance. In Headbutt's case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching. I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)
 
== [[Generation VI]] ==
 
===[[Assault Vest]]===
:''Status: Resolved''
When a fast {{a|Klutz}} user with Assault Vest uses {{m|Switcheroo}} or {{m|Trick}} on an opponent about to use a status move, does the Assault Vest block the use of the status move that turn? --14:30, 5 January 2014 (UTC)
 
• Answer: Yes, the status move "fails." {{unsigned|PlatypusVenom}}
 
===Fairy Aura/Dark Aura===
:''Status: Resolved''
If in a Double Battle or Triple Battle with multiple Pokémon with the abilities {{a|Dark Aura}} or {{a|Fairy Aura}}, do the effects of the Abilities stack or is it just a one-time increase? 23:44, 17 January 2014 (UTC)
:Additionally, if they do stack, do they stack additively or multiplicatively? For example, if there are two Pokémon with the same Aura Ability, do moves of that type deal 1.66× the normal damage (<code>1+0.33+0.33 = 1.66</code>) or 1.7689× (<code>(1+0.33)*(1+0.33) = 1.7689</code>)? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:04, 20 February 2015 (UTC)
::It appears that there is no stacking, according to [http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-52 smogon tests], as noted in [[Talk:Dark Aura (Ability)|Dark Aura's talk page]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 18:53, 14 September 2015 (UTC)
 
===[[Lumiose City]] (Style)===
:''Status: Resolved''
How exactly do the points work for style? The man selling mega stones is a good reference, but what activities raise style, and by how many points? How many points does it take to unlock things like the boutique or lower the prices for mega stones? {{unsigned|PlatypusVenom}}
 
。In rising order of strength of increase of style, Listen to the Lumiose Museum audio guide, Visit Lumiose Museum, Make a trainer PR Video, Go to the loto-Id center and participate in a drawing, get a Furfrou styled, get yourself styled at Coiffure Clips, Buy  juice at the juice shop and Galettes at the Galette stand, Take a cab, Gogoat shuttle, and train, shop at the Herboriste, Stone Emporium, Poké Ball Boutique, and Boutique Couture, Have a meal at all restaurants in town, Take on the Battle Institute, Help at Hotel Richissime, and talk with Alexa at Lumiose Press. {{unsigned|Hayesey}}
:See [[Lumiose City#Style]]. While I have not had the opportunity to personally verify any values for post-game establishments, I did figure out (as near as I can tell) every other value, and since then other users have filled in the blanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 27 June 2014 (UTC)
 
=== Evolution and Abilities in Gen VI ===
:''Status: Resolved''
[[Personality value#Ability]] says: ''In Generation VI, however, a Pokémon from an earlier generation will keep its original Ability slot even if it evolves.'' ...What does "Ability slot" mean?
 
I'm sure the original person who added that meant that, if a (say) {{p|Paras}} is transferred from Gen III (where its only Ability was {{a|Effect Spore}}) to Gen VI (where it has a second Ability, {{a|Dry Skin}}), if its personality value is odd so that it "should" have its (new) second Ability, it will still have Effect Spore after it evolves into Parasect (in contrast to Gen IV or V, when Parasect would have gotten its "proper" Ability, Dry Skin).
 
But the person's phrasing confuses me. Is Gen VI's mechanic simply to allow a Pokémon to keep an Ability as long as it can? That is, if a {{p|Venonat}} is transferred from Gen III (where its only Ability was {{a|Compound Eyes}}) to Gen VI (where it has a second Ability, {{a|Tinted Lens}}), if its personality value is odd so that it "should" have its (new) second Ability, will it evolve into a {{p|Venomoth}} (who has Abilities {{a|Shield Dust}} and Tinted Lens) with Tinted Lens like it "should" have, since it can't keep Compound Eyes? Or...would it keep its ''first'' Ability (its "Ability slot"?) if it evolves and end up with Shield Dust? (You can check if a Venonat "should" have its second Ability by test-evolving a Gen III Venonat in Gen IV or V. If it becomes a Venomoth with Tinted Lens, then you can reset the game and transfer the Venonat to Gen VI to test the same thing in Gen VI.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:20, 9 August 2014 (UTC)
:Ability slot is supposed to refer to whether the Pokémon has its first or second Ability. So a Venonat caught it Gen III that has an odd personality value will evolve into a Venomoth with Tinted Lens in Generation IV and V; if that same Venonat is sent to Gen VI without evolving it, its Ability slot is stuck as the first slot (except using an Ability Capsule), so evolving it won't change the Ability slot to the second Ability Tinted Lens, but keep the same Ability slot resulting in Shield Dust. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 19:34, 9 August 2014 (UTC)
 
=== Gen VI deterministic first Egg? ===
It looks like the first Egg when two Pokemon are left at the Day Care is set, and only the second and later Eggs are actually random. (See [[Talk:Pokémon breeding#Gen VI first Egg deterministic?]].) This raises a few questions.
* Is this new to Gen VI?
* Is this at all variable? I.e., maybe there's a random factor, but maybe it only randomizes when a new day starts.
* Is it reliant on a "fresh" pair of Pokemon, or at least one "fresh" Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, ''any time'' two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)
:The data of any particular Egg is completely random, but it is generated ''when the previous Egg is picked up''. So, for example, if you save, receive an Egg and check the IVs/Nature/Ability/etc., then reload from the save, the next Egg you receive will have exactly the same characteristics. It even works if the parents deposited are different the second time around; the offspring will still have the same IVs and Nature, as well as the same Ability slot. (I'm not sure how this interacts with the inheritance of Hidden Abilities.)
:This did not occur in B2W2, so yes, it's new to Gen VI. <small>- ''[[User:GoldenCelebi|<span style="color:#DAA520;">Golden</span><span style="color:#78C850;">Celebi</span>]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])''</small> <small>19:24, 21 April 2015 (UTC)</small>
 
===Aura Break===
:''Status: Closed''
Aura Break causes Fairy Aura and Dark Aura to decrease the power of Fairy/Dark-type moves instead of increase them. If a Pokémon with Mold Breaker (or a similar Ability) uses a Fairy/Dark-type move, does it negate Aura Break, the Aura Ability, or nothing? So if a Pokémon with Mold Breaker uses Dark Pulse while there is both a Pokémon with Aura Break and a Pokémon with Dark Aura on the field, does the move deal normal damage, 1.33× normal damage, or 0.67× normal damage? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 17:20, 21 February 2015 (UTC)
:It was confirmed some time ago that Mold Breaker has no effect on Aura Break. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:51, 27 January 2019 (UTC)
 
===Flower Veil===
:''Status: Resolved''
While I can guess what would happen in this case, I think it's still best to test it (since Magic Guard behaves oddly). If a Pokémon with Mold Breaker/etc. uses Roar/etc. and forces a Grass-type Pokémon to switch in while it has an ally with Flower Veil, will it be poisoned by Toxic Spikes or have its stats lowered by Sticky Web? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 17:20, 21 February 2015 (UTC)
 
Upon being forced in to battle by a Mold Breaker Roar, Grass-type Pokémon are both Poisoned by Toxic Spikes and have their Speed lowered by Sticky Web; even when partnered with a Pokémon with the ability Flower Veil on the field. [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 13:25, 22 July 2015 (UTC)
 
===Parental Bond Meloetta's Relic Song===
:''Status: Resolved''
If Meloetta has Parental Bond (via Skill Swap, etc.) and uses Relic Song, does it change form after each hit (resulting in two form changes) or only after both hits (resulting in a single form change). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 17:20, 21 February 2015 (UTC)
 
Skill Swapping a Meloetta Parental Bond and using Relic Song results in only one Form Change (which takes place after the second hit). [[User:LegoFigure11|LegoFigure11]] ([[User talk:LegoFigure11|talk]]) 12:53, 22 July 2015 (UTC)
 
===Grassy Terrain===
:''Status: Resolved''
Does Grassy Terrain only halve the power of {{m|Earthquake}}, {{m|Bulldoze}}, and {{m|Magnitude}} when they are Ground-type moves? If they have their type changed by {{m|Electrify}} or {{a|Normalize}}, is the damage still halved? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 17:20, 21 February 2015 (UTC)
 
I did the testing myself, using Normalize. On my Alpha Sapphire, I have a {{p|Spinda}} with {{m|Skill Swap}} and a {{p|Floette}} with {{m|Grassy Terrain}}. On my X, I have a {{p|Skitty}} with Normalize Ability and a {{p|Teddiursa}} that knows Bulldoze. Skill Swap is a must because the only Pokémon with Normalize are the Skitty family and they don't learn Bulldoze and company naturally.
 
Turn 1, Spinda uses Skill Swap on Skitty. Spinda gets Skitty's Normalize, giving it {{a|Contrary}}; Skitty's move does nothing (in this case {{m|Foresight}}). Turn 2, Skitty tags out to Teddiursa and Spinda uses Skill Swap on it, giving it Normalize in exchange for {{a|Pickup}}. Turn 3, Spinda tags out to Floette, and Teddiursa uses Bulldoze, reducing Floette's hp from 122 to 37 (85 damage). Turn 4, Floette sets up the Grassy Terrain while Teddiursa uses {{m|Sweet Scent}}, burning that turn. Turn 5, Floette uses {{m|Lucky Chant}}, effectively doing nothing, and Teddiursa likewise (another Sweet Scent). Turns 6 and 7, same story, and Floette's hp go back up to 65, ready for the next Bulldoze, with Grassy Terrain still in effect. Turn 8, the Bulldoze hits and Floette survives on 19 hp (46 damage).
 
That is, Grassy Terrain ignores the move's new type; it just checks whether the attack used is Bulldoze, Earthquake, or Magnitude. [[User:Pikachu25|Pikachu25]] ([[User talk:Pikachu25|talk]]) 04:31, 16 July 2016 (UTC)
 
==={{a|Desolate Land}}/{{a|Primordial Sea}}/{{a|Delta Stream}}===
:''Status: Closed''
When a Pokémon with any of these Abilities is rotated out in a [[Rotation Battle]] or has its Ability suppressed or replaced by a move or Ability, do the [[weather conditions]] that are created by these Abilities ([[Harsh sunlight|extremely harsh sunlight]], [[Rain|heavy rain]], and [[strong winds]] respectively) remain on or disappear from the battlefield if another Pokémon with the same Ability is still on the field? And in the case of a Rotation Battle, does whatever result only come about if the other Pokémon with the same Ability is currently in a rotated in/rotated out position?
 
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 08:04, 20 May 2015 (UTC)
 
:As stated from the {{a|Desolate Land}} page, "The extremely harsh sunlight will fade if the Pokémon is removed from the field (and no other Pokémon with Desolate Land remain on the field), if the Pokémon is rotated out in a Rotation Battle, if the Pokémon has its Ability suppressed or replaced, or if the Primordial Sea or Delta Stream Ability activates."
[[User:JewelSatellite|JewelSatellite]] ([[User talk:JewelSatellite|talk]]) 05:36, 4 March 2016 (UTC)
 
::I have tested these situations, taking Delta Stream as the exemple. When a Pokémon with Delta Stream enters the battle, the ability only activates if the Pokémon is sent out in the active position, and won't activate just by rotating the Pokémon in. The only other way to activate Delta Stream is when a Pokémon recieves the ability in the middle of the battle (via {{m|Skill Swap}}, for exemple). If a Pokémon with Delta Stream is already on the field, and the ability is already in effect, sending out a second Pokémon with Delta Stream won't trigger the ability again, but having the second Pokémon in battle will keep the mysterious air current in effect even if the Pokémon that originaly created it loses the ability, is rotated out, switched out, or faints.
Considering that this is already what the articles from each ability say, just removing the spading notice should be enough. [[User:Suic12-|Suic12-]] ([[User talk:Suic12-|talk]]) 17:12, 25 January 2019 (UTC)
 
===-ate Abiltiies and Gems===
:''Status: Answered''
Assuming a situation like: Mega {{p|Glalie}} used {{m|Explosion}}, does the game check for Normal Gem or Ice Gem? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:20, 28 May 2016 (UTC)
:[[Gem]] has this part which addresses this type of situation: "If the type of a move is changed ... the Gem must match the type of the move after it has been modified." [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 09:24, 28 May 2016 (UTC)
::In Mega Glalie's case, it does not matter, as it always holds a Mega Stone. Sylveon, Amaura and Aurorus are the only cases where this matters. In these cases, the type of gem used is the type the move is changed to, not normal. I just gave an Amaura a Normal Gem and had it use Take Down in a battle facility, with the gem not consumed by this. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:33, 5 June 2016 (UTC)
 
===Mimic Rayquaza===
:''Status: Closed''
It is possible for {{p|Rayquaza}} to learn {{m|Mimic}} in Generation III via Move Tutor. If Rayquaza were to copy {{m|Dragon Ascent}} with Mimic, would it be able to Mega Evolve? Conversely, if a Rayquaza that knows both Mimic and Dragon Ascent copies {{m|Transform}} with Mimic, then uses Transform (replacing its moveset so that it no longer knows Dragon Ascent), will it still be able to Mega Evolve? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:51, 5 August 2016 (UTC)
:How would that even occur? Think about it. If {{p|Rayquaza}} copied {{m|Transform}} with {{m|Mimic}}, that would mean that its opponent previously used {{m|Transform}} on {{p|Rayquaza}}. Therefore, when {{p|Rayquaza}} uses {{m|Transform}}, it would transform into a copy of itself with its original moveset. [[User:Bagley|Bagley]] ([[User talk:Bagley|talk]]) 7:49, 19 September 2016 (UTC)
::You have a number of misconceptions here, but perhaps the biggest one is that there's nothing that's forcing the Rayquaza to Transform into the Pokemon it copied Transform from in the first place. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 20:39, 19 September 2016 (UTC)
:::Abcboy actually looked into this, although he messaged me privately rather than responding here. Learning Dragon Ascent via Mimic does not allow Rayquaza to Mega Evolve. On the other hand, apparently Mimic cannot copy Transform in Generation VI. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 14:59, 20 September 2016 (UTC)
 
==Generation VII==
===Full Boxes===
Three questions (two are Gen VI though):
* What happens if the player has full boxes in Sun/Moon so that they cannot catch Solgaleo/Lunala during the mandatory cutscene?
* What happens if the player has full boxes in ORAS when receiving the mandatory gift Latias/Latios?
* Pokemon Bank can bypass the box unlock requirements in at least Gen VI. What happens if the player does this to fill their boxes in XYORAS so that they cannot catch Xerneas/Yveltal/Rayquaza during the mandatory cutscenes?
(Credit for thinking of the latter two go to [[Talk:Pokémon_Storage_System#Using_Pok.C3.A9mon_Bank_to_unlock_the_last_box|SnorlaxMonster]].) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 23:38, 11 June 2017 (UTC)
:[http://forums.glitchcity.info/index.php?topic=7670.0 Apparently], Pokémon Bank cannot be used to bypass the requirements for Box 31 (although it can for every other box). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 03:54, 12 June 2017 (UTC)
*Attempted this recently with Latias on Alpha Sapphire. Steven doesn't let you go to Southern Island until you make space (he cites his "intuition" that you may need a space in your PC). Once I made space and arrived on Southern Island, I used Bank to fill my PC again and tried to activate the battle against Team Aqua. Once again, you're prevented from approaching the other Lati until you have space in your party (though it occurs to me now, what might happen if you had 5 Pokemon but one of them was a Nincada and you evolved it? There's something else to try...) [[User:Greentyphlosion]]
::[https://imgur.com/gallery/DDPgo Here] are the messages you get when trying to approach Latias or Latios with a full PC. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 05:14, 24 October 2017 (UTC)
:::Cool! This brings up another thing to test: what happens if the player triggers the second event without triggering the first? Is any of the dialogue different (since it mentions the player remembering something Steven said)? Along with the Nincada one, this is going to be time-consuming to test though... [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 04:22, 6 November 2017 (UTC)
 
*New question: Can Bank bypass the box unlock requirements in Gen VII? [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 01:26, 24 October 2017 (UTC)
:I believe so. When you have Boxes you haven't unlocked yet, if you open the game in Bank, you can see them, but they're empty. I never tried putting Pokémon in those Boxes, however. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 05:17, 24 October 2017 (UTC)


===Low Kick and Variant Weight===
As I see this is a hard question, I will ask a more specific one:
With Pokémon Let's Go, variant height and weight were introduced, Low Kick's description states that it works based on weight (unlike the original games).
How do you get the "Pokémon is looking into the depths and shivering..." interaction?
My question is does it go by the Pokemon's weight, or the species average weight?
You can get "Pokémon is staring into the depths…" on route 46 tall grass, but I have tried with multiple types and the interaction didn't appear
Also, as a side note, is there any research done on how variant height and weight are calculated? {{unsigned|IVsaur}}


It looks like LGPE uses the same variant formula as Pokemon GO (unsurprising since these games are supposed to be compatible with each other). I did some calculations based on the master code ripped from Pokemon GO, and matched them up with the with Serebii's [https://www.serebii.net/letsgopikachueevee/pokemonsize.shtml Pokemon size] page to verify:


Every Pokemon now has an average weight/height, and a standard deviation of weight/height. The standard deviation is exactly 1/8 of the average, except for Alolan Exeggutor, where it's 12.6% instead of 12.5% of the height (very minuscule difference, and the height ratio is still the same). (The standard deviations are in the [https://raw.githubusercontent.com/pokemongo-dev-contrib/pokemongo-game-master/master/versions/latest/GAME_MASTER.json GO master file]). To get the extremes:
Is there anyone that researched this before? Is there a way to see where a string is used? And what are the odds for an interaction to appear? Or is it unique to a Pokémon? Please help.


max/min_height = avg_height  +/- 3.2 * stdDev_height = avg_height +/- 3.2 * (avg_height/8) = avg_height +/- 40%(avg_height)
I have terrorized other people on different forums and servers, including Bulbagarden, ProjectPokémon, the Bulbapedia Discord server and the pret server. The Bulbapedia discord figured out that each interaction modified a Pokémon's mood value, so I made a spreadsheet for some reason to index every interaction and mood value:


max/min_weight = avg_weight +/- 5.6 * stdDev_weight = avg_height +/- 5.6 * (avg_weight/8) = avg_weight +/- 70%(avg_weight)
https://docs.google.com/spreadsheets/d/1VsecjaMqt2pmcozipOtvd-bD0wSzE71QBZ1VVBXibXQ/edit?usp=sharing
You can find the mood value of a Pokémon in a save by using PKHeX, under OT/Misc, Extra Bytes, 0x87.


[[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 21:50, 15 January 2019 (UTC)
The Bulbapedia Discord also figured out some other very important stuff:
* Speaking with the Pokémon can send the mood both up, and down. It seems to cap at a value of 127.
* The bottom floor of Pokémon centers only let the pokemon react in two ways, "stretching out and relaxing
20

edits