8,480
edits
m (→Trivia) |
m (→Offense) |
||
Line 92: | Line 92: | ||
===Offense=== | ===Offense=== | ||
Offensively, they are somewhat flawed. They are effective against {{t|Psychic}} and {{t|Dark}} types, which are two types common in most teams; but their strength against the very common {{t|Grass}} type is reduced by the common Grass/Poison typing. | Offensively, they are somewhat flawed. They are effective against {{t|Psychic}} and {{t|Dark}} types, which are two types common in most teams; but their strength against the very common {{t|Grass}} type is reduced by the common Grass/Poison typing. | ||
In the [[Generation I]] games, there were only {{m|Leech Life|three}} {{m|Twineedle|Bug-type}} {{m|Pin Missile|moves}}; none of which were very powerful. Since then, the range (and average base power) of Bug-type moves has increased. However, since | In the [[Generation I]] games, there were only {{m|Leech Life|three}} {{m|Twineedle|Bug-type}} {{m|Pin Missile|moves}}; none of which were very powerful. Since then, the range (and average base power) of Bug-type moves has increased. However, since seven types resist Bug-type attacks, Bug-type attacks still don't deal a lot of damage to many types. The fact that they are resisted by Poison—a popular defensive type—causes further problems (though many Poison types also have a subtype that is weak to Bug—commonly Grass—which helps alleviate this issue). Furthermore, their advantage over Psychic types is compromised by the relatively common typing of Bug/Poison types; Psychic types with Bug-resistant types; and the high speed, special attack and wide movepools that many Psychic types have. | ||
Despite these offensive flaws, the Bug type pairs effectively with {{t|Water}} and {{t|Ice}}. | Despite these offensive flaws, the Bug type pairs effectively with {{t|Water}} and {{t|Ice}}. | ||
edits