Brycen (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
Brycen-Man and Zoroark's sync grid is an expanded grid, made available since the sync pair was first released.
Brycen-Man and Zoroark's sync grid is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Night Daze: Power +2
| Night Daze: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Night Daze: Power +2
| Night Daze: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Night Daze: Power +2
| Night Daze: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Night Daze: Power +2
| Night Daze: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Night Daze: Power +2
| Night Daze: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Night Daze: Power +2
| Night Daze: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Night Daze: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Guard Spec.: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Guard Spec.: Barricade 1
| Raises the user’s Sp. Def by 1 stat rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| My Dark, Secret Arts!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| My Dark, Secret Arts!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| My Dark, Secret Arts!: Critical Eye 1
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| My Dark, Secret Arts!: Move: No Stat ↑ on Field 9
| Applies the No Stat Increases effect to the opponents’ field of play when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Fail Forward 1
| Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.
| 8
| 96
| 2
|-style="background:#fff"
| Trip Up 9
| Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Overpower
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Obscuring Sync 5
| Powers up the user’s sync move when the target’s accuracy is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Thinker 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Grand Entry 2
| Raises the user’s Sp. Atk by 2 stat ranks when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Mind Boggler 9
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Satisfied Snicker 9
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Dye This World Dark Beam: Power +25
| Dye This World Dark Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Dye This World Dark Beam: Power +25
| Dye This World Dark Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,671

edits