Blue (Masters): Difference between revisions

m (→‎Origin: missing period)
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===Sync grid===
===Sync grid===
The sync grid for Blue and Charizard is an expanded grid, made available since the pair first released.
The sync grid for Blue and Charizard is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Heat Wave: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Flare Blitz: Power +3
| Flare Blitz: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flare Blitz: Power +3
| Flare Blitz: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flare Blitz: Power +3
| Flare Blitz: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flare Blitz: Power +3
| Flare Blitz: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Flare Blitz: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Neo Blast Burn: Power +3
| Neo Blast Burn: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Neo Blast Burn: Power +3
| Neo Blast Burn: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Neo Blast Burn: Power +3
| Neo Blast Burn: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Neo Blast Burn: Power +3
| Neo Blast Burn: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Neo Blast Burn: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Can't Fool Me!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mad Strength 4
| Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Witty Hit 4
| Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Speeding Sun 2
| Quickly charges the move gauge when the weather is sunny.
| 8
| 96
| 2
|-style="background:#fff"
| One with the Sun
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
| 8
| 96
| 2
|-style="background:#fff"
| Sunscreen 2
| Reduces damage when the user is hit by an attack move while the weather is sunny.
| 9
| 108
| 2
|-style="background:#fff"
| MAX Double Down 3
| Powers up the user’s max moves that are super effective.
| 8
| 96
| 3
|-style="background:#fff"
| MAX Countdown 2
| Reduces the user’s sync move countdown by 2 after using its max move.
| 10
| 120
| 3
|-style="background:#fff"
| MAX Team Smarts 9
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s max move.
| 10
| 120
| 3
|-style="background:#fff"
| Solar Flare 5
| Powers up the user’s sync move when the weather is sunny.
| 10
| 120
| 3
|-style="background:#fff"
| Brainpower
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| S-Move: Physical Boost ↑2 & Special Boost ↑2 9
| Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Mind Games 9
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Burning Rivalry Fire Beam: Power +25
| Burning Rivalry Fire Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Burning Rivalry Fire Beam: Power +25
| Burning Rivalry Fire Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Zapdos==
==Zapdos==
2,673

edits