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Blaziken (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Blaziken
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Blaze Kick
Fire
Physical
085
85
090
90%
10
01
1
Double Kick
Fighting
Physical
030
30
100
100%
30
01
1
Flare Blitz
Fire
Physical
120
120
100
100%
15
01
1
Fire Punch
Fire
Physical
075
75
100
100%
15
01
1
High Jump Kick
Fighting
Physical
130
130
090
90%
10
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Ember
Fire
Special
040
40
100
100%
25
01
1
Sand Attack
Ground
Status
0000
—
100
100%
15
Evo.
Evo.
Blaze Kick
Fire
Physical
085
85
090
90%
10
05
5
Ember
Fire
Special
040
40
100
100%
25
10
10
Sand Attack
Ground
Status
0000
—
100
100%
15
14
14
Peck
Flying
Physical
035
35
100
100%
35
20
20
Flame Charge
Fire
Physical
050
50
100
100%
20
25
25
Quick Attack
Normal
Physical
040
40
100
100%
30
31
31
Bulk Up
Fighting
Status
0000
—
00—
—%
20
37
37
Focus Energy
Normal
Status
0000
—
00—
—%
30
44
44
Slash
Normal
Physical
070
70
100
100%
20
50
50
Brave Bird
Flying
Physical
120
120
100
100%
15
57
57
Sky Uppercut
Fighting
Physical
085
85
090
90%
15
63
63
Flare Blitz
Fire
Physical
120
120
100
100%
15
Bold
indicates a move that gets
STAB
when used by Blaziken
Italic
indicates a move that gets STAB only when used by an evolution of Blaziken
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Blaziken
Italic
indicates a move that gets STAB only when used by an evolution of Blaziken
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Baton Pass
Normal
Status
—
—%
40
Counter
Fighting
Physical
—
100%
20
Crush Claw
Normal
Physical
75
95%
10
Curse
Ghost
Status
—
—%
10
Endure
Normal
Status
—
—%
10
Feather Dance
*
Flying
Status
—
100%
15
Feint
Normal
Physical
30
100%
10
Flame Burst
Fire
Special
70
100%
15
Last Resort
Normal
Physical
140
100%
5
Low Kick
Fighting
Physical
—
100%
20
Night Slash
Dark
Physical
70
100%
15
Reversal
Fighting
Physical
—
100%
15
Smelling Salts
*
Normal
Physical
70
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Blaziken in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Blaziken in that game.
Bold
indicates a move that gets
STAB
when used by Blaziken
Italic
indicates a move that gets STAB only when used by an evolution of Blaziken
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Blast Burn
Fire
Special
150
90%
5
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Dual Chop
Dragon
Physical
40
90%
15
S
M
US
UM
Fire Pledge
Fire
Special
80
100%
10
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
A black or white abbreviation in a colored box indicates that Blaziken can be tutored the move in that game
A colored abbreviation in a white box indicates that Blaziken cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Blaziken
Italic
indicates a move that gets STAB only when used by an evolution of Blaziken
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Fire Spin
Fire
Special
35
85%
15
Mirror Move
Flying
Status
—
—%
20
Bold
indicates a move that gets
STAB
when used by Blaziken
Italic
indicates a move that gets STAB only when used by an evolution of Blaziken
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
III
IV
V
VI
Vacuum Wave
Fighting
Special
040
40
100}}
100%
30
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Blaziken
Italic
indicates a move that gets STAB only when used by an evolution of Blaziken
Click on the generation numbers at the top to see transfer-only moves for other generations