The player will black out (Japanese: 目の前が真っ暗になる lose hope, lit. plunge into darkness) when all the Pokémon on the player's team faint. In the Generation II and III games (in Western release), or the Generation II games and Pokémon HeartGold and SoulSilver (in Japanese releases), the player will instead white out (Japanese: 目の前が真っ白になる plunge into white), although there is no difference from blacking out.
The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Before Generation IV, half of the money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and Generation IV onward, however, the money lost depends on the level of the player's Pokémon and the number of Badges he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out.
Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Black 2, White 2, or in Link Battles and facilities of the Battle Frontier. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
Formula for money lost
- Main article: Prize money
In the Generation I games, Generation II games, and Pokémon Ruby, Sapphire, and Emerald, the amount of money lost is simply half of the money the player has. In Pokémon FireRed, LeafGreen, and all games from Generation IV onwards, the money lost is calculated using the following formula:
Where Level is the level of the player's highest-level Pokémon and Base payout is looked up using the appropriate table below.
|FRLG & Gen IV||Gen V & VI|
|None of the below||8|
For example, if the player has seven Badges and loses a battle with only a Level 96 Venusaur in their party, 9600 will be lost. The minimum amount of money that the player can lose is 8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is 12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.
In Pokémon Colosseum, the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the Outskirt Stand if a Pokémon Center has not been used.
In Pokémon XD: Gale of Darkness, the amount of money lost when the player whites out is 16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at Kaminko's House, while the player respawns in Acri's house if the player whites out in Gateon Port.
When running out of usable Pokémon
Generation IIIFRLG - V: "[Trainer] is out of usable Pokémon! [Trainer] panicked and lost XX,XXX.../[Trainer] dropped XX,XXX in panic! or Player lost against XXX XXXX! [Trainer] paid out XX,XXX to the winner.../as the prize money...FRLG ... ... ... ... [Trainer] blacked/whited out!"
Generation VI: "[Trainer] has no more Pokémon that can fight! [Trainer] panicked and dropped XX,XXX... or Player lost against XXX XXXX! [Trainer] gave XX,XXX to the winner... [Trainer] blacked out!"
Generation VII: "You have no more Pokémon that can fight! You panicked and dropped XX,XXX... or You lost against XXX XXXX! You gave XX,XXX to the winner... You blacked out!"
When rushing back and protecting the party from any further harm
Generation VI: "[Trainer] scurried to a Pokémon Center/back home, protecting the exhausted Pokémon from any further harm..."
Generation VII: "You scurry back to a Pokémon Center/back home, protecting your exhausted Pokémon from any further harm..."
| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Image from Generation VI-VII.
|Generation I||Generation II||RSE||FRLG|
In other languages
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|