Black out: Difference between revisions

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:''If you were looking for TCG theme deck, see [[Blackout (TCG)]].''
{{move|Overwhelmed by defeat}}
:''For the glitch screen, see [[Glitch screen#Blackout|Blackout]].''
{{samename|the TCG theme deck|Blackout (TCG)}}
{{samename|the glitch screen|Glitch screen#Blackout|Glitch screen → Blackout}}
----
----
{{incomplete|article|needs=Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture}}
[[File:Overwhelmed by your defeat PE.png|300px|thumb|Being overwhelmed by their defeat from a wild battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]]]
[[File:Blackout DP.png|256px|thumb|Blacking out from a wild battle in {{2v2|Diamond|Pearl}}]]
The player will '''black out''' (Japanese: '''{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation IV]].
The player will '''black out''' (Japanese: '''{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. In the [[Generation]] {{gen|II}} and {{gen|III}} games (in Western release), or the Generation II games and {{game|HeartGold and SoulSilver|s}} (in Japanese releases), the player will instead '''white out''' (Japanese: '''{{tt|目の前が真っ白になる|めのまえがまっしろになる}}''' ''plunge into white''), although there is no difference from blacking out.


This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation V]].
In English releases of the [[Generation]] {{gen|II}} and {{gen|III}} games and Japanese releases of the Generation II games and {{game|HeartGold and SoulSilver|s}}, the player will instead '''white out''' (Japanese: '''{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}''' ''plunge into white''); in English versions of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and [[Pokémon Sword and Shield]], the player will instead '''be overwhelmed by their defeat'''. Both of these are identical in function to blacking out.


==Effects==
==Effects==
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and the Generation IV games, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would [[Evolution|evolve]] via level up achieves this [[level]] in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.
===Core series===
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the player's money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player will not lose any money in a wild battle.


Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and facilities of the [[Battle Frontier]]. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and [[Battle facility|battle facilities]]. In FireRed, LeafGreen, and from Generation IV and on, a small cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the last place healed was the player’s house, a slightly different description is shown. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.


If a Pokémon Center has not been used at all before the party has fainted, the player's [[mom|mother]] will revive the party and remark about stocking up on [[Potion]]s.
If a Pokémon Center has not been used at all before the party has fainted, the player's [[mother]] will revive the party and remark about stocking up on [[Potion]]s.


{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld and without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].
{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].


===Formula for money lost===
In {{game|Gold and Silver|s|Gold, Silver}}, {{game|Crystal||Crystal}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}, if the player blacks out after taking the [[Mystery Egg]] from [[Mr. Pokémon]] but before visiting any Pokémon Center, they will be returned to [[Cherrygrove City]]'s Pokémon Center (even if the player has never visited this Pokémon Center). This prevents the player from skipping the first battle with {{ga|Silver|their rival}} by blacking out and returning directly to the player's house.
 
====Formula for money lost====
{{main|Prize money}}
{{main|Prize money}}
Prior to {{2v2|FireRed|LeafGreen}} and in {{game|Emerald}}, the amount of money lost was simply half of the money the player had. In FireRed and LeafGreen and from Generation IV on, the money lost is calculated using the following formula:
{{outdated|section|needs=LGPE and SS info}}
{{-}}
In the [[Generation I]] games, [[Generation II]] games, and {{game2|Ruby|Sapphire|Emerald}}, the amount of money lost is simply half of the money the player has. In {{game|FireRed and LeafGreen|s|Pokémon FireRed, LeafGreen}}, and all games from Generation IV onwards, the money lost is calculated using the following formula:
 
[[File:Money lost formula.png]]
[[File:Money lost formula.png]]


Where ''Level'' is the level of the player's highest-level Pokémon and ''Base Prize money'' is looked up using the following table:
Where ''Level'' is the level of the player's highest-level Pokémon and ''Base payout'' is looked up using the appropriate table below.


{| class="roundy" style="text-align:center; border:3px solid #333; background:#909090; margin-left:5px; margin-bottom:5px"
{| class="roundy" style="float:left; margin-left:5px; margin-right:10px; text-align:center; border:3px solid #333333; background:#909090"
! style="background:#595959; {{roundytl|5px}}" rowspan=2 | Badges
! style="background:#595959; {{roundytl|5px}}" rowspan=2 | {{color2|FFF|Badge|Badges}}
! style="background:#595959; {{roundytr|5px}}" colspan=4 | Payout
! style="background:#595959; color:#FFF; {{roundytr|5px}}" colspan=2 | Base payout
|- style="background:#898989"
|- style="background:#FFF"
! FRLG
! style="background:#595959; color:#FFF" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}} & {{color2|FFF|Generation IV|Gen IV}}
! G4
! style="background:#595959; color:#FFF" | {{color2|FFF|Generation V|Gen V}} & {{color2|FFF|Generation VI|VI}}<!-- & {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}-->
! G5
! G6
|- style="background:#FFF"
|- style="background:#FFF"
| 0
| 0
| colspan="2" | {{pdollar}}8
|colspan=2| {{pdollar}}8
| colspan="2" | {{pdollar}}8
|- style="background:#FFF"
|- style="background:#FFF"
| 1
| 1
| colspan="2" | {{pdollar}}16
|colspan=2| {{pdollar}}16
| colspan="2" | {{pdollar}}16
|- style="background:#FFF"
|- style="background:#FFF"
| 2
| 2
| colspan="2" | {{pdollar}}24
|colspan=2| {{pdollar}}24
| colspan="2" | {{pdollar}}24
|- style="background:#FFF"
|- style="background:#FFF"
| 3
| 3
| colspan="2" | {{pdollar}}36
|colspan=2| {{pdollar}}36
| colspan="2" | {{pdollar}}36
|- style="background:#FFF"
|- style="background:#FFF"
| 4
| 4
| colspan="2" | {{pdollar}}48
|colspan=2| {{pdollar}}48
| colspan="2" | {{pdollar}}48
|- style="background:#FFF"
|- style="background:#FFF"
| 5
| 5
| colspan="2" | {{pdollar}}60
| {{pdollar}}60
| colspan="2" | {{pdollar}}64
| {{pdollar}}64
|- style="background:#FFF"
|- style="background:#FFF"
| 6
| 6
| colspan="2" | {{pdollar}}80
|colspan=2| {{pdollar}}80
| colspan="2" | {{pdollar}}80
|- style="background:#FFF"
|- style="background:#FFF"
| 7
| 7
| colspan="2" | {{pdollar}}100
|colspan=2| {{pdollar}}100
| colspan="2" | {{pdollar}}100
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 8
| style="background:#FFF; {{roundybl|5px}}" | 8
| style="background:#FFF" colspan="2" | {{pdollar}}120
| style="background:#FFF; {{roundybr|5px}}" colspan=2 | {{pdollar}}120
| style="background:#FFF; {{roundybr|5px}}" colspan="2" | {{pdollar}}120
|}
|}
{| class="roundy" style="text-align:center; border:3px solid #333333; background:#909090; margin-left:100px"
! style="background:#595959; {{roundytl|5px}}" rowspan=2 | {{color2|FFF|Trainer Card (game)#Stamps|Stamp}}
! style="background:#595959; color:#FFF; {{roundytr|5px}}" | Base payout
|- style="background:#FFF"
! style="background:#595959; color:#FFF" | {{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|- style="background:#FFF"
| ''None of the below''
| {{pdollar}}8
|- style="background:#FFF"
| Melemele Trial
| {{pdollar}}16
|- style="background:#FFF"
| Akala Trial
| {{pdollar}}32
|- style="background:#FFF"
| Ula'ula Trial
| {{pdollar}}56
|- style="background:#FFF"
| Poni Trial
| {{pdollar}}88
|-
| style="background:#FFF; {{roundybl|5px}}" | Island Challenge
| style="background:#FFF; {{roundybr|5px}}" | {{pdollar}}120
|}
{{-}}
For example, if the player has seven Badges and loses a battle with only a Level 96 {{p|Venusaur}} in their party, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.
===Side series===
In [[Pokémon Colosseum]], the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the [[Outskirt Stand]] if a Pokémon Center has not been used.


For example, if the player has seven Badges and loses a battle with only a Level 96 {{p|Venusaur}} in their party, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges; 100×120=12000).
In [[Pokémon XD: Gale of Darkness]], the amount of money lost when the player whites out is {{pdollar}}16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at [[Kaminko's House]], while the player respawns in Acri's house if the player whites out in [[Gateon Port]].
 
==Quotes==
{| class="roundy" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}"
|- style="color:#FFF"
! rowspan="2" style="background:#{{black color}}; {{roundytl|5px}}" | Games
! colspan="2" style="background:#{{black color}}; {{roundytr|5px}}" | When running out of usable Pokémon
|- style="background:#{{black color}}; color:#FFF"
! Wild battle
! Trainer battle
|- style="background:#FFF"
| rowspan="2" | {{gameabbrev1|RBY}}
| colspan="2" | <player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!
|- style="background:#FFF"
| colspan="2" | <player> blacked out!
|- style="background:#FFF"
| rowspan="2" | {{gameabbrev2|GSC}}
| colspan="2" | <player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!
|- style="background:#FFF"
| colspan="2" | <player> whited out!
|- style="background:#FFF"
| rowspan="2" | {{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}
| colspan="2" | <player> is out of usable <sc>Pok</sc>é<sc>mon</sc>!
|- style="background:#FFF"
| colspan="2" | <player> whited out!
|- style="background:#FFF"
| rowspan="5" | {{gameabbrev3|FRLG}}
| colspan="2" | <player> is out of usable <sc>Pok</sc>é<sc>mon</sc>!
|- style="background:#FFF"
| rowspan="2" | <player> panicked and lost {{pdollar}}XX,XXX...
| Player lost against XXX XXXX!
|- style="background:#FFF"
| <player> paid {{pdollar}}XX,XXX as the prize money...
|- style="background:#FFF"
| colspan="2" | ... ... ... ...
|- style="background:#FFF"
| colspan="2" | <player> whited out!
|- style="background:#FFF"
| rowspan="5" | {{gameabbrev4|DPPtHGSS}}
| colspan="2" | <player> is out of usable Pokémon!
|- style="background:#FFF"
| rowspan="2" | <player> dropped {{pdollar}}XX,XXX in panic!
| Player lost against XXX XXXX!
|- style="background:#FFF"
| <player> paid out {{pdollar}}XX,XXX to the winner.
|- style="background:#FFF"
| colspan="2" | ... ... ... ...
|- style="background:#FFF"
| colspan="2" | <player> blacked out!
|- style="background:#FFF"
| rowspan="4" | {{gameabbrev5|BWB2W2}}
| colspan="2" | <player> is out of usable Pokémon!
|- style="background:#FFF"
| rowspan="2" | <player> dropped {{pdollar}}XX,XXX in panic...
| Player lost against XXX XXXX!
|- style="background:#FFF"
| <player> paid out {{pdollar}}XX,XXX to the winner...
|- style="background:#FFF"
| colspan="2" | <player> blacked out!
|- style="background:#FFF"
| rowspan="4" | {{gameabbrev6|XYORAS}}
| colspan="2" | <player> has no more Pokémon that can fight!
|- style="background:#FFF"
| rowspan="2" | <player> panicked and dropped {{pdollar}}XX,XXX...
| You lost against XXX XXXX!
|- style="background:#FFF"
| <player> gave {{pdollar}}XX,XXX to the winner...
|- style="background:#FFF"
| colspan="2" | <player> blacked out!
|- style="background:#FFF"
| rowspan="4" | {{gameabbrev7|SMUSUM}}
| colspan="2" | You have no more Pokémon that can fight!
|- style="background:#FFF"
| rowspan="2" |  You panicked and dropped {{pdollar}}XX,XXX...
| You lost against XXX XXXX!
|- style="background:#FFF"
| You gave {{pdollar}}XX,XXX to the winner...
|- style="background:#FFF"
| colspan="2" | You blacked out!
|-
| rowspan="4" style="background:#FFF" | {{gameabbrev7|PE}}
| colspan="2" style="background:#FFF" | You have no more Pokémon that can fight!
|- style="background:#FFF"
| rowspan="2" | N/A
| You lost to XXX XXXX!
|- style="background:#FFF"
| You gave {{pdollar}}XX,XXX to the winner...
|-
| colspan="2" style="background:#FFF; {{roundybr|5px}}" | You were overwhelmed by your defeat!
|-
| rowspan="4" style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev8}}
| colspan="2" style="background:#FFF" | You have no more Pokémon that can fight!
|- style="background:#FFF"
| rowspan="2" | You panicked and dropped {{pdollar}}XX,XXX...
| You lost to XXX XXXX!
|- style="background:#FFF"
| You gave {{pdollar}}XX,XXX to the winner...
|-
| colspan="2" style="background:#FFF; {{roundybr|5px}}" | You were overwhelmed by your defeat!
|}<br>


If the player is currently holding less money than the amount calculated, they will simply lose all their money when they blacks out.
{| class="roundy" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}"
|- style="color:#FFF"
! rowspan="2" style="background:#{{black color}}; {{roundytl|5px}}" | Games
! colspan="2" style="background:#{{black color}}; {{roundytr|5px}}" | When rushing back and protecting the party from any further harm
|- style="background:#{{black color}}; color:#FFF"
! Pokémon Center
! Home
|- style="background:#FFF"
| {{gameabbrev3|FRLG}}
| <player> scurried to a <sc>Pok</sc>é<sc>mon Center</sc>, protecting the exhausted and fainted <sc>Pok</sc>é<sc>mon</sc> from further harm…
| <player> scurried back home, protecting the exhausted and fainted <sc>Pok</sc>é<sc>mon</sc> from further harm…
|- style="background:#FFF"
| {{gameabbrev4|DPPtHGSS}}
| <player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm...
| <player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
|- style="background:#FFF"
| {{gameabbrev5|BWB2W2}}
| <player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm...
| <player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
|- style="background:#FFF"
| {{gameabbrev6|XYORAS}}
| <player> scurried to a Pokémon Center, protecting the exhausted Pokémon from any further harm...
| <player> scurried back home, protecting the exhausted Pokémon from any further harm...
|- style="background:#FFF"
| {{gameabbrev7|SMUSUM}}
| You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...
| You scurry back home, protecting your exhausted Pokémon from any further harm...
|- style="background:#FFF"
| {{gameabbrev7|PE}}
| You hurried to the Pokémon Center with your tired Pokémon...
| You hurried home with your tired Pokémon...
|-
| style="background:#FFF; {{roundybl|5px}}" |  {{gameabbrev8|SwSh}}
| style="background:#FFF" | You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...
| style="background:#FFF; {{roundybr|5px}}" |  You scurry back home, protecting your exhausted Pokémon from any further harm...
|}


== In other generations ==
==Appearance==
{{movegen
{{movegen
|type=Black
|type=Black
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|HGSS=Black Out HGSS
|HGSS=Black Out HGSS
|genV=Black Out V
|genV=Black Out V
}}
{{movegen
|type=Black
|genVI=Black Out VI
|genVII=Black Out VII
}}
==In other languages==
{{langtable|color=595959|bordercolor=909090|textcolor=FFF
|zh_cmn=眼前一片漆黑 ''Yǎnqián yīpiàn qīhēi''{{tt|*|Traditional}}<br>眼前变得一片漆黑 ''Yǎnqián biàndé yīpiàn qīhēi''{{tt|*|Simplified}}
|zh_yue=眼前一片漆黑 ''Ngáahnchìhn yātpin chāthāk''
|fr=Être hors-jeu<sup>[[Generation I|Gen. I]]-{{gen|V}}, </sup>{{sup/6|XY}}<br>Être hors jeu{{sup/6|ORAS}}<sup>, [[Generation VII|Gen. VII]]</sup>
|de=In Ohnmacht fallen{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}<br>Ohnmächtig werden{{sup/2|GSC}}{{sup/3|RSE}}{{sup/ss|Colo}}<br>Besiegt werden{{sup/ss|Colo}}{{sup/ss|XD}}<br>Schwarz vor Augen werden<sup>[[Generation V|Gen. V]]+</sup>
|it=Essere fuori gioco{{sup/1|RBY}}<br>Essere fuori combattimento{{sup/2|GSC}}{{sup/3|RSEFRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}{{sup/4|DPPt}}<br>Non vedere più niente{{sup/4|HGSS}}<br>Non vederci più{{sup/5|BW}}<br>Trovarsi alle strette{{sup/5|B2W2}}<br>Essere alle strette<sup>[[Generation VI|Gen. VI]]+</sup>
|ko=눈앞이 깜깜해지다 ''Nun-api kkamkkamhaejida''{{sup/2|GS}}<br>눈앞이 캄캄해지다 ''Nun-api kamkamhaejida''{{sup/4|DPPt}}<sup>, [[Generation V|Gen. V]]+</sup><br>눈앞이 하얘지다 ''Nun-api hayaejida''{{sup/4|HGSS}}
|es=Desmayarse{{sup/1|RBY}}<br>Perder el conocimiento{{sup/2|GSC}}{{sup/3|RSE}}<br>Estar fuera de combate{{sup/3|FRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}<sup>, [[Generation IV|Gen. IV]]-{{gen|VI}}</sup><br>Quedarse fuera de combate<sup>[[Generation VII|Gen. VII]]</sup>
}}
}}
{{-}}
{{-}}
Line 94: Line 270:
[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Ohnmacht]]
[[fr:Hors-jeu]]
[[fr:Hors-jeu]]
[[ja:めのまえがまっくらになった!]]
[[ja:めのまえがまっくらになった!]]