Bide (move)

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Bide
がまん Perseverance
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  Varies
Accuracy  —%
Priority  +1*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Tough
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Tough
Appeal  0  
Jamming  0  

Bide (Japanese: がまん Perseverance) is a damage-dealing Normal-type move introduced in Generation I. It was TM34 in Generation I. It was given out by Brock in said generation as a reward for beating him.

Effect

Generation I

After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide is a Normal-type move, type has no effect on the calculated damage inflicted by this attack; thus, Bide does not receive same-type attack bonus. Bide is unaffected by accuracy and evasion modifiers, and can hit Pokémon during the semi-invulnerable turn of Dig and Fly. Bide hits Ghost types, although they are immune to Normal-type moves.

The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a substitute. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.

Sleep, freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide.

In Stadium, a move can be selected during each of Bide's idling turns. From this point onward, Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.

Generation II

Bide no longer hits Ghost types.

Generation III

When using Bide in a Double Battle, a Pokémon cannot switch out of battle. Also during Double Battles, this attack will hit the last Pokémon to attack the user, including its ally.

Generation IV

Bide is now an increased priority move and will only endure attacks for two turns. Bide hits Ghost types again, as well as Pokémon who are in the semi-invulnerable turn of Dive, Bounce or Shadow Force. If sleep status is inflicted on a Pokémon using Bide the move is disrupted and does not continue even after the Pokémon wakes up.

Generation V

During Triple Battles, this attack will hit the last Pokémon to attack the user, including allies.

Pokémon Rumble Blast

The user goes into a reprisal and any damage that is done to the user is passed to the attacker as well.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
The user waits for several turns. At the end, it returns double the damage it received.
Waits 2-3 turns & hits back double.
RSE Endures attack for 2 turns to retaliate double.
FRLG The user endures attacks for two turns, then strikes back double.
The user endures attacks for two turns, then strikes back to cause double the damage taken.
PMDRB The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.
PMDTDS Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
204   Pineco Bug Bug   29 29 17 20 20 '
205   Forretress Bug Steel   29 29 17 20 20 '
213   Shuckle Bug Rock   28 28 9 -- -- '
241   Miltank Normal Normal   26 26 15 15 '
258   Mudkip Water Water     15 15 15 '
259   Marshtomp Water Ground     15 15 15 '
260   Swampert Water Ground     15 15 15 '
273   Seedot Grass Grass     -- -- -- '
307   Meditite Fighting Psychic     -- -- -- '
308   Medicham Fighting Psychic     -- -- -- '
328   Trapinch Ground Ground           17 '
329   Vibrava Ground Dragon           17 '
330   Flygon Ground Dragon           17 '
393   Piplup Water Water       18 22 22 '
394   Prinplup Water Water       19 24 24 '
401   Kricketot Bug Bug       -- -- '
402   Kricketune Bug Bug       -- -- '
417   Pachirisu Electric Electric       -- -- '
504   Patrat Normal Normal         8 '
505   Watchog Normal Normal         8 '
532   Timburr Fighting Fighting         8 '
533   Gurdurr Fighting Fighting         --, 8 '
534   Conkeldurr Fighting Fighting         --, 8 '
538   Throh Fighting Fighting         5 '
539   Sawk Fighting Fighting         5 '
564   Tirtouga Water Rock         -- '
565   Carracosta Water Rock         -- '
590   Foongus Grass Poison         12 '
591   Amoonguss Grass Poison         -- '
613   Cubchoo Ice Ice         9 '
614   Beartic Ice Ice         --, 9 '
616   Shelmet Bug Bug         8 '
618   Stunfisk Ground Electric         5 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
098   Krabby Water Water         
138   Omanyte Rock Water               
165   Ledyba Bug Flying                               
172   Pichu Electric Electric                   
191   Sunkern Grass Grass          
206   Dunsparce Normal Normal                   
214   Heracross Bug Fighting                               
222   Corsola Water Rock               
361   Snorunt Ice Ice        
393   Piplup Water Water                    
548   Petilil Grass Grass          
564   Tirtouga Water Rock               
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM34
II
--
III
--
IV
--
V
--
VI
TM08
All Pokémon who can learn TMs can learn Bide.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Piplup
 
Piplup enduring Dark Pulse
 
Launching counterattack
 
Wobbuffet
The user endures the opponents attack and then fires it back at twice the power.
Pokémon Method
User First Used In Notes
  Wobbuffet braces itself for an attack.
Jessie's Wobbuffet A Hot Water Battle Debut
Wobbuffet cannot legally learn Bide
  Piplup's body becomes outlined in white as it endures the opponent's attacks. Then, its whole body glows white and it fires a white beam at the opponent from its body.
Dawn's Piplup Following A Maiden's Voyage! None
Professor Rowan's Piplup SS024 None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

In other languages

Language Title
Mandarin Chinese 忍忍 Rěnrěn
  Dutch Wacht af
  French Patience
  German Geduld
  Greek Υπομονή
  Italian Pazienza
  Korean 참기 Chamgi
  Polish Cierpliwość
Portuguese   Brazil Espera
  Portugal Ataque de Espera (Johto League Champions)
Paciência (Diamond and Pearl)
Aguardar (DP Battle Dimension)
  Romanian Răzbunarea
Înfruntarea
  Serbian Strpljenje
  Spanish Venganza


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.