Beheeyem (Pokémon)/Generation V learnset

Revision as of 07:00, 30 October 2020 by BulbaBot (talk | contribs) (Learnset formatting updates)

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By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Confusion Psychic Special 05050 100100% 25
011 Growl Normal Status 0000 100100% 40
011 Heal Block Psychic Status 0000 100100% 15
011 Miracle Eye Psychic Status 0000 00——% 40
044 Growl Normal Status 0000 100100% 40
088 Heal Block Psychic Status 0000 100100% 15
1111 Miracle Eye Psychic Status 0000 00——% 40
1515 Psybeam Psychic Special 06565 100100% 20
1818 Headbutt Normal Physical 07070 100100% 15
2222 Hidden Power Normal Special 0000 100100% 15
2525 Imprison Psychic Status 0000 00——% 10
2929 Simple Beam Normal Status 0000 100100% 15
3232 Zen Headbutt Psychic Physical 08080 09090% 15
3636 Psych Up Normal Status 0000 00——% 10
3939 Psychic Psychic Special 09090 100100% 10
4545 Calm Mind Psychic Status 0000 00——% 20
5050 Recover Normal Status 0000 00——% 10
5656 Guard Split Psychic Status 0000 00——% 10
5858 Power Split Psychic Status 0000 00——% 10
6363 Synchronoise Psychic Special 07070 100100% 15
6868 Wonder Room Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM51 Ally Switch Psychic Status 0000 00—}}—% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Barrier Psychic Status —% 30
Disable Normal Status 100% 20
Guard Swap Psychic Status —% 10
Nasty Plot Dark Status —% 20
Power Swap Psychic Status —% 10
Skill Swap Psychic Status —% 10
Teleport Psychic Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Beheeyem in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Beheeyem in that game.
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Beheeyem can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Beheeyem cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem

By a prior evolution

Generation V
Other generations:
VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see moves from other generations