Beheeyem (Pokémon)/Generation VIII learnset

← Beheeyem Beheeyem

Beheeyem is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psychic Terrain Psychic Status 0000 00——% 10
011 Confusion Psychic Special 05050 100100% 25
011 Growl Normal Status 0000 100100% 40
011 Imprison Psychic Status 0000 00——% 10
011 Teleport Psychic Status 0000 00——% 20
1818 Psybeam Psychic Special 06565 100100% 20
2424 Power Split Psychic Status 0000 00——% 10
2424 Guard Split Psychic Status 0000 00——% 10
3030 Headbutt Normal Physical 07070 100100% 15
3636 Zen Headbutt Psychic Physical 08080 09090% 15
4545 Recover Normal Status 0000 00——% 10
5252 Calm Mind Psychic Status 0000 00——% 20
6060 Wonder Room Psychic Status 0000 00——% 10
6868 Psychic Psychic Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM30 TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM60 TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61 TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM91 TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR19 TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR40 TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR44 TR44 Cosmic Power Psychic Status 0000 00—}}—% 20
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR65 TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR70 TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Destiny Bond* Ghost Status —% 5
Disable Normal Status 100% 20
Psych Up Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Beheeyem in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Beheeyem in that game.
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Meteor Beam Rock Special 120 90% 10
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI VII After You Normal Status 0000 00—}}—% 15
V VI VII Barrier × Psychic Status 0000 00—}}—% 20
V VI VII Charge Beam Electric Special 05050 090}}90% 10
V VI VII Confide Normal Status 0000 00—}}—% 20
V VI VII Double Team Normal Status 0000 00—}}—% 15
V VI VII Dream Eater Psychic Special 100100 100}}100% 15
V VI VII Echoed Voice Normal Special 04040 100}}100% 15
V VI VII Embargo × Dark Status 0000 100}}100% 15
V VI VII Flash × Normal Status 0000 100}}100% 20
V VI VII Frustration × Normal Physical 0000 100}}100% 20
V VI VII Gravity Psychic Status 0000 00—}}—% 5
V VI VII Heal Block × Psychic Status 0000 100}}100% 15
V VI VII Hidden Power × Normal Special 06060 100}}100% 15
V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
V VI VII Miracle Eye × Psychic Status 0000 00—}}—% 40
V VI VII Pain Split Normal Status 0000 00—}}—% 20
V VI VII Recycle Normal Status 0000 00—}}—% 10
V VI VII Return × Normal Physical 0000 100}}100% 20
V VI VII Role Play Psychic Status 0000 00—}}—% 10
V VI VII Secret Power × Normal Physical 07070 100}}100% 20
V VI VII Shock Wave Electric Special 06060 00—}}—% 20
V VI VII Signal Beam × Bug Special 07575 100}}100% 15
V VI VII Simple Beam Normal Status 0000 100}}100% 15
V VI VII Snatch × Dark Status 0000 00—}}—% 10
V VI VII Swagger Normal Status 0000 085}}85% 15
V VI VII Synchronoise × Psychic Special 120120 100}}100% 10
V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Beheeyem
  • Italic indicates a move that gets STAB only when used by an evolution of Beheeyem
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations