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| 12 || Easy Chat structure[6] || Lose Quote - the quote given when you win against the opposing trainer. | | 12 || Easy Chat structure[6] || Lose Quote - the quote given when you win against the opposing trainer. | ||
|- | |- | ||
| 4 || uint16_t* || | | 4 || uint16_t* || Pokémon Used - the pointer points to an 0xFFFF-terminated array of indices in the list of opposing Pokémon. Note that not all Pokémon in the list may be used in all Battle Frontier facilities. | ||
|} | |} | ||
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! Size !! Type !! Description | ! Size !! Type !! Description | ||
|- | |- | ||
| 2 || uint16_t || Species ID - see [[List of Pokémon by index number (Generation III)]]. | | 2 || uint16_t || Species ID - see [[List of Pokémon by index number (Generation III)]] for the list of values and their associated Pokémon. | ||
|- | |- | ||
| 8 || uint16_t[4] || Moves - see [[List of moves]]. | | 8 || uint16_t[4] || Moves - see [[List of moves]] for the list of values and their associated move. | ||
|- | |- | ||
| 1 || uint8_t || Held Item - these are '''not''' item indices, rather indices to a separate list of item indices | | 1 || uint8_t || Held Item - these are '''not''' item indices, rather indices to a separate list of item indices, see below | ||
|- | |- | ||
| 1 || uint8_t || EV spread - bitfield, see below | | 1 || uint8_t || EV spread - bitfield, see below | ||
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--1----- Special Defense | --1----- Special Defense | ||
The 510 EVs will be divided evenly among all stats whose bit are set. | The 510 EVs will be divided evenly among all stats whose bit are set. (Since 510 is not divisible by 4, a Pokémon whose EVs are spread across 4 stats will only have 508 EVs.) | ||
== Mind Ratings == | == Mind Ratings == | ||
In the [[Battle Arena]], each move is given a Mind rating. Over the course of the battle, each move used will contribute its Mind rating to the trainer's mind score; the player with the higher rating wins the 2 points in overall judgement. Mind ratings are stored as an array of 355 signed 8-bit integers at memory location 0x08611DC0; normally, these range from -1 to 1. | In the [[Battle Arena]], each move is given a Mind rating. Over the course of the battle, each move used will contribute its Mind rating to the trainer's mind score; the player with the higher rating wins the 2 points in overall judgement. Mind ratings are stored as an array of 355 (the number of move IDs in the game) signed 8-bit integers at memory location 0x08611DC0; normally, these range from -1 to 1. | ||
To access the Mind rating for any particular move, take the corresponding index in this array. | To access the Mind rating for any particular move, take the corresponding index in this array. |
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