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Barboach (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Barboach
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Mud-Slap
Ground
Special
020
20
100
100%
10
06
6
Mud Sport
Ground
Status
0000
—
00—
—%
15
06
6
Water Sport
Water
Status
0000
—
00—
—%
15
09
9
Water Gun
Water
Special
040
40
100
100%
25
13
13
Mud Bomb
Ground
Special
065
65
085
85%
10
15
15
Amnesia
Psychic
Status
0000
—
00—
—%
20
17
17
Water Pulse
Water
Special
060
60
100
100%
20
20
20
Magnitude
Ground
Physical
0000
—
100
100%
30
25
25
Rest
Psychic
Status
0000
—
00—
—%
10
25
25
Snore
Normal
Special
050
50
100
100%
15
28
28
Aqua Tail
Water
Physical
090
90
090
90%
10
32
32
Earthquake
Ground
Physical
100
100
100
100%
10
35
35
Muddy Water
Water
Special
090
90
085
85%
10
39
39
Future Sight
Psychic
Special
120
120
100
100%
10
44
44
Fissure
Ground
Physical
0000
—
030
30%
5
Bold
indicates a move that gets
STAB
when used by Barboach
Italic
indicates a move that gets STAB only when used by an evolution of Barboach
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Barboach
Italic
indicates a move that gets STAB only when used by an evolution of Barboach
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Dragon Dance
Dragon
Status
—
—%
20
Earth Power
‡
Ground
Special
90
100%
10
Flail
Normal
Physical
—
100%
15
Hydro Pump
Water
Special
110
80%
5
Mud Shot
*
Ground
Special
55
95%
15
Muddy Water
Water
Special
90
85%
10
Spark
Electric
Physical
65
100%
20
Take Down
Normal
Physical
90
85%
20
Thrash
Normal
Physical
120
100%
10
Whirlpool
Water
Special
35
85%
15
Moves marked with an asterisk (*) must be
chain bred
onto Barboach in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
Bold
indicates a move that gets
STAB
when used by Barboach
Italic
indicates a move that gets STAB only when used by an evolution of Barboach
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Barboach can be tutored the move in that game
A colored abbreviation in a white box indicates that Barboach cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Barboach
Italic
indicates a move that gets STAB only when used by an evolution of Barboach
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Barboach
Italic
indicates a move that gets STAB only when used by an evolution of Barboach
Click on the generation numbers at the top to see transfer-only moves for other generations