Barboach (Pokémon)

338MS.png #338: Solrock
Pokémon
#340: Whiscash 340MS.png
Barboach
Whiskers Pokémon
ドジョッチ
Dojoach
#339
Barboach



Images on the Bulbagarden Archives
Type
Water Ground
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Oblivious or Anticipation Cacophony
Cacophony
Hydration
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
20 cycles
Height
1'04" 0.4 m
Barboach
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
4.2 lbs. 1.9 kg
Barboach
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
92
Gen. III-IV
Unknown
IV
58
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Barboach
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F339.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Barboach (Japanese: ドジョッチ Dojoach) is a dual-type Water/Ground Pokémon introduced in Generation III.

It evolves into Whiscash starting at level 30.

Biology

Barboach is a small, serpentine Pokémon that resembles a loach. The main body is a soft gray with a jagged black line running its length. Its eyes are very small, and it has a round, blue nose. It has several blue barbels that are used as a superb radar in murky water, and can be used for taste as well. These whiskers are left exposed when it hides in the mud to wait for prey. There are two rounded, blue pectoral fins and a single dorsal fin, all of which have black spots. Its tail fin it also rounded and blue, but possess no spots. A slimy film covers it and protects it from bacteria and allows it to get away easily when grabbed. If it does not stay moist, it dries up and weakens. Because of this, it is usually found at the water's edge if not in the water.

In the anime

 
Barboach in the anime

Major appearances

Barboach was going to be featured in an episode between Solid as a Solrock and Vanity Affair. However, the episode never aired due to an earthquake that occurred in Japan sometime before its scheduled airdate. The episode hasn't aired since.

Minor appearances

Barboach made its official debut in The Great Eight Fate! as one of the Pokémon that Juan used for his water show in Sootopolis City.

A few wild Barboach were seen in the wild in On Olden Pond!

Multiple Barboach were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea.

A Barboach appeared in Strategy Begins at Home! while Team Rocket was fishing for Goldeen.

A Barboach appeared in The Sun, the Scare, the Secret Lair!.

In the manga

In the Pokémon Adventures manga

Barboach has appeared in aquariums belonging to Mr. Briney and Team Aqua, both appearing in Stick This in Your Craw, Crawdaunt I.

A Barboach appeared in Mind-Boggling with Medicham.

In the TCG

Main article: Barboach (TCG)


Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.
Emerald Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.
FireRed It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
LeafGreen
Generation IV
Diamond It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Pearl Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Platinum Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
HeartGold Barboach uses its whiskers to taste things just as a person uses his or her tongue to taste things.
SoulSilver
Generation V
Black Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White
Black 2 Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White 2
Generation VI
X It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Y Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Omega Ruby Barboach’s sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Alpha Sapphire Barboach’s body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy’s grip. This Pokémon grows weak if the slimy coating dries up.
Generation VII
Sun Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey's location.
Moon Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded.
Ultra Sun Its entire body is gooey. When pecked at by bird Pokémon, it slips and slides its way to freedom.
Ultra Moon Its whiskers are filled with nerves. They can sense smells and flavors just as a person's nose or tongue would.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Routes 111, 114, 120, Meteor Falls, Victory Road (Fishing)
Emerald
Routes 111, 114, 120, Meteor Falls, Victory Road (Fishing)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
Platinum
Routes 205, 210, 225, 227, 228, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
HeartGold SoulSilver
Safari Zone
Pal Park
Pond
Generation V
Black White
Route 8, Icirrus City, Moor of Icirrus (Fishing)
Black 2 White 2
Route 8, Icirrus City, Moor of Icirrus (Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Route 14, Route 19 (Good Rod)
Omega Ruby Alpha Sapphire
Routes 111, 114, 120, Meteor Falls, Victory Road (Good Rod or Super Rod)
Generation VII
Sun Moon
Paniola Town, Poni Gauntlet, Poni Meadow, Seaward Cave, Vast Poni Canyon (fishing)

{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=Royal Avenue (Trade,Requires link=Tentacool)


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Lake (Sapphire Field)
Trozei!
Secret Storage 10, Endless Level 14, Forever Level 9, Mr. Who's Den
MD Red MD Blue
Waterfall Pond (1F-5F)
Generation IV
MD Time MD Darkness
Waterfall Cave (B1-B8), Serenity River (B1-B7)
MD Sky
Waterfall Cave (B1-B8), Serenity River (B1-B7)
Generation V
Rumble Blast
Lake: Soothing Shore
Rumble U
Frenzy Square: Make a Big Splash!
Generation VI
Battle Trozei
Safari Jungle: Stage 1Tu
Shuffle
Event: Pokémon Safari (14th release)
Rumble World
Ruby Volcano: Lake of Tranquility (All Areas)


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
48
47 - 110 90 - 214
43
43 - 104 81 - 203
46
45 - 107 87 - 210
41
41 - 102 78 - 199
60
58 - 123 112 - 240
Total:
288
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
3/4 ★★★
Stamina
3/5 ★★★☆☆
Jump
2/3 ★★
Total
14/19 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud-Slap Ground Special 02020 100100% 10
066 Mud Sport Ground Status 0000 —% 15
066 Water Sport Water Status 0000 —% 15
099 Water Gun Water Special 04040 100100% 25
1313 Mud Bomb Ground Special 06565 08585% 10
1515 Amnesia Psychic Status 0000 —% 20
1717 Water Pulse Water Special 06060 100100% 20
2020 Magnitude Ground Physical 0000 100100% 30
2525 Rest Psychic Status 0000 —% 10
2525 Snore Normal Special 05050 100100% 15
2828 Aqua Tail Water Physical 09090 09090% 10
3232 Earthquake Ground Physical 100100 100100% 10
3535 Muddy Water Water Special 09090 08585% 10
3939 Future Sight Psychic Special 120120 100100% 10
4444 Fissure Ground Physical 0000 —% 5
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 —}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Dragon Dance Dragon Status —% 20
Earth Power Ground Special 90 100% 10
Flail Normal Physical 100% 15
Hydro Pump Water Special 110 80% 5
Mud Shot* Ground Special 55 95% 15
Muddy Water Water Special 90 85% 10
Spark Electric Physical 65 100% 20
Take Down Normal Physical 90 85% 20
Thrash Normal Physical 120 100% 10
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Barboach can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Barboach cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Tackle Barboach (EX Deoxys 54)

Side game data

Pokémon Pinball RS
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.3%
Friend Area: Peanut Swamp
Phrases
51%-100% HP I can slip, squirm, and slime my way out of any trouble!
26%-50% HP Uh-oh! I only have half my HP left!
1%-25% HP Oh, no... Even my slime is drying up...
Level up I went up a level! I turned slimier, too! Feeling good!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: B
Pokémon Rumble Blast
Attack
Defense
Speed ●●●
Pokémon Battle Trozei
Ground
Attack Power: ★★★★

 

Pokémon Shuffle
 
Ground
  Attack Power: 40 - 60   0

#682
 

Mega Boost+
Fills the Mega Gauge of the same type of Pokémon more.


Evolution

 
Unevolved
Barboach
 Water  Ground 
 
Level 30
 
First evolution
Whiscash
 Water  Ground 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  For other sprites and images, please see Barboach images on the Bulbagarden Archives.


Trivia

Origin

Barboach seems to be based on the dojo loach found in East Asia. Sharing many characteristics with the genus such as; burying themselves to hide from view, using their whiskers to detect their surroundings, secretion of a slimy substance and the ability to encase themselves in mud. Considering its evolution, it may also be based on loach catfish, a family of catfish similar to loaches.

Name origin

Barboach is a combination of barb (referring to the barbs around its mouth) or barbel and loach.

Dojoach is a combination of 泥鰌 dojō (loach) and loach.

In other languages

Language Title Meaning
  Japanese ドジョッチ Dojoach Combination of 泥鰌 dojō and loach
  French Barloche From barbe and loche
  Spanish Barboach Same as English name
  German Schmerbe From Schmerle and Barbe
  Italian Barboach Same as English name
  Korean 미꾸리 Mikuri From 미꾸라지 mikkuraji
  Mandarin Chinese 泥泥鰍 / 泥泥鳅 Níníqiū From and 泥鰍 níqiū
  Cantonese Chinese


External links


  #338: Solrock
Pokémon
#340: Whiscash  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.