Banette (Pokémon)/Generation VII learnset

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← Banette Banette

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Phantom Force Ghost Physical 09090 100100% 10
011 Knock Off Dark Physical 06565 100100% 20
011 Screech Normal Status 0000 08585% 40
011 Night Shade Ghost Special 0000 100100% 15
011 Spite Ghost Status 0000 100100% 10
044 Screech Normal Status 0000 08585% 40
077 Night Shade Ghost Special 0000 100100% 15
1010 Spite Ghost Status 0000 100100% 10
1313 Shadow Sneak Ghost Physical 04040 100100% 30
1616 Will-O-Wisp Fire Status 0000 08585% 15
1919 Feint Attack Dark Physical 06060 —% 20
2222 Hex Ghost Special 06565 100100% 10
2626 Curse Ghost Status 0000 —% 10
3030 Shadow Ball Ghost Special 08080 100100% 15
3434 Embargo Dark Status 0000 100100% 15
4040 Sucker Punch Dark Physical 07070 100100% 5
4646 Snatch Dark Status 0000 —% 10
5252 Grudge Ghost Status 0000 —% 5
5858 Trick Psychic Status 0000 100100% 10
6464 Phantom Force Ghost Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Confuse Ray Ghost Status 100% 10
Destiny Bond Ghost Status —% 5
Disable Normal Status 100% 20
Foresight Normal Status —% 40
Gunk Shot Poison Physical 120 80% 5
Imprison Psychic Status —% 10
Ominous Wind Ghost Special 60 100% 5
Phantom Force Ghost Physical 90 100% 10
Pursuit Dark Physical 40 100% 20
Shadow Sneak Ghost Physical 40 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Banette in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Banette in that game.
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Pain Split Normal Status —% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Trick Psychic Status 100% 10
  • A black or white abbreviation in a colored box indicates that Banette can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Banette cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • Click on the generation numbers at the top to see moves from other generations